Quote from: MyStiCaL on November 13, 2008, 03:50 PM
You might say that, but if it was soley for hacks, then it'd be used like warden on d2 & w3 and not be active untill in game, but no! this is active from the second you login. thus meaning its a prevention for BOTH.
Read what I said earlier:
Quote from: Don Cullen on November 13, 2008, 02:22 PM
Unlike other games, Starcraft has Warden running both in game and chat lobby. In other games, they have two separate servers; chat server, and game servers. But for Starcraft, they have a single server for both chat and game. So because of that, for other games, they run Warden on the game servers, but for Starcraft, since the server handles both chat/game, Warden runs for both.
The server is using old software; it runs warden on both not because they wanted it to cover both chat and game, but because they had no choice since both game and chat were both a SINGLE server. I don't know how to explain it any more simpler than that. Warden is intended to combat game hackers/cheaters, not bots. If it was intended to combat bots, then they would have applied Warden to the chat servers of all other games, not just the game servers.