Quote from: Sixen on May 29, 2010, 07:06 AM
Who needs a UI? Console style is fine, .
Actually, using a program called MONO http://github.com/koush/androidmono you can develop C# Console Applications on Android.
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Show posts MenuQuote from: Sixen on May 29, 2010, 07:06 AM
Who needs a UI? Console style is fine, .
Quote from: UserLoser on March 30, 2006, 01:24 AM
http://www.myspace.com/clansgc
Omg rofl
Hey, look this thug is the Commander of Clan SGC ahahahahah. He must be an e-thug too!
Quote from: MyStiCaL on February 06, 2006, 01:00 AMQuote from: Savior on February 05, 2006, 10:58 PM
Look at what has happened http://www.bnetweb.com/e107_plugins/forum/forum_viewtopic.php?10612
For those of you that don't have a bnetweb login... this is the topic...
LOL!!!
Key Machine
Created By: Thieves (USEAST) (USWEST) (EUROPE)
Current Version = BETAv1.5 (Feb 05, 2006)
Download Here
Program Password = ¿Question?
______________________________________
OP GBR @EUROPE FOR LIVE SUPPORT
----------------------------------------------------------------------
What is it?
Key Machine is a program which Mass Generates Cd Keys that are Valid on Battle Net.
----------------------------------------------------------------------
How?
Key Machine generates based on similarities of working Battle Net Cd Keys and is also based on a little bit of the Cd Key Algorithm (Of what is known). Method Two generates everysingle cdkey of a given public
value range, thus giving you always 1/1000 working keys. Using Filters
can take any list mostly down to 1/840. Diablo 2 Generating is currently still under construction.
----------------------------------------------------------------------
How many Cd Keys does Key Machine generate?
As many as you want.
----------------------------------------------------------------------
[BETA v1.5]
-Diablo 2 Support Added
-Filter Options
-New Method of Generating
-other stuff to lazy to mention but equally important
-First Public Beta testers testing
[BETA v1.4]
-Added data for basis of generating
-Created Icon
[BETA v1.3]
-Decode Cdkey Option
-Encode Cdkey Option
-User Specified Generating
-Fixed Bug in Chat Closing area
[BETA v1.2]
-Password Verification Added
-User Specified Generating Available
[BETA v1.0]
-Added Chat Area
-Trimmed Game Area
[BETA]
- 3 Games
- Unfinished "Fun" Section
- Generates 1000 cdkeys per button
- This is just a beta version so a majority of similarties of working keys and the algorithm is left out but will be added in official Version 1.
- But you still have a better chance of getting keys with Key Machine rather then those "others" which still generate random 13 digits.
[Future (Version 1)]
- More Games
- Fun Section will be complete
- User specified generating; meaning you can specify the amount of keys to be generated, i.e 1000, or 10000 or even 100000000000000.
- Current knowledge of valid cdkeys and algorithm will be added into the generating.
- And a lot more surprises...
[Future Future Ideas]
- Double your list
- Automatic Cd Key Validator (Therefore no more mass testing after you finished generating keys)
- Fun Section might have E-Books, Music, Worm/Virus Generator<- most likly not.
- A lot more current games. and more multiplayer games.
- And some other nuts
_____________________________________________
Please leave some feedback and enjoy. thx for ur time..
Quote from: MyndFyre on February 01, 2006, 01:19 AM
[Google Video]Bush and Blair at the Gay Bar
Pretty damn funny.
public static void Main()
{
Test p = new Test();
p.Server = "211.143.183.66";
p.Port = 1080;
p.Type = 5;
p.UserID = "anonymous";
try
{
Socket mySocket;
if ((mySocket = Connect(p.Server, p.Port)) != null)
{
NetworkStream myNetworkStream = new NetworkStream(mySocket);
if (myNetworkStream.CanWrite == true)
{
StreamWriter myStreamWriter = new StreamWriter(myNetworkStream);
DataBuffer myDataBuffer = new DataBuffer();
if (p.Type == 4)
{
myDataBuffer.InsertByte(4);
myDataBuffer.InsertByte(1);
myDataBuffer.InsertInt16(IPAddress.HostToNetworkOrder(p.Port));
myDataBuffer.InsertInt32(Convert.ToInt32(IPAddress.Parse(p.Server)));
myDataBuffer.InsertCString(p.UserID);
}
else if (p.Type == 5)
{
myDataBuffer.InsertByte(5);
myDataBuffer.InsertByte(2);
myDataBuffer.InsertByte(0);
myDataBuffer.InsertByte(2);
}
myDataBuffer.WriteToOutputStream(myStreamWriter);
if (myNetworkStream.CanRead == true)
{
StreamReader myStreamReader = new StreamReader(myNetworkStream);
DataReader myDataReader = new DataReader(myStreamReader);]
}
}
else if (myNetworkStream.CanWrite == false)
{
Console.WriteLine("Network Stream is Not Writeable!");
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
Quote from: BaDDBLooD on January 31, 2006, 09:33 PM
What is the equivelents of inet_addr and htons in .NET?
myDataBuffer.InsertInt16(IPAddress.HostToNetworkOrder(p.Port));
myDataBuffer.InsertInt32(Convert.ToInt32(IPAddress.Parse(p.Server)));
Quote from: MyndFyre on January 31, 2006, 06:08 PMQuote from: BaDDBLooD on January 31, 2006, 05:24 PMBecause a NetworkStream is a stream that operates on a network, and FileStream is a stream that operates on a file.
So if Network Stream and FileStream are both streams and both are interchangeable, why do they have two? If StreamReader and BinaryReader both do the same thing, how do you know what one to use?
Look at the methods of StreamReader and BinaryReader. They don't do the same thing, they can just use the same things while they do what they do.
Quote from: BaDDBLooD on January 31, 2006, 04:05 PMLet's say you have this class:
EDIT: What does serializing an object mean? I'm not familiar with that term, and i don't really 'get' what BinaryFormatter does.
class A { int val1; float val2; }
// you make an A
A a = new A();
a.val1 = 5;
a.val2 = 994.23884;
FileStream fs = File.Create("c:\\my A.dat");
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(fs, a);
fs.Flush();
fs.Close();
Quote
if (NetworkStreamOwnsSocket == true)
{
myNetworkStream = new NetworkStream(mySocket, true);
}
else if(NetworkStreamOwnsSocket == false)
{
myNetworkStream = new NetworkStream(mySocket, false);
}
byte[] outBuf;
outBuf.CopyTo(BitConverter.Some Command);
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