I received this packet on my client. My account is WCG player account.
What I want to know is, what is this packet for?
I don't have the official client installed so I can't see what it's for.
BNCS Packet ID: 0x4E
0000: FF 4E 3E 00 01 03 57 6F 72 6C 64 20 43 79 62 65 ÿN>.World Cybe
0010: 72 20 47 61 6D 65 73 20 28 4D 65 72 63 75 72 79 r Games (Mercury
0020: 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030: 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
Any ideas?
Are you sure that came fom the BNCS protocol?
What gives u the idea this is a 0x4E BNCS packet?
This is on W3XP? If not, I don't recall any handling for that message in Starcraft's Battle.snp
I was unclear with the message.
It was:
[00:04:31] BNCS Received Unknown
0000: FF 4E 3E 00 01 03 57 6F 72 6C 64 20 43 79 62 65 ÿN>.World Cybe
0010: 72 20 47 61 6D 65 73 20 28 4D 65 72 63 75 72 79 r Games (Mercury
0020: 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030: 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
This is definitively a BNCS packet, as I previously stated.
It was on StarCraft Brood War.
The account is receiving it because it is a WCG player.
Just to take a stabb at it, That looks like an informative packet, telling you the details of the channel you are saposto join, The 1st string being the name, the then the rest I have no clue, Couldnt fine it in SC's Battle.snp
~-~(HDX)~-~
Just out of interest, how offten does BNCS send you this packet?
(Also thx for adding the BNCS header, it helps) ;)
Iv seen a packet very much like this one before.. but it was not a BNCS packet.. interesting..
0000 00 00 00 00 78 09 2C 00 05 00 03 00 00 09 00 00 ....x.,.........
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
This a SC UDP packet send from the host to a persion requesting to join there game.
0000: FF 4E 3E 00 01 03 57 6F 72 6C 64 20 43 79 62 65 ÿN>.World Cybe
0010: 72 20 47 61 6D 65 73 20 28 4D 65 72 63 75 72 79 r Games (Mercury
0020: 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030: 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
hm..
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
0020 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
Think the proceeding values have somthing in common?
(The UDP Packets values very on game type)
[edit]
Hmm, seems as the packet has a channel name in it and is followed by pritty standerd game values, would suggest that is what it is, an infomation packet based on the type of games the client can play.
Would that be Mercury games?
The differnace is, that BNCS is telling you these values and not the game host.
Quote from: Ringo on May 11, 2005, 02:52 AM
0000 00 00 00 00 78 09 2C 00 05 00 03 00 00 09 00 00 ....x.,.........
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
This a SC UDP packet send from the host to a persion requesting to join there game.
0000: FF 4E 3E 00 01 03 57 6F 72 6C 64 20 43 79 62 65 ÿN>.World Cybe
0010: 72 20 47 61 6D 65 73 20 28 4D 65 72 63 75 72 79 r Games (Mercury
0020: 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030: 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
hm..
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
0020 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
Think the proceeding values have somthing in common?
(The UDP Packets values very on game type)
[edit]
Hmm, seems as the packet has a channel name in it and is followed by pritty standerd game values, would suggest that is what it is, an infomation packet based on the type of games the client can play.
Would that be Mercury games?
The differnace is, that BNCS is telling you these values and not the game host.
After further research, I can conclude that the string from the packet, "World Cyber Games (Murcury)" is a new Game Type for Brood War users to pick when they create or join a game.
It isn't a channel name. The channel that WCG players join automatically when they logon is WCG Mercury 1. As far as I know, WCG is only on the USWest gateway.
Quote from: Deception on May 11, 2005, 05:38 AM
Quote from: Ringo on May 11, 2005, 02:52 AM
0000 00 00 00 00 78 09 2C 00 05 00 03 00 00 09 00 00 ....x.,.........
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
This a SC UDP packet send from the host to a persion requesting to join there game.
0000: FF 4E 3E 00 01 03 57 6F 72 6C 64 20 43 79 62 65 ÿN>.World Cybe
0010: 72 20 47 61 6D 65 73 20 28 4D 65 72 63 75 72 79 r Games (Mercury
0020: 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030: 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
hm..
0010 02 00 01 00 00 00 00 00 01 01 01 02 02 00 03 01 ................
0020 00 01 00 00 00 00 00 32 00 00 00 00 00 00 00 00 .......2........
0020 29 00 00 10 01 01 00 00 00 00 00 01 01 00 02 02 )........
0030 00 00 00 00 01 05 00 00 00 00 32 00 00 00 ........2.....
Think the proceeding values have somthing in common?
(The UDP Packets values very on game type)
[edit]
Hmm, seems as the packet has a channel name in it and is followed by pritty standerd game values, would suggest that is what it is, an infomation packet based on the type of games the client can play.
Would that be Mercury games?
The differnace is, that BNCS is telling you these values and not the game host.
After further research, I can conclude that the string from the packet, "World Cyber Games (Murcury)" is a new Game Type for Brood War users to pick when they create or join a game.
It isn't a channel name. The channel that WCG players join automatically when they logon is WCG Mercury 1. As far as I know, WCG is only on the USWest gateway.
... wth lead you to that conclusion? Shrooms?
Changes to the game listings would be made in SID_GETADVLISTEX, the packet which is sent when you request the game listings.
Rather than trying to find a packet, not even of the same protocol, which has minor similarities to the one in question, you could try logging the events that occur immediately before & after receiving this packet before coming to another "conclusion."
Quote from: LoRd[nK] on May 11, 2005, 06:02 AM
... wth lead you to that conclusion? Shrooms?
Changes to the game listings would be made in SID_GETADVLISTEX, the packet which is sent when you request the game listings.
Rather than trying to find a packet, not even of the same protocol, which has minor similarities to the one in question, you could try logging the events that occur immediately before & after receiving this packet before coming to another "conclusion."
Im guessing that post was aimed at me..
If it was, are you saying im wrong?
Ringo = Deception?
Quote from: tA-Kane on May 11, 2005, 07:32 AM
Ringo = Deception?
nope!
It seemed he was saying i just found a random none BNCS protocol packet that looked like it, and said "they must be related" witch wasnt the case.
If it was aimed souly to Deception, then my mistake, sry.