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D2GS Packet Research

Started by Ringo, June 02, 2005, 07:09 PM

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Ringo

#15
D2 1.10 Stats Codes:


0   = STATS_STRENGTH
1   = STATS_ENERGY
2   = STATS_DEXTERITY
3   = STATS_VITALITY
4   = STATS_STATPTS
5   = STATS_NEWSKILLS
6   = STATS_HITPOINTS
7   = STATS_MAXHP
8   = STATS_MANA
9   = STATS_MAXMANA
10  = STATS_STAMINA
11  = STATS_MAXSTAMINA
12  = STATS_LEVEL
13  = STATS_EXPERIENCE
14  = STATS_GOLD
15  = STATS_GOLDBANK
16  = STATS_ITEM_ARMOR_PERCENT
17  = STATS_ITEM_MAXDAMAGE_PERCENT
18  = STATS_ITEM_MINDAMAGE_PERCENT
19  = STATS_TOHIT
20  = STATS_TOBLOCK
21  = STATS_MINDAMAGE
22  = STATS_MAXDAMAGE
23  = STATS_SECONDARY_MINDAMAGE
24  = STATS_SECONDARY_MAXDAMAGE
25  = STATS_DAMAGEPERCENT
26  = STATS_MANARECOVERY
27  = STATS_MANARECOVERYBONUS
28  = STATS_STAMINARECOVERYBONUS
29  = STATS_LASTEXP
30  = STATS_NEXTEXP
31  = STATS_ARMORCLASS
32  = STATS_ARMORCLASS_VS_MISSILE
33  = STATS_ARMORCLASS_VS_HTH
34  = STATS_NORMAL_DAMAGE_REDUCTION
35  = STATS_MAGIC_DAMAGE_REDUCTION
36  = STATS_DAMAGERESIST
37  = STATS_MAGICRESIST
38  = STATS_MAXMAGICRESIST
39  = STATS_FIRERESIST
40  = STATS_MAXFIRERESIST
41  = STATS_LIGHTRESIST
42  = STATS_MAXLIGHTRESIST
43  = STATS_COLDRESIST
44  = STATS_MAXCOLDRESIST
45  = STATS_POISONRESIST
46  = STATS_MAXPOISONRESIST
47  = STATS_DAMAGEAURA
48  = STATS_FIREMINDAM
49  = STATS_FIREMAXDAM
50  = STATS_LIGHTMINDAM
51  = STATS_LIGHTMAXDAM
52  = STATS_MAGICMINDAM
53  = STATS_MAGICMAXDAM
54  = STATS_COLDMINDAM
55  = STATS_COLDMAXDAM
56  = STATS_COLDLENGTH
57  = STATS_POISONMINDAM
58  = STATS_POISONMAXDAM
59  = STATS_POISONLENGTH
60  = STATS_LIFEDRAINMINDAM
61  = STATS_LIFEDRAINMAXDAM
62  = STATS_MANADRAINMINDAM
63  = STATS_MANADRAINMAXDAM
64  = STATS_STAMDRAINMINDAM
65  = STATS_STAMDRAINMAXDAM
66  = STATS_STUNLENGTH
67  = STATS_VELOCITYPERCENT
68  = STATS_ATTACKRATE
69  = STATS_OTHER_ANIMRATE
70  = STATS_QUANTITY
71  = STATS_VALUE
72  = STATS_DURABILITY
73  = STATS_MAXDURABILITY
74  = STATS_HPREGEN
75  = STATS_ITEM_MAXDURABILITY_PERCENT
76  = STATS_ITEM_MAXHP_PERCENT
77  = STATS_ITEM_MAXMANA_PERCENT
78  = STATS_ITEM_ATTACKERTAKESDAMAGE
79  = STATS_ITEM_GOLDBONUS
80  = STATS_ITEM_MAGICBONUS
81  = STATS_ITEM_KNOCKBACK
82  = STATS_ITEM_TIMEDURATION
83  = STATS_ITEM_ADDAMASKILLPOINTS
84  = STATS_ITEM_ADDPALSKILLPOINTS
85  = STATS_ITEM_ADDNECSKILLPOINTS
86  = STATS_ITEM_ADDSORSKILLPOINTS
87  = STATS_ITEM_ADDBARSKILLPOINTS
88  = STATS_ITEM_DOUBLEHERBDURATION
89  = STATS_ITEM_LIGHTRADIUS
90  = STATS_ITEM_LIGHTCOLOR
91  = STATS_ITEM_REQ_PERCENT
