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Warcraft III Name Jogger.. Help

Started by Hero, April 12, 2005, 10:16 PM

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Joe[x86]

Ah, I assumed that this was a single-name client at first. I suggest having four timers, or perhaps an array of timers (adding more as user specifies), each with a designated proxy for it. Every 10 minutes, which should be plenty of a delay, connect the four bots and "jog" the account.

If you're refering to having a long delay on timers, I suggest doing something like this.

Public iTimerCount1 as Long, iTimerCount2 as Long 'etc for other timers..

Public Sub Timer1_Timer()
    Select Case iTimerCount1
        Case 10 'asuming its set to 60,000 MS. Set it to whatver you feel nessassary.
            'Do connection crap here.
        Case Else
            iTimerCount1 = iTimerCount1 + 1
    End Select
End Sub
Quote from: brew on April 25, 2007, 07:33 PM
that made me feel like a total idiot. this entire thing was useless.

Stealth

Unless you modify those timer variables elsewhere in your code, they're probably better off declared as Static variables inside the _Timer() procedure.
- Stealth
Author of StealthBot

Joe[x86]

Variables declared inside the subroutine are distroyed upon completion, aren't they? Asuming they are, we wouldn't be able to incrememt them and check them against 10.
Quote from: brew on April 25, 2007, 07:33 PM
that made me feel like a total idiot. this entire thing was useless.

MyndFyre

Quote from: Joex86] link=topic=11252.msg108646#msg108646 date=1113537716]
Variables declared inside the subroutine are distroyed upon completion, aren't they? Asuming they are, we wouldn't be able to incrememt them and check them against 10.

Not if they're marked with the "Static" modifier, which is what Stealth suggested.
QuoteEvery generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?

After 3 years, it's on the horizon.  The new JinxBot, and BN#, the managed Battle.net Client library.

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tA-Kane

I don't understand what the problem is. Your accounts won't expire for several months. So unless you're dealing with hundreds of accounts (you freaking LOSER -- get a life!), you won't need to log onto each but maybe once per day. With that in mind, you could keep each logged on for a few hours, too.

So add that all up. What's the big deal about getting IP banned for sending too many logons and connecting too fast? Last time I checked, they don't do that unless you're trying to connect really fast. Since when is connecting once or twice per day "really fast"?
Macintosh programmer and enthusiast.
Battle.net Bot Programming: http://www.bash.org/?240059
I can write programs. Can you right them?

http://www.clan-mac.com
http://www.eve-online.com

Yegg

If you log on too many within a certain time range you can get ip banned. The faster this is done, the faster you will get ip banned. For people who save 100s of accounts, proxy support would get the job done very quickly.

Warrior

I thought you just started to get "ignored" by Battle.net, not IPed.
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Joe[x86]

Quote from: tA-Kane on April 15, 2005, 09:59 AM
..unless you're dealing with hundreds of accounts..
Which is where they stand.
Quote from: brew on April 25, 2007, 07:33 PM
that made me feel like a total idiot. this entire thing was useless.