Mega bump, I still haven't figured this out (just gave up on it) -- I was wondering if I could get a few more hints about this part:
Still working on it, will post what I figure out
Code Select
(BITS[4]) BaseFlag
if 0 then stop.
If 1st bit then monster has extra batterys/stats up its ass?
some combo with the 2nd, 3rd and 4th bit (somtimes 1st), can efect lengh(below)
(BITS[X]) unknown
relates to animation effects and verys in lengh, depending on the NPC code
normaly around 20 bits long?
Still working on it, will post what I figure out