92  = STATS_ITEM_FASTATTACKRATE
93  = STATS_ITEM_FASTERATTACKRATE
94  = STATS_ITEM_FASTESTATTACKRATE
95  = STATS_ITEM_FASTMOVEVELOCITY
96  = STATS_ITEM_FASTERMOVEVELOCITY
97  = STATS_ITEM_FASTESTMOVEVELOCITY
98  = STATS_ITEM_FASTGETHITRATE
99  = STATS_ITEM_FASTERGETHITRATE
100 = STATS_ITEM_FASTESTGETHITRATE
101 = STATS_ITEM_FASTBLOCKRATE
102 = STATS_ITEM_FASTERBLOCKRATE
103 = STATS_ITEM_FASTESTBLOCKRATE
104 = STATS_ITEM_FASTCASTRATE
105 = STATS_ITEM_FASTERCASTRATE
106 = STATS_ITEM_FASTESTCASTRATE
107 = STATS_ITEM_SINGLESKILL1
108 = STATS_ITEM_SINGLESKILL2
109 = STATS_ITEM_SINGLESKILL3
110 = STATS_ITEM_POISONLENGTHRESIST
111 = STATS_ITEM_NORMALDAMAGE
112 = STATS_ITEM_HOWL
113 = STATS_ITEM_STUPIDITY
114 = STATS_ITEM_DAMAGETOMANA
115 = STATS_ITEM_IGNORETARGETAC
116 = STATS_ITEM_FRACTIONALTARGETAC
117 = STATS_ITEM_PREVENTHEAL
118 = STATS_ITEM_HALFFREEZEDURATION
119 = STATS_ITEM_TOHIT_PERCENT
120 = STATS_ITEM_DAMAGETARGETAC
121 = STATS_ITEM_DEMONDAMAGE_PERCENT
122 = STATS_ITEM_UNDEADDAMAGE_PERCENT
123 = STATS_ITEM_DEMON_TOHIT
124 = STATS_ITEM_UNDEAD_TOHIT
125 = STATS_ITEM_THROWABLE
126 = STATS_ITEM_FIRESKILL
127 = STATS_ITEM_ALLSKILLS
128 = STATS_ITEM_ATTACKERTAKESLIGHTDAMAGE
129 = STATS_IRONMAIDEN_LEVEL
130 = STATS_LIFETAP_LEVEL
131 = STATS_THORNS_LEVEL
132 = STATS_BONEARMOR
133 = STATS_BONEARMORMAX
134 = STATS_ITEM_FREEZE
135 = STATS_ITEM_OPENWOUNDS
136 = STATS_ITEM_CRUSHINGBLOW
137 = STATS_ITEM_KICKDAMAGE
138 = STATS_ITEM_MANAAFTERKILL
139 = STATS_ITEM_HEALAFTERDEMONKILL
140 = STATS_ITEM_EXTRABLOOD
141 = STATS_ITEM_DEADLYSTRIKE
142 = STATS_ITEM_ABSORBFIRE_PERCENT
143 = STATS_ITEM_ABSORBFIRE
144 = STATS_ITEM_ABSORBLIGHT_PERCENT
145 = STATS_ITEM_ABSORBLIGHT
146 = STATS_ITEM_ABSORBMAGIC_PERCENT
147 = STATS_ITEM_ABSORBMAGIC
148 = STATS_ITEM_ABSORBCOLD_PERCENT
149 = STATS_ITEM_ABSORBCOLD
150 = STATS_ITEM_SLOW
151 = STATS_ITEM_BLESSEDAIM
152 = STATS_ITEM_DEFIANCE
153 = STATS_ITEM_CANNOTBEFROZEN
154 = STATS_ITEM_STAMINADRAINPCT
155 = STATS_ITEM_REANIMATE
156 = STATS_ITEM_PIERCE
157 = STATS_ITEM_MAGICARROW
158 = STATS_ITEM_EXPLOSIVEARROW
159 = STATS_ITEM_THROW_MINDAMAGE
160 = STATS_ITEM_THROW_MAXDAMAGE
161 = STATS_SKILL_HANDOFATHENA
162 = STATS_SKILL_STAMINAPERCENT
163 = STATS_SKILL_PASSIVE_STAMINAPERCENT
164 = STATS_SKILL_CONCENTRATION
165 = STATS_SKILL_ENCHANT
166 = STATS_SKILL_PIERCE
167 = STATS_SKILL_CONVICTION
168 = STATS_SKILL_CHILLINGARMOR
169 = STATS_SKILL_FRENZY
170 = STATS_SKILL_DECREPIFY
171 = STATS_SKILL_ARMOR_PERCENT
172 = STATS_ALIGNMENT
173 = STATS_TARGET0
174 = STATS_TARGET1
175 = STATS_GOLDLOST
176 = STATS_CONVERSION_LEVEL
177 = STATS_CONVERSION_MAXHP
178 = STATS_UNIT_DOOVERLAY

