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0x01

Started by Glyph, December 01, 2007, 01:34 AM

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Glyph

Alright, so i've been looking through BNet Docs and various other places for reference on connecting with D2DV via Packets,
Aparently I have to send 0x01 before I send 0x50.
What's exactly in 0x01?
I've used a packet sniffer to watch StealthBot login to D2, But with no avail.
I simply don't see 0x01 in the list of packets being sent.

If I send 0x50 without 0x01, I get IP'ed.

Can someone help clarify this issue for me? thanks!

Here's my 0x50:
FF503A0000000000363858495644
32440B00000000000000000000002C010000
090400000904000055534100556E6974
65642053746174657300

Barabajagal

I think you misunderstand. There is no 0x01 packet. To initiate a BNCS connection with the server, you send 0x01 to it. A single, lone byte, which determines the connection type you're requesting. You send it right after successfully creating a connection to the server, before sending any other packets.

Glyph

Oh, thanks.
Unbeleivably simple, I'm trying to make this harder then it is. :)