• Welcome to Valhalla Legends Archive.
 

Packet for news

Started by Inner, May 12, 2004, 09:47 PM

Previous topic - Next topic

Inner

I need to know the packet for news for the type of connection of 0x1E. If anyone can tell me it, i will be most appreicated.

LordNevar

I believe it's 0x46, but I could be wrong.

A good fortune may forbode a bad luck, which may in turn disguise a good fortune.
The greatest trick the Devil ever pulled, was convincing the world he didn't exsist.

MyndFyre

Quote from: Inner on May 12, 2004, 09:47 PM
I need to know the packet for news for the type of connection of 0x1E. If anyone can tell me it, i will be most appreicated.

What kind of connection type is 0x1e?  I've only ever heard of connections of 0x01, 0x02, and 0x03.
QuoteEvery generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?

After 3 years, it's on the horizon.  The new JinxBot, and BN#, the managed Battle.net Client library.

Quote from: chyea on January 16, 2009, 05:05 PM
You've just located global warming.

effect

#3
Quote from: Myndfyre on May 12, 2004, 11:40 PM
Quote from: Inner on May 12, 2004, 09:47 PM
I need to know the packet for news for the type of connection of 0x1E. If anyone can tell me it, i will be most appreicated.

What kind of connection type is 0x1e?  I've only ever heard of connections of 0x01, 0x02, and 0x03.

The older style authentication , used Hash.dll and CheckRevision.dll . where as the newer style use's BnetAuth.dll
Quote from: Mangix on March 22, 2005, 03:03 AM
i am an expert Stealthbot VBScript. Recognize Bitch.

Eric

#4
Quote from: effect on May 13, 2004, 12:45 AM
Quote from: Myndfyre on May 12, 2004, 11:40 PM
Quote from: Inner on May 12, 2004, 09:47 PM
I need to know the packet for news for the type of connection of 0x1E. If anyone can tell me it, i will be most appreicated.

What kind of connection type is 0x1e?  I've only ever heard of connections of 0x01, 0x02, and 0x03.

The older style authentication , used Hash.dll and CheckRevision.dll . where as the newer style use's BnetAuth.dll

... both connection styles have the same hashing and checkrevision functions.

0x1E is the older form of connecting to Battle.net and I don't believe has any really descriptive name seperating it from 0x50 other than the "old logins".

effect

Uh , im getting at the fact 1 style uses 2 DLL's and the other is encaptulated in 1?
Quote from: Mangix on March 22, 2005, 03:03 AM
i am an expert Stealthbot VBScript. Recognize Bitch.

MyndFyre

Evidently everyone who responded missed the sarcasm in the question.  Connection type 0x1e is still connection type 0x01 -- binary.  It's just another login method.  :P
QuoteEvery generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?

After 3 years, it's on the horizon.  The new JinxBot, and BN#, the managed Battle.net Client library.

Quote from: chyea on January 16, 2009, 05:05 PM
You've just located global warming.

Eric

#7
Quote from: effect on May 13, 2004, 01:16 AM
Uh , im getting at the fact 1 style uses 2 DLL's and the other is encaptulated in 1?
The number of libraries you use has nothing to do with the form in which you connect to bnet.

Quote from: Myndfyre on May 13, 2004, 03:33 AM
Evidently everyone who responded missed the sarcasm in the question.  Connection type 0x1e is still connection type 0x01 -- binary.  It's just another login method.  :P
I got it, but the point I was trying to make is that you shouldn't jump all over him when he was just trying to include which login style he was using.

Zakath

The functions in bnetauth.dll are identical to those in hash.dll and checkrevision.dll...

And none of that affects how you logon. My bot uses no DLLs, and yet I have no trouble performing those functions. I must be a genius or something! :o
Quote from: iago on February 02, 2005, 03:07 PM
Yes, you can't have everybody...contributing to the main source repository.  That would be stupid and create chaos.

Opensource projects...would be dumb.

Tuberload

Quote from: Zakath on May 13, 2004, 10:25 AM
The functions in bnetauth.dll are identical to those in hash.dll and checkrevision.dll...

And none of that affects how you logon. My bot uses no DLLs, and yet I have no trouble performing those functions. I must be a genius or something! :o

I'm leaning towards something. :P
Quote"Pray not for lighter burdens, but for stronger backs." -- Teddy Roosevelt
"Your forefathers have given you freedom, so good luck, see you around, hope you make it" -- Unknown

BinaryzL


Soul Taker


hismajesty

Quote from: Zakath on May 13, 2004, 10:25 AM
I must be a genius or something! :o

Quote"Zakath, your a ****ing genius" - Jigsaw of Valhalla Legends on 1/7/02 at 7:22:23 PM EST

Well...

FuzZ

Back on topic?

If you check SoupBot source you'll find 0x46 C->S and C->S. (Since BnetDocs, AFAIK, is down and doesn't have a reference for this packet)
I've had some trouble while using it when using MCP (Realms) to connect.

LordNevar

I believe you have to call for it on login, or else WC3 and TFT will be the only clients to display it without asking for it. Atleast that's what I had to do. Not sure if anyone else has that problem, but it works fine for me, I request it for all clients but WC3 and TFT, if I do it calls it twice.

A good fortune may forbode a bad luck, which may in turn disguise a good fortune.
The greatest trick the Devil ever pulled, was convincing the world he didn't exsist.