Expansion:

179 = STATS_ITEM_ADDDRUSKILLPOINTS
180 = STATS_ITEM_ADDASSSKILLPOINTS
181 = STATS_ITEM_ADDSKILL_SINGLE4
182 = STATS_ITEM_ADDSKILL_SINGLE5
183 = STATS_ITEM_ADDSKILL_SINGLE6
184 = STATS_ITEM_ADDSKILL_SINGLE7
185 = STATS_ITEM_ADDSKILL_SINGLE8
186 = STATS_ITEM_ADDSKILL_SINGLE9
187 = STATS_ITEM_ADDSKILL_SINGLE10
188 = STATS_ITEM_ADDSKILL_TAB1
189 = STATS_ITEM_ADDSKILL_TAB2
190 = STATS_ITEM_ADDSKILL_TAB3
191 = STATS_ITEM_ADDSKILL_TAB4
192 = STATS_ITEM_ADDSKILL_TAB5
193 = STATS_ITEM_ADDSKILL_TAB6
194 = STATS_ITEM_NUMSOCKETS
195 = STATS_ITEM_SKILLONATTACK1
196 = STATS_ITEM_SKILLONATTACK2
197 = STATS_ITEM_SKILLONATTACK3
198 = STATS_ITEM_SKILLONHIT1
199 = STATS_ITEM_SKILLONHIT2
200 = STATS_ITEM_SKILLONHIT3
201 = STATS_ITEM_SKILLONGETHIT1
202 = STATS_ITEM_SKILLONGETHIT2
203 = STATS_ITEM_SKILLONGETHIT3
204 = STATS_ITEM_CHARGED_SKILL0
205 = STATS_ITEM_CHARGED_SKILL1
206 = STATS_ITEM_CHARGED_SKILL2
207 = STATS_ITEM_CHARGED_SKILL3
208 = STATS_ITEM_CHARGED_SKILL4
209 = STATS_ITEM_CHARGED_SKILL5
210 = STATS_ITEM_CHARGED_SKILL6
211 = STATS_ITEM_CHARGED_SKILL7
212 = STATS_ITEM_CHARGED_SKILL8
213 = STATS_ITEM_CHARGED_SKILL9
214 = STATS_ITEM_ARMOR_PERLEVEL
215 = STATS_ITEM_ARMORPERCENT_PERLEVEL
216 = STATS_ITEM_HP_PERLEVEL
217 = STATS_ITEM_MANA_PERLEVEL
218 = STATS_ITEM_MAXDAMAGE_PERLEVEL
219 = STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL
220 = STATS_ITEM_STRENGTH_PERLEVEL
221 = STATS_ITEM_DEXTERITY_PERLEVEL
222 = STATS_ITEM_ENERGY_PERLEVEL
223 = STATS_ITEM_VITALITY_PERLEVEL
224 = STATS_ITEM_TOHIT_PERLEVEL
225 = STATS_ITEM_TOHITPERCENT_PERLEVEL
226 = STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL
227 = STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL
228 = STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL
229 = STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL
230 = STATS_ITEM_RESIST_COLD_PERLEVEL
231 = STATS_ITEM_RESIST_FIRE_PERLEVEL
232 = STATS_ITEM_RESIST_LTNG_PERLEVEL
233 = STATS_ITEM_RESIST_POIS_PERLEVEL
234 = STATS_ITEM_ABSORB_COLD_PERLEVEL
235 = STATS_ITEM_ABSORB_FIRE_PERLEVEL
236 = STATS_ITEM_ABSORB_LTNG_PERLEVEL
237 = STATS_ITEM_ABSORB_POIS_PERLEVEL
238 = STATS_ITEM_THORNS_PERLEVEL
239 = STATS_ITEM_FIND_GOLD_PERLEVEL
240 = STATS_ITEM_FIND_MAGIC_PERLEVEL
241 = STATS_ITEM_REGENSTAMINA_PERLEVEL
242 = STATS_ITEM_STAMINA_PERLEVEL
243 = STATS_ITEM_DAMAGE_DEMON_PERLEVEL
244 = STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL
245 = STATS_ITEM_TOHIT_DEMON_PERLEVEL
246 = STATS_ITEM_TOHIT_UNDEAD_PERLEVEL
247 = STATS_ITEM_CRUSHINGBLOW_PERLEVEL
248 = STATS_ITEM_OPENWOUNDS_PERLEVEL
249 = STATS_ITEM_KICK_DAMAGE_PERLEVEL
