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Messages - Racial

#1
Quote from: iago on November 09, 2008, 11:50 PM
Quote from: MyStiCaL on November 09, 2008, 10:52 PM
probley rob & iago is most lilkley.
Sure ain't, at least, not at the moment.

Someday when I get bored, though, if nobody else has done it I'll do it.

I think Rob already cracked warden, or atleast a bypass to it. Thats what i've heard.
#2
Quote from: iago on November 08, 2008, 05:36 PM
Quote from: Racial on November 05, 2008, 07:07 PM
Quote from: Don Cullen on November 05, 2008, 05:41 PM
Quote from: Racial on November 05, 2008, 04:04 PMcan someone please give me a hint in the direction to opening mod files?

IDA Pro Disassembler.

http://www.hex-rays.com/idapro/idadown.htm

I think.
thanks i got it, but it is confusing of where the hell to start off and do i use the hex mode? i've looked for FF 5E if thats the header even indicated in the module.

You might want to get a book on reverse engineering (or look at the tutorial on my wiki) before you attempt this. You're in way over your head.

kk thanks, just wanted to see what everything was about, seems pretty retarded searching through bytes and bytes of assembly :/
#3
Quote from: Don Cullen on November 05, 2008, 05:41 PM
Quote from: Racial on November 05, 2008, 04:04 PMcan someone please give me a hint in the direction to opening mod files?

IDA Pro Disassembler.

http://www.hex-rays.com/idapro/idadown.htm

I think.
thanks i got it, but it is confusing of where the hell to start off and do i use the hex mode? i've looked for FF 5E if thats the header even indicated in the module.
#4
Quote from: MyStiCaL on November 05, 2008, 05:00 PM
Quote from: Hostile on November 04, 2008, 01:41 PM
So Grok... if prop 8 is declined in California................... wanna get married?

Ohs and yeah I don't see historic battle.net attitude ever coming back amongst us... but I will buy Diablo 3 or Starcraft 2 so if they base it over battle.net I will be back on... there will probably be another channel and all but wouldn't expect it to be like old days. There is a decent amount of us planning to start playing those games again though! I think I will be out of the country once Diablo 3 comes out but will probably play it when I get back.

well i guess that just shows it'll be on battle.net I wonder how the new or clan channels will work..

Quote from: http://www.starcraft2.com
Features:

    * Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
    * Three completely distinct races: Protoss, Terran, and Zerg
    * New units and gameplay mechanics further distinguish each race
    * Groundbreaking single-player campaign
    * Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
    * Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
    * Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
map making baby! woot!
#5
Excess of Grok / Re: Texas Tech >>>>> Tejas
November 05, 2008, 04:56 PM
Quote from: DarkMinion on November 04, 2008, 06:34 PM
Uh, I don't know what you're smoking, and I'm 99% sure you haven't watched Tech play in any game before this one....but Tech is leading the conference in total offense AND total defense, and every expert and their mothers have all stated explicitly that the reason Tech won this ballgame was because of how their defense hit Texas in the mouth and set the tone for the game early.  Countless analysts have commented about how Tech's offensive and defensive lines dominated their counterparts.  Texas' offense, early on, aside from a dropped pass from Jordan Shipley, was not asleep, it was stifled.  You can make all the excuses you want in order to make yourself feel better, but you got beat, SOUNDLY, for 3 quarters, mounted a nice comeback in the end, but you still lost.  Get over it and yourself.

You got beat by one of the best QBs and THE best WR in the country when it counted.
Tech is horrible so keep your lid shut.
#6
Quote from: Ringo on November 05, 2008, 12:14 AM
Quote from: Racial on November 04, 2008, 06:42 PM
Quote from: Andy on November 04, 2008, 06:13 PM
Lovely. Well, good luck iago and Ringo. I'm sure one of you will figure it out.
You mean you KNOW one of them will figure it out, they are intelligent mother fuckers, don't fuck with them ;)
I'm not intelligent... infact, If you didn't spell intelligent for me, I wouldnt of been able to. ;p

Anyway, nothing new to see here, blizzard are still a bunch of morons. Old news, sry to say.
All ive done so far, is stared at the modules in IDA for the past few hours, and now my eyes hurt ><
Anyway, this is what is going on:
After the default module manages the downloading/executeing of the variable module (im assuming after that, the default module pass's data to the variable module), the server-side warden issues it a new encryption key (the 16 bytes in 0x05)
The client then generates its own encryption key and sends it back (4 byte checksum, 16 byte encryption key in 0x04 etc)
The server side warden and client side warden, then  have a convo about the price of fish, the weather, the economic slow down and whos useing hax on starcraft.
These 2nd set of encryption keys are also tied into the 1st set/some logon variables.
The key the client sends back to the server, is checked and verifyed server side. If its wrong, you get disconnect, as you probly already know.
The key the server sends you, is probly used to crypt messages, as well as seed a new encryption key to send back to the server, and crypt the other side of traffic.

Ofc, I havent tested this, and I dont know for sure if the new keys seed a set of RC4 keys, but im 99% sure this is whats going on.
I might verify this tomorow, if I get some free time.

