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[Vb6] D2GS Help need - With waypoint ids - i got code just explain meh that id:)

Started by fataly, January 25, 2009, 10:47 AM

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fataly

so i get this on s->c 0x51
[18:40:02] Object Type: 2
[18:40:02] Object ID: -1232198278
[18:40:02] Object Unique ID: 267
[18:40:02] Object State: 0
[18:40:02] Interaction: 0
[18:40:02] Location X , Y: 4466 : 4629

state is 0 so state can change like take xp shrine, and interaction is 0 what means it is general object. But now the think what i cant understunt, there are many thinks on a1 what can be "general object" so where  i know whats id is this?

I will Thanks posters! , Fataly

Ringo

You can find out what each object is, by looking in the objects.txt located in d2's mpq files.
Failing that, theres a post here containing a list of 1.10 objects, altho I don't think any/many have changed since;
http://forum.valhallalegends.com/index.php?topic=11756.msg122209#msg122209
For example, unique ID 267 is the bank (aka, stash)
The ID asigned to a given entity, is to tell 2 of the same kind apart.
For example, if you have 10 falens running around in act1, their ID's will be differnt, so you can clearly tell 1 from the other.
This allows you to tell the server you are now attacking this entity, and not an entity close by, of the same type.

fataly

Quote
The ID asigned to a given entity, is to tell 2 of the same kind apart.
For example, if you have 10 falens running around in act1, their ID's will be differnt, so you can clearly tell 1 from the other.
This allows you to tell the server you are now attacking this entity, and not an entity close by, of the same type.
That was the think what i wanted know :) Thanks.