250 = STATS_ITEM_DEADLYSTRIKE_PERLEVEL
251 = STATS_ITEM_FIND_GEMS_PERLEVEL
252 = STATS_ITEM_REPLENISH_DURABILITY
253 = STATS_ITEM_REPLENISH_QUANTITY
254 = STATS_ITEM_EXTRA_STACK
255 = STATS_ITEM_FIND_ITEM
256 = STATS_ITEM_SLASH_DAMAGE
257 = STATS_ITEM_SLASH_DAMAGE_PERCENT
258 = STATS_ITEM_CRUSH_DAMAGE
259 = STATS_ITEM_CRUSH_DAMAGE_PERCENT
260 = STATS_ITEM_THRUST_DAMAGE
261 = STATS_ITEM_THRUST_DAMAGE_PERCENT
262 = STATS_ITEM_ABSORB_SLASH
263 = STATS_ITEM_ABSORB_CRUSH
264 = STATS_ITEM_ABSORB_THRUST
265 = STATS_ITEM_ABSORB_SLASH_PERCENT
266 = STATS_ITEM_ABSORB_CRUSH_PERCENT
267 = STATS_ITEM_ABSORB_THRUST_PERCENT
268 = STATS_ITEM_ARMOR_BYTIME
269 = STATS_ITEM_ARMORPERCENT_BYTIME
270 = STATS_ITEM_HP_BYTIME
271 = STATS_ITEM_MANA_BYTIME
272 = STATS_ITEM_MAXDAMAGE_BYTIME
273 = STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME
274 = STATS_ITEM_STRENGTH_BYTIME
275 = STATS_ITEM_DEXTERITY_BYTIME
276 = STATS_ITEM_ENERGY_BYTIME
277 = STATS_ITEM_VITALITY_BYTIME
278 = STATS_ITEM_TOHIT_BYTIME
279 = STATS_ITEM_TOHITPERCENT_BYTIME
280 = STATS_ITEM_COLD_DAMAGEMAX_BYTIME
281 = STATS_ITEM_FIRE_DAMAGEMAX_BYTIME
282 = STATS_ITEM_LTNG_DAMAGEMAX_BYTIME
283 = STATS_ITEM_POIS_DAMAGEMAX_BYTIME
284 = STATS_ITEM_RESIST_COLD_BYTIME
285 = STATS_ITEM_RESIST_FIRE_BYTIME
286 = STATS_ITEM_RESIST_LTNG_BYTIME
287 = STATS_ITEM_RESIST_POIS_BYTIME
288 = STATS_ITEM_ABSORB_COLD_BYTIME
289 = STATS_ITEM_ABSORB_FIRE_BYTIME
290 = STATS_ITEM_ABSORB_LTNG_BYTIME
291 = STATS_ITEM_ABSORB_POIS_BYTIME
292 = STATS_ITEM_FIND_GOLD_BYTIME
293 = STATS_ITEM_FIND_MAGIC_BYTIME
294 = STATS_ITEM_REGENSTAMINA_BYTIME
295 = STATS_ITEM_STAMINA_BYTIME
296 = STATS_ITEM_DAMAGE_DEMON_BYTIME
297 = STATS_ITEM_DAMAGE_UNDEAD_BYTIME
298 = STATS_ITEM_TOHIT_DEMON_BYTIME
299 = STATS_ITEM_TOHIT_UNDEAD_BYTIME
300 = STATS_ITEM_CRUSHINGBLOW_BYTIME
301 = STATS_ITEM_OPENWOUNDS_BYTIME
302 = STATS_ITEM_KICK_DAMAGE_BYTIME
303 = STATS_ITEM_DEADLYSTRIKE_BYTIME
304 = STATS_ITEM_FIND_GEMS_BYTIME
305 = STATS_ITEM_PIERCE_COLD
306 = STATS_ITEM_PIERCE_FIRE
307 = STATS_ITEM_PIERCE_LTNG
308 = STATS_ITEM_PIERCE_POIS
309 = STATS_ITEM_DAMAGE_VS_MONSTER
310 = STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER
311 = STATS_ITEM_TOHIT_VS_MONSTER
312 = STATS_ITEM_TOHIT_PERCENT_VS_MONSTER
313 = STATS_ITEM_AC_VS_MONSTER
314 = STATS_ITEM_AC_PERCENT_VS_MONSTER
315 = STATS_FIRELENGTH
316 = STATS_BURNINGMIN
317 = STATS_BURNINGMAX
318 = STATS_PROGRESSIVE_DAMAGE
319 = STATS_PROGRESSIVE_STEAL
320 = STATS_PROGRESSIVE_OTHER
321 = STATS_PROGRESSIVE_FIRE
322 = STATS_PROGRESSIVE_COLD
323 = STATS_PROGRESSIVE_LIGHTNING
324 = STATS_ITEM_EXTRA_CHARGES
323 = STATS_PROGRESSIVE_TOHIT

