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Is it feasible to build Tile Base Game Engine using Java ?

Started by ericpaul, January 22, 2009, 05:08 AM

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ericpaul

Hey pal,

It would be great if you give your suggestions and ideas on Java script Tile base game
engine. You know.. with click to walk (or keyboard), inventory, grab items, talk to people,
exp, levels, etc.

Any Good Ways, any help would be appreciated.


Thanks,
Eric Paul

bulletproof tiger

Quote from: ericpaul on January 22, 2009, 05:08 AM
Hey pal,

It would be great if you give your suggestions and ideas on Java script Tile base game
engine. You know.. with click to walk (or keyboard), inventory, grab items, talk to people,
exp, levels, etc.

Any Good Ways, any help would be appreciated.


Thanks,
Eric Paul

Javascript or Java?

CrAzY

With java script their limitations to how much of that you can do.  You'd be better off using flash if you were trying to keep it to a web browser.

However, if you are using Java then you can do all that and more :P.  I wrote a game engine for my first Comp Sci class ever about 5 years ago.

As far as idea to get that working for you:


http://java.sun.com/docs/books/tutorial/uiswing/start/index.html to learn how to use JFC and Swing.  All the things you want to do involving your keyboard and block by block tiles should be pretty easy to do with this.  As far as chatting, this system is more for SNES and Sega Gennisis games.  If you wanted a chat box, I'd dedicate the bottom of the window to a chat box, or another window that runs on the side open.

The whole leveling system in a game shouldn't be hard at all to program.  You don't have to use any of the JFC and Swing packages to program the AI behind the game. 

If you have any more question, feel free to AIM me.

Tim
CrAzY

MyndFyre

As a quick aside, Silverlight helps to overcome a LOT of hurdles you might have otherwise had in building a tile-based game with JavaScript.  As an example: http://www.miniclip.com/games/zombomatic/en/
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