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Warcraft II and Diablo II anti-flood mechanism

Started by Spht, September 26, 2007, 07:46 PM

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Spht

The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?

brew

<3 Zorm
Quote[01:08:05 AM] <@Zorm> haha, me get pussy? don't kid yourself quik
Scio te esse, sed quid sumne? :P

Camel

Quote from: Spht on September 26, 2007, 07:46 PM
The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?

They appear identical to me. Are you perhaps forgetting to take * in to account for D2?

Leaky

what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...

brew

Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
How true...
<3 Zorm
Quote[01:08:05 AM] <@Zorm> haha, me get pussy? don't kid yourself quik
Scio te esse, sed quid sumne? :P

Barabajagal

Extra byte in chat packets? But that's not in sending...

Camel

Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...

My bot tosses a * in automatically when it's logged in as a D2 client. If I were to calculate the delay before adding the *, it would throw off the calculation.

Leaky