Ringo

#16
D2 1.10 Level ID's/Map sizes
ID  = Level's ID
sX  = Size X
sY  = Size Y
osX = Off Set Size X
osY = Off Set Size Y

Note:
Each set of 4 means that the area in question can be differnt (4 possible sides) in witch the X and Y and offset X and Y will give you an idea of the total square size of the map/level in witch the area sits;

Example;
Town is always right sided (WP on the right)
Bloodmoor has a 4 side dementions (based on sides of the town area that takes you to it) and all of them can go in 2 possible directions.
etc etc

Act 1:

ID    sX    sY    osX   osY   Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1     56    40    -1    -1    Town
1     0     80    80    -1    Wilderness
2     0     80    80    1000  Wilderness
3     0     80    80    1000  Wilderness
4     0     80    80    -1    Wilderness
5     0     80    80    -1    Wilderness
6     0     80    80    -1    Wilderness
8     200   200   1500  1000  Cave 1
9     200   200   1500  1300  Cave 2
10    200   200   1500  1600  Cave 3
11    200   200   1500  1900  Cave 4
12    200   200   1500  2200  Cave 5
13    24    24    1500  2500  Cave 2 Treasure
14    24    24    1500  2624  Cave 3 Treasure
15    24    24    1500  2748  Cave 4 Treasure
16    24    24    1500  2872  Cave 5 Treasure
17    40    48    -1    -1    Graveyard
18    200   200   2000  1000  Crypt 1 A
19    200   200   2000  1300  Crypt 2 A
20    8     8     2000  1600  Tower 2
21    200   200   2500  1000  Crypt 3 A
22    200   200   2500  1300  Crypt 3 B
23    200   200   2500  1600  Crypt 3 C
24    200   200   2500  1900  Crypt 3 D
25    30    30    2500  2200  Crypt 3 E
26    64    18    3000  1000  Monastery
27    56    40    0     -40   Courtyard 1
28    200   200   -1    -1    Barracks
29    200   200   3500  1000  Jail 1
30    200   200   3500  1300  Jail 2
31    200   200   3500  1600  Jail 3
32    18    20    4000  1000  Courtyard 2
33    28    34    -4    -34   Cathedral
34    200   200   4500  1000  Catacombs 1
35    200   200   4500  1300  Catacombs 2
36    200   200   4500  1600  Catacombs 3
37    22    31    4500  1900  Catacombs 4
38    43    48    5000  1000  Tristram
39    80    80    5000  1148  Moo Moo Farm


Act 2:

ID    sX    sY    osX   osY   Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
40    56    56    1000  1000  Town
41    80    80    -1    -1    Desert 1
42    80    80    -1    -1    Desert 2
43    80    80    -1    -1    Desert 3
44    80    80    -1    -1    Desert 4
45    32    32    -1    -1    Desert 5
46    80    80    2500  1000  Valley of the Kings
47    200   200   1500  1000  Sewer 1 A
48    200   200   1500  1300  Sewer 1 B
49    200   200   1500  1600  Sewer 1 C
50    16    19    2000  1000  Harem
51    100   100   2000  1119  Corrupt Harem 1
52    100   100   2000  1319  Basement 1
53    100   100   2000  1519  Basement 2
54    100   100   2000  1719  Basement 3
55    200   200   3000  1000  Tomb 1 A
56    200   200   3000  1300  Tomb 2 A
57    200   200   3000  1600  Tomb 2 B
58    200   200   3000  1900  Tomb 3 A
59    200   200   3000  2200  Tomb 1 Treasure
60    200   200   3000  2500  Tomb 2 Treasure
61    200   200   3000  2800  Tomb 3 Treasure
62    200   200   3500  1000  Lair 1 A
63    200   200   3500  1300  Lair 1 B
64    200   200   3500  1600  Lair 1 Treasure
65    200   200   4000  1000  Sewer 2 A
66    200   200   4500  1000  Tomb Tal 1
67    200   200   4500  1300  Tomb Tal 2
68    200   200   4500  1600  Tomb Tal 3
69    200   200   4500  1900  Tomb Tal 4
70    200   200   4500  2200  Tomb Tal 5
71    200   200   4500  2500  Tomb Tal 6
72    200   200   4500  2800  Tomb Tal 7
73    32    47    4500  3100  Duriel's Lair
74    200   200   5000  1000  Arcane


Act 3:

ID    sX    sY    osX   osY   Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
75    64    48    1000  1000  Town
76    64    192   -1    -1    Jungle 1
77    64    192   -1    -1    Jungle 2
78    64    192   -1    -1    Jungle 3
79    80    64    -1    -1    Kurast 1
80    80    64    -1    -1    Kurast 2
81    80    64    -1    -1    Kurast 3
82    48    16    -1    -1    Kurast 4
83    64    64    -1    -1    Travincal
84    200   200   1500  1000  Spider 1
85    200   200   1500  1300  Spider 2
86    200   200   2000  1000  Dungeon 1 A
87    200   200   2000  1300  Dungeon 1 B
88    200   200   2000  1600  Dungeon 2 A
89    200   200   2000  1900  Dungeon 2 B
90    40    40    2000  2200  Dungeon 1 Treasure
91    40    40    2000  2340  Dungeon 2 Treasure
92    200   200   2500  1000  Sewer 1
93    18    22    2500  1300  Sewer 2
94    24    24    3000  1000  Temple 1
95    24    24    3000  1124  Temple 2
96    24    24    3000  1248  Temple 3
97    24    24    3000  1372  Temple 4
98    24    24    3000  1496  Temple 5
99    24    24    3000  1620  Temple 6
100   200   200   3500  1000  Mephisto 1
101   200   200   3500  1300  Mephisto 2
102   41    29    3500  1600  Mephisto 3


