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Starcraft In-Game Protocol question

Started by bLueStar, June 19, 2009, 02:08 AM

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bLueStar

I have no idea how to handle an in-game packet when the resend field is something else than 0.

The seq1 and seq2 of the resend packet determine which one to resend and thats all i know.
Sometime the packet to resend doesnt even exist. And the resend field happen to be more than 1, with 1 byte in the datas .. wtf ??

and another question. that resend thing only happen in lag/packet doesnt reach right ??

Ringo

Have you read this? (mainly, status description in the 1st post)