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xbox networking

Started by warz, May 25, 2004, 11:24 PM

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warz

I was thinking about how fun it might be to program something similar to xbox connect, today, and if anyone else has tried? I've already messed around with it, and whatnot. It's not too hard. If anyone wants what I've made so far, just lemme know. It's pretty interesting. I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever.

Newby

- Newby

Quote[17:32:45] * xar sets mode: -oooooooooo algorithm ban chris cipher newby stdio TehUser tnarongi|away vursed warz
[17:32:54] * xar sets mode: +o newby
[17:32:58] <xar> new rule
[17:33:02] <xar> me and newby rule all

Quote<TehUser> Man, I can't get Xorg to work properly.  This sucks.
<torque> you should probably kill yourself
<TehUser> I think I will.  Thanks, torque.

Maddox

#2
It would be more interesting if you made a halo bot that could connect and interact with other players.
asdf.

MyndFyre

Quote from: warz on May 25, 2004, 11:24 PM
I was thinking about how fun it might be to program something similar to xbox connect, today, and if anyone else has tried? I've already messed around with it, and whatnot. It's not too hard. If anyone wants what I've made so far, just lemme know. It's pretty interesting. I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever.

Do you have an Xbox SDK or are you using OpenXDK?  Or how are you doing this?
QuoteEvery generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?

After 3 years, it's on the horizon.  The new JinxBot, and BN#, the managed Battle.net Client library.

Quote from: chyea on January 16, 2009, 05:05 PM
You've just located global warming.

Banana fanna fo fanna


Zeller

If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip?

Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt.

warz

Quote from: Zeller on May 27, 2004, 05:45 PM
If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip?

Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt.

No, no problems recieving connections requests. The lag probably isn't the programs fault.  :P

Zeller

Quote from: warz on May 28, 2004, 09:45 PM
Quote from: Zeller on May 27, 2004, 05:45 PM
If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip?

Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt.

No, no problems recieving connections requests. The lag probably isn't the programs fault.  :P

I know the lag inst the programs fault. My theory is, the lag is caused since the games are made to be played on lan. That is why when one xbox lags on the internet the whole game waits for that one xbox. What im saying is you should try to find some way to fix this. ie: spoof the "keep alive" packets from the game when a xbox isnt realy responding.

Mitosis

#8
Quote from: warz on May 25, 2004, 11:24 PM
I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever.

Well it sounds neet, but considering that Halo already supports 16 players with a LAN, whats the point of getting the same amount of Xboxs to make a network?

[EDIT] Do you mean that you play with other players over the internet?

warz

#9
Quote from: Mitosis on May 30, 2004, 07:41 AM
Quote from: warz on May 25, 2004, 11:24 PM
I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever.

Well it sounds neet, but considering that Halo already supports 16 players with a LAN, whats the point of getting the same amount of Xboxs to make a network?

[EDIT] Do you mean that you play with other players over the internet?

Yes, over the internet. You and I could play a game of Halo, and have two other xboxs join in also from somewhere else.

drivehappy

#10
I used XBConnect about a year ago with Halo and it was god awfully slow. My brother hosted a game on our 1600b/256b DSL recently and it was perfect with 5 people playing. I'm wondering if XBConnect either drops some unneeded packets (ie movement) that are sent without regard to < 10mbps connections. Or they used Zellar's idea.