Act 4:

ID    sX    sY    osX   osY   Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
103   32    24    1000  1000  Town
104   80    64    -1    -1    Mesa 1
105   64    80    -1    -1    Mesa 2
106   80    64    -1    -1    Mesa 3
107   200   200   -1    -1    Lava 1
108   120   120   1500  1000  Diablo 1


Act 5:

ID    sX    sY    osX   osY   Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
109   40    40    1000  1000  Town
110   240   48    760   1000  Siege 1
111   -1    -1    -1    -1    Barricade 1
112   -1    -1    -1    -1    Barricade 2
113   200   200   2000  1000  Ice Cave 1
114   64    64    2000  1300  Ice Cave 1A
115   200   200   2000  1464  Ice Cave 2
116   32    32    2000  1764  Ice Cave 2A
117   128   80    2000  1896  Barricade Snow
118   200   200   2000  2076  Ice Cave 3
119   32    32    2000  2376  Ice Cave 3A
120   20    28    2000  2508  Mountain Top
121   22    27    2000  2636  Temple Entrance
122   80    80    2000  2763  Temple 1
123   80    80    2000  2943  Temple 2
124   84    84    2500  1000  Temple Boss
125   200   200   2500  1184  Hell 1
126   200   200   2500  1484  Hell 2
127   200   200   2500  1784  Hell 3
128   200   200   2500  2084  Baal Temple 1
129   200   200   2500  2384  Baal Temple 2
130   200   200   2500  2684  Baal Temple 3
131   40    52    3000  1000  Throne Room
132   55    55    3000  1152  World Stone

Explicit

I'm awake in the infinite cold.

[13:41:45]<@Fapiko> Why is TehUser asking for wang pictures?
[13:42:03]<@TehUser> I wasn't asking for wang pictures, I was looking at them.
[13:47:40]<@TehUser> Mine's fairly short.

teK

#18
This was posted in Blizzhackers a while back by Paul[Le]