Funny thing is, they have left the same flaw in the protocol that allowed me to get around it last time. *sigh*
*cries* poor poor blizzard, they think they outsmart the smarter ones ;)

[edit] can someone please give me a hint in the direction to opening mod files?
#7
gfg nice work
#8
Quote from: Andy on November 04, 2008, 07:16 PM
I know iago is... we were talking a few days ago, and we came to the conclusion none of the bots for the last few years would be in existence without him. He did lockdown, warden, NLS, and most of the open example code for everything.
Thx iago! and can someone tell me how to open these .mod files i'm interested in warden myself for the new 05 packet :/
#9
Quote from: Andy on November 04, 2008, 06:13 PM
Lovely. Well, good luck iago and Ringo. I'm sure one of you will figure it out.
You mean you KNOW one of them will figure it out, they are intelligent mother fuckers, don't fuck with them ;)
#10
Quote from: Pyro on November 04, 2008, 06:05 PM
Quote from: vector on November 04, 2008, 05:42 PM
Visual Basic 6.0.
Open a Warden module in VB6? lol!
ya thats what i was thinking, i was like "are you on crack?" lol i Module extensions for vb6 are .bas but good try there vector.
#11
you guys are cool.....
[5:35:01 PM] Unknown Warden Packet: D78CC9BB96E81CF77C955AC23ED9870E1D
[5:35:11 PM] Unknown Warden Packet: 402F6FF68DB1F319B4429D4A0E2F7A456A
[5:35:31 PM] Unknown Warden Packet: 3E2FD92A4BD9AF010A8CA54B87A13077A3
[5:35:51 PM] Unknown Warden Packet: FE1FF86E7873800A48F7844165EE7E869A
[5:36:01 PM] Unknown Warden Packet: 1F2FBED782D1701637B2F7BA95CE00E7E7
[5:38:37 PM] Unknown Warden Packet: E18D50E2F0E263C1B85905144F619A0ADC
[5:38:52 PM] Unknown Warden Packet: 00D187A22036226151F6FC53985A036FE6
[5:39:02 PM] Unknown Warden Packet: 1B063809449A2AAA6EDBD3D51FA11259B3
[5:39:12 PM] Unknown Warden Packet: 296329D40D865C1190F04EC6BAD7712468
[5:39:42 PM] Unknown Warden Packet: E2FDB8D8A2370E047C37380D699725734A
is what i currently got from using andy's old warden module, i think these bytes/data are randomized and have to be decoded in an algorithm or something then sent back correctly. Correct me if i'm wrong but thats my theory.

edit: what do i use to open the .mod files? which program?
#12
Fun Forum™ / Re: Epic Noob - a must see
September 01, 2008, 11:04 PM
it didn't compile without the ; so i was like wtf? i put it and it worked.
#13
Fun Forum™ / Re: Epic Noob - a must see
September 01, 2008, 10:27 PM
later the same day,
Quote
ClanMMS: nice post
ClanMMS: atleast i had someone back my ass up and i didn't even ask him
ClanMMS: and it error
ClanMMS: errored*
ClanMMS: because i missed something
ClanMMS: you cunt
ClanMMS: afk
n00biee LoC 69: no
n00biee LoC 69: the entire basis for that code
n00biee LoC 69: was incorrect
ClanMMS: no
ClanMMS: lol
ClanMMS: rofl
ClanMMS: if(unsigned char)*final
ClanMMS: big whoop?
ClanMMS: now stfu
ClanMMS: stop talking
ClanMMS: because your a fucking complete idiot
n00biee LoC 69: thats extremely bad code but ok
ClanMMS: took you 4 years
ClanMMS: to learn what you did? you should go bury yourself
n00biee LoC 69: thats fine
n00biee LoC 69: i know what i am capable of
n00biee LoC 69: i know how much money i make
n00biee LoC 69: it doesnt matter to me whether some moronic asshole thinks otherwise
ClanMMS: Capable? LOL
ClanMMS: You talk out of your ass
n00biee LoC 69: no that'd be you
And he takes like what, 10 seconds before he responds, nice comebacks
#14
Fun Forum™ / Re: Epic Noob - a must see
September 01, 2008, 09:55 PM
Go kill yourself moron, just because i learned VB6 then moved to C++, and you were stuck in a ditch and took you 4 years to fucking learn the language, i did that in fucking 2 minutes. so suck my dick.
#15
    InsertBYTE &H1
    InsertBYTE &H0
    InsertNTString "hi"
    InsertBYTE &H0
    InsertNTString ""
    InsertNTString ""
    Debug.Print Buffer
    SendD2GSPacket &H15
    Wait (1000)
    AddChat vbGreen, "Holy shit 1st message already got sent a second ago!"
    D2GSSendPing
    Wait (1000)
    SendD2GSText1 'basically sending the same packet just saying dif message else
    Wait (1000)
    SendD2GSText2'basically sending the same packet just saying dif message else
    DisconnectD2GS

is anythign wrong there?