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hmm

Started by Rob, May 13, 2007, 12:18 PM

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Rob


Using Lockdown f:\lockdown-IX86-01.dll
Server Seed: 46E0F1D21B0558DD63FDD7745BAE5AC4
Versioning File c:\program files\starcraft\starcraft.exe...
Version: 10E0001
Shuffling server seed...
Shuffled Seed: 22976777C0F32267DAAC24F0588A36B8
Initializing SHA...
Hashing Lockdown Library...
Hashing File c:\program files\starcraft\starcraft.exe...
Hashing File c:\program files\starcraft\storm.dll...
Hashing File c:\program files\starcraft\battle.snp...
Hashing Video Image c:\sexp.bin...
Calculating Checksum...
Checksum: 30FD5080
Calculating Digest...
Digest: 495E6A5F8CFCE22ACAA76BD7F6E2F9C7
Press any key to continue . . .
Rob@USEast

Rob


Using Lockdown f:\lockdown-IX86-01.dll
Server Seed: BA442D0EED0E4AADD386AAB57B290B86
Versioning File C:\Program Files\Warcraft II BNE\Warcraft II BNE.exe...
Version: 2000200
Shuffling server seed...
Shuffled Seed: 2A70CA08F076CD9A7ABF98215541747D
Initializing SHA...
Hashing Lockdown Library...
Hashing File C:\Program Files\Warcraft II BNE\Warcraft II BNE.exe...
Hashing File C:\Program Files\Warcraft II BNE\storm.dll...
Hashing File C:\Program Files\Warcraft II BNE\battle.snp...
Hashing Video Image c:\w2bn.bin...
Calculating Checksum...
Checksum: 9C3C318
Calculating Digest...
Digest: AF47833F045CEE03A75F38264E185239
Press any key to continue . . .
Rob@USEast

warz


Newby

- Newby

Quote[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

Quote<TehUser> Man, I can't get Xorg to work properly.  This sucks.
<torque> you should probably kill yourself
<TehUser> I think I will.  Thanks, torque.

Barabajagal

how big's the bin file?

Mystical


Rob

Quote from: RεalityRipplε on May 13, 2007, 02:09 PM
how big's the bin file?

It uses right around 30k.  My buffer is 30720 bytes.
Rob@USEast

Barabajagal

Easily distributable with other hash files... not bad at all. Any editing of the lockdown dll files?

Rob

Quote from: RεalityRipplε on May 13, 2007, 11:57 PM
Any editing of the lockdown dll files?

No not at all.  The lockdown dll is hashed along with the game files.
Rob@USEast

Hero


vuther.de

Are you using warz's code? Rob?

warz

Quote from: inner.de on May 14, 2007, 03:23 PM
Are you using warz's code? Rob?

No, the project has progressed, and actually uses, almost entirely, code native to lockdown. Most of the code in the calling application is there to aid the flow of checkrevision.

Barabajagal

So it basically calls the CheckRevision function in lockdown in the same manner as of old, but this time it sends it the directx buffer bin file as well?

warz

Quote from: RεalityRipplε on May 14, 2007, 03:42 PM
So it basically calls the CheckRevision function in lockdown in the same manner as of old, but this time it sends it the directx buffer bin file as well?

No, that's what the project that I made public back in December did - I even made the mem dump available, too. This one does not call checkrevision, but it does use code native to lockdown.

Barabajagal

so it just emulates the checkrevision function with some minor edits... like where to get the hash data from?

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