Client > Server


Number Size(bytes) Effect: Usage:
01 5 Walk 01 [WORD x] [WORD y]
02 9 Walk to entity 02 [DWORD entity kind] [DWORD id]
03 5 Run 03 [WORD x] [WORD y]
04 9 Run to entity 04 [DWORD entity kind] [DWORD id]
05 5 Shift Left Click Skill 05 [WORD x] [WORD y]
06 9 Left Skill on unit 06 [DWORD entity kind] [DWORD id]
07 9 Shift left skill on unit 07 [DWORD entity kind] [DWORD id]
08 5 Shift Left skill (hold) 08 [WORD x] [WORD y]
09 9 Left Skill on unit (hold) 09 [DWORD entity kind] [DWORD id]
0a 9 Shift left skill unit (hold) 0a [DWORD entity kind] [DWORD id]
0b 1 <unknown> 0b
0c 5 Right skill 0c [WORD x] [WORD y]
0d 9 Right skill unit 0d [DWORD entity kind] [DWORD id]
0e 9 Shift right skill unit 0e [DWORD entity kind] [DWORD id]
0f 5 Right skill (hold) 0f [WORD x] [WORD y]
10 9 Right skill unit (hold) 10 [DWORD entity kind] [DWORD id]
11 9 Shift Right skill unit (hold) 11 [DWORD entity kind] [DWORD id]
12 1 <unknown> 12
13 9 Interact (click) entity 13 [DWORD entity kind] [DWORD id]
14 [Varies] Overhead Chat 14 00 00 [*char message] 00 00 00
15 [Varies] Chat 15 01 00 [*char message] 00 00 00
16 13 Pick item (ground) 16 04 00 00 00 [DWORD id] [DWORD inventory(0) or cursor (1)]
17 5 Drop item (ground) 17 [DWORD id]
18 17 Insert item in buffer 18 [DWORD id] [DWORD xpos] [DWORD ypos] [DWORD buffer]
19 5 Remove item from buffer 19 [DWORD id]
1a 9 Equip item 1a [DWORD id] [WORD position] 00 00
1b 9 Swap 2 handed item 1b [DWORD id] [WORD position] 00 00
1c 3 Remove body item 1c [WORD position]
1d 9 Swap cursor item with body 1d [DWORD id] [WORD position] 00 00
1e 9 <Unknown> 1e [DWORD unknown][DWORD unknown]
1f 17 Swap cursor/buffer items 1f [DWORD cursor item id] [DWORD buffer item id] [DWORD xpos] [DWORD ypos]
20 13 Activate buffer item 20 [DWORD id] [WORD x] 00 00 [WORD y] 00 00
21 9 Stack items 21 [DWORD item to stack id] [DWORD item where it stacks id]
22 5 Unstack items 22 [DWORD unknown]
23 9 Item to belt 23 [DWORD id] [DWORD position]
24 5 Item from belt 24 [DWORD id]
25 9 Switch belt item 25 [DWORD cursor item][DWORD belt item]
26 13 Use belt item 26 [DWORD id] [DWORD option] 00 00 00 00
27 9 Identify item 27 [DWORD item id] [DWORD scroll id]
28 9 Socket item 28 [DWORD item to socket id] [DWORD socketable item id]
29 9 Scroll to book 29 [DWORD scroll id] [DWORD book id]
2a 9 Item to cube (indirect) 2a [DWORD item id] [DWORD cube id]
2b -- Unused -------------
2c -- Unused (Logged as hack) -------------
2d -- Unused (Logged as hack) -------------
2e -- Unknown -------------
2f 9 Initiate entity chat 2f [DWORD entity kind] [DWORD id]
30 9 Terminate entity chat 30 [DWORD entity kind] [DWORD id]
31 9 Quest message 31 [DWORD id] [DWORD message]
32 17 Buy item from NPC buffer 32 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost]
33 17 Sell item to NPC buffer 33 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost]
34 5 Identify items with NPC 34 [DWORD entity id]
35 17 Repair 35 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost?]
36 9 Hire merc 36 [DWORD entity id] [DWORD merc id]
37 5 Identify (from gamble?) 37 [DWORD item id]
38 13 Entity action 38 [DWORD action] [DWORD entity id] [DWORD complement]
39 5 <Unknown> 39 [DWORD unknown]
3a 3 Add stat point 3a [WORD stat]
3b 3 Add skill point 3b [WORD skill]
3c 9 Select skill 3c [WORD skill] 00 [BYTE left (80) or right 00) skill] FF FF FF FF
3d 5 (Logged as Mode (5) crash exploit) 3d [DWORD object id]
3e 5 <Unknown> 3e [DWORD unknown]
3f 3 Play audio. 3f [WORD sound message]
40 1 Quest window? 40
41 1 Resurrect 41
42 -- Unknown/Unused --------------
43 -- Unknown/Unused --------------
44 17 Staff in orifice 44 [DWORD orifice entity kind] [DWORD orifice id] [DWORD staff id] [DWORD entity state]
45 9 <Unknown> 45 [DWORD unknown][DWORD unknown]
46 13 <Unknown> 46 [DWORD unknown][DWORD unknown][DWORD unknown]
47 13 <Unknown> 47 [DWORD unknown][DWORD unknown][DWORD unknown]
48 1 Turns off busy state. 48
49 9 Take WP/Close WP 49 [DWORD wp id] [BYTE destination] 00 00 00
4a -- Unused --------------
4b 9 <Unknown> 4b [DWORD unknown][DWORD unknown]
4c 5 <Unknown> 4c [DWORD unknown]
4d 3 <Unknown> 4d [WORD unknown]
4e -- Unused --------------
4f 7 Click Button 4f [DWORD button id] [WORD complement]
50 9 Drop Gold 50 [DWORD player id] [DWORD gold pieces]
51 9 Bind hotkey to skill 51 [BYTE skill] [BYTE left (80) or right 00) skill] [WORD hotkey] FF FF FF FF
52 5 <Unknown> 52 [DWORD unknown]
53 1 <Unknown> 53
54 1 <Unknown> 54
55 -- Unused --------------
56 -- Unused --------------
57 -- Unused --------------
58 3 Quest Completed 58 [WORD Quest id]
59 17 Make entity move 59 [DWORD entity kind] [DWORD entity id] [WORD x] 00 00 [WORD y] 00 00
5a -- Unused --------------
5b -- Unused --------------
5c -- Unused --------------
5d 7 Squelch/Hostile 5d [BYTE button] [BYTE toggle on/off] [DWORD player id]
5e 6 Invite Party 5e [BYTE button] [DWORD player id]
5f 5 Update Player Pos 5f [WORD x] [WORD y]
60 1 Swap weapons 60
61 3 Drop/Pickup merc item 61 [WORD position (00 to drop)]
62 5 Resurrect Merc 62 [DWORD npc id]
63 5 Shift left-click item (to belt) 63 [DWORD item]
64 9 <Unknown> 64 [DWORD unknown] [DWORD unknown]
65 -- <Unknown> 65
66 -- <Unknown> 66
67 [Varies] Enter Game 67 XX XX XX XX XX XX XX XX 00 00 00 00 [*char character name] 00 XX XX XX [DWORD ?]
68 1 Leave Game --------------
69 -- Unused --------------
6c 9 Client Update 6c [DWORD timer in milliseconds] [DWORD delay]



