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[VB] Indexed Socket

Started by FuzZ, March 30, 2004, 04:59 PM

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FuzZ

Well, I'm using VB6 to load either 2 or 3 bots through one indexed socket 2/3 or 1/2 disconnect in the logon sequence.
I'm not quite sure what's causing this.

[05:59:27 PM] Bot(0) Connecting to battle.net
[05:59:27 PM] Bot(1) Connecting to battle.net
[05:59:27 PM] Bot(2) Connecting to battle.net
[05:59:27 PM] Bot(0) connected.
[05:59:27 PM] Bot(1) connected.
[05:59:27 PM] Bot(2) connected.
[05:59:28 PM] Bot(0) CheckRevision() successful.
[05:59:28 PM] Bot(1) CheckRevision() successful.
[05:59:28 PM] Bot(2) CheckRevision() successful.
[05:59:28 PM] Bot(0) Version and cdkey accepted.
[05:59:28 PM] Bot(0) is hasing pw.
[05:59:28 PM] Bot(0) is Logging on.
[05:59:28 PM] Bot(0) is sending UDP status
[05:59:28 PM] Bot(1) Version and cdkey accepted.
[05:59:28 PM] Bot(1) is hasing pw.
[05:59:28 PM] Bot(1) is Logging on.
[05:59:28 PM] Bot(1) is sending UDP status
[05:59:28 PM] Bot(2) Version and cdkey accepted.
[05:59:28 PM] Bot(2) is hasing pw.
[05:59:28 PM] Bot(2) is Logging on.
[05:59:28 PM] Bot(2) is sending UDP status
[05:59:28 PM] Bot(0) disconnected.
[05:59:29 PM] Bot(1) disconnected.

Figured maybe someone has done this, and had it happen so I thought I'd ask while I try to go figure it out. Thanks in advance.

Maybe it's the PacketBuffer sending malformed packets? If so, how would I solve my problem?
:edit: fixed some stuff
:edit: lol, typo in my program "hasin password" o well

:edit:
When i load each bot individually i have no problem, perhaps it's because Battle.net doesn't like so many bots connecting at the same time? not to mention under the same account?

ChR0NiC

Bnet does not like several IP address connecting at the exact same time. I have been ip banned for doing this.

effect

When your connecting *all* of them is the right socket receiving the right data and so forth?
Quote from: Mangix on March 22, 2005, 03:03 AM
i am an expert Stealthbot VBScript. Recognize Bitch.

MyndFyre

Quote from: NuLL on March 30, 2004, 05:42 PM
When your connecting *all* of them is the right socket receiving the right data and so forth?

I believe that is taken care of Windows; each Socket is bound to a specific port on your computer, and the data is going through different ports for different socket instances.

I think the issue then lies with the multiple connections going through at the *same* time from the *same* IP address.
QuoteEvery generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?

After 3 years, it's on the horizon.  The new JinxBot, and BN#, the managed Battle.net Client library.

Quote from: chyea on January 16, 2009, 05:05 PM
You've just located global warming.

FuzZ

#4
Eh, I use a settimer now, works wonders.

Best part is how fast I can test keys now :)

Next is proxy support and further testing then after I get everything set I'm going to release it public.