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Help With 0x7A

Started by ChR0NiC, February 29, 2004, 03:55 PM

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Eli_1

Quote from: ChR0NiC on February 29, 2004, 04:09 PM
Quote from: Eli_1 on February 29, 2004, 04:08 PM
yes, that would be a string terminated with a null char  :P

Spare me your smart ass remarks ??

Any other problems ???????????? That you could point out ??

*leans toward UserLoser and Stealth*?
*takes note to never read ChR0NiC's posts again*  ::)

Eric

#16
Quote from: Arta[vL] on February 29, 2004, 05:57 PM
Whoever invented the idea of a 'NonNTString' should be strung up. There's no such thing. Hasn't anyone ever noticed that these so-called NonNTStrings are always 4 bytes long? They're DWORDs. They just happen to look like strings.

It makes it a lot easier to insert them as a reversed string than to convert them to DWORD's, atleast for visual refrence it is; it all ends up the same anyway, probably a little faster to just insert them as DWORD's though.

As for who invented them, I don't know, but the first time I saw them, and probably the reason why they're used so widely on Battle.net is DM's PacketBuffer module.

ChR0NiC

Quote from: LoRd[nK] on March 01, 2004, 02:50 PM
It makes it a lot easier to insert them as a reversed string than to convert them to DWORD's, atleast for visual refrence it is; it all ends up the same anyway, probably a little faster to just insert them as DWORD's though.

As for who invented them, I don't know, but the first time I saw them, and probably the reason why they're used so widely on Battle.net is DM's PacketBuffer module.

Yeah, I use DM's packet buffer class, and the NonNTSting and NTString etc....all came with it, so I just use it as it is.....sorry Arta :(