Server > Client


[Number] - {Bytes} - [Packet ()] - /Usage||/

[04] - {1} - [04] - /Use WP? |GUI Image|/
[07] - Add Map Data 07 [WORD X] [WORD Y] [BYTE Area ID]
[08] - Remove Map Data 08 [WORD x] [WORD y] [BYTE Area ID]
[0a] - Remove Entity 0a [BYTE entity kind] [DWORD id]
[0d] - Unit State 0d [DWORD Unit ID] [BYTE Unit Type] XX XX XX XX 00 00
[0e] - Update Object State 0e 02 [DWORD Object ID] XX XX [DWORD State]
[a8] - {varies} - [a8 00 (DWORD Player ID) (varies)] /Use Skill?/
[11] - {8} - [11 00 (DWORD Player ID) (BYTE Unit ID) 00 - /Attacked By Player??/
[15] - 00 [DWORD Player ID] XX XX XX XX XX
[23] - Switch Skill 23 00 [DWORD Player ID] [BYTE Left/Right (00/01)] [WORD Skill ID] FF FF FF FF
[26] - {vaires} - [26 01 00 00 (DWORD Player ID) (WORD Unkown) 00 (varies, message) /Overhead Message?/
[26] - {varies} - [26 01 00 02 00 00 00 00 00 (varies, character name) 00 (varies, message)] /Chat Message?/
[3f] - 08 Right Click(scroll, pot,etc) 3f [BYTE Used[00/ff] [DWORD ItemID] ff
[51] - 14 Identifies Close Objects 51 02 [DWORD ID][WORD object ID][DWORD Coordinates X,Y][WORD state?]
[5a] - {varies} - 5a [varies] - /Server Message??|Receiving this packet manually or through a module, will result into a clientside effect|/
[5b] - {varies} - 5b 24 00 [Player ID] XX [Player Name] 00 00 00 [rest varies] - /Join Game, Player IDs?/
[63] - Open Waypoint(contains player wp data?) 63 [DWORD Way Point ID] XX XX XX XX XX XX XX 00 00 00 00 00 00 00 00 00
[67] - {16} - [67 (DWORD Unknown) 01 (DWORD Unkown) 01 00 07 4b 00 05] /NPC Move?/
[76] - {6} 76 00 (DWORD Player ID) /Player ID On Minimap?/
[77] - {2} 77 (BYTE Unknown) /Open Something? Lol..../
[7a] - {13} - 7a 00 00 00 00 00 00 00 00 (DWORD Player ID) - /You Died?/
[8f] - {33} - 8f 00 00 00 00 00 00 00 00 00 00 00 00 (WORD Unknown) (WORD Unique_Pong_ID) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 / Pong packet|triggered by your sending the ping packet, 6c|/
[9c] - {varies} - 9c [Unknown] - /Drop item|Pickup item?/


Ringo

Nice  :D
Do you know how up todate and correct they are?
The S > C list is pritty damn big :P

teK

I checked most of these packets and they seem to be correct and up to date  :)

Blaze

#21
Arta LivedKrad added these packets to BNETDocs. :)
Quote
Mitosis: Haha, Im great arent I!
hismajesty[yL]: No

Arta

That would be LivedKrad, actually.

Ringo


LivedKrad

The more you guys update packets in this thread the more you see on BnetDocs, so keep up the good work! (Special thanks to Ringo and rumkin's site)

Blaze

Quote
Mitosis: Haha, Im great arent I!
hismajesty[yL]: No

Archangel

Quote from: LivedKrad.fe on July 04, 2005, 06:56 PM
The more you guys update packets in this thread the more you see on BnetDocs, so keep up the good work! (Special thanks to Ringo and rumkin's site)

Wow pretty nice job both of you and bnetdocs. Fast research and fast updates.
I'm not an Addict.

Elneroth

Packet 0x81.
I can't figure out what does this, or if there's any other packets attached to it.

the following are from 3 different occurances.
0x81:  81 07 31 02 CF 80 BA 8E 40 9D 6E D6 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 40 9D 6E D6

0x81:  81 07 31 02 34 2F B9 11 CA 0D 29 ED 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 CA 0D 29 ED

0x81:  81 07 0F 01 81 3A DD 8C D4 B5 66 0D 33 33 3A 0C 74 0D 00 00 7A 00 00 00 00 00 00 00 00 D4 B5 66 0D

Length: 33


As far as I can tell, it only comes before each event of 0x8B (User is in game).

LivedKrad

Quote from: Blaze on July 04, 2005, 09:14 PM
I think you made an error on http://bnetdocs.valhallalegends.com/content.php?Section=m&Code=476 this one..

Hmm, I'm not sure what you mean. What exactly do you think is erroneous?

Arta

The format was in extrainfo by mistake. I fixed it.

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