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Messages - Morfi

#1
Warcraft / Re: Game pause packets
November 12, 2009, 04:48 PM
I know pal, I know..

Anyway I did use the wireshark weeks ago, added the filter as well but still.
When it was 3x3 game.
I was the referee, I pushed pause button and then I saw ~30 packets and how can I know which one is exactly the one which paused the game?
#2
Warcraft / Re: Game pause packets
November 12, 2009, 03:40 AM
Quote from: Imperceptus on November 11, 2009, 11:22 AM
I would strongly recommend you familiarize yourself with using Wireshark and filtering packets. you will come to places in your code where its best to reference your packets as well as documentation.  my experience is that usually what im looking for isn't documented, so i must figure out the packet on my own.

I would really like to. I'm nor familiar with this. I'm fed up with rtfm, rtfm only theory and theory reading tons of text.

It's much better when someone (a person) can follow, help, instruct.

I used wireshark but as I said. I didn't know what is what
#3
Warcraft / Re: Game pause packets
November 11, 2009, 09:43 AM
Quote from: Imperceptus on November 10, 2009, 12:49 PM
do you know how to capture packets?

I tried to do this, however there are so many packets incoming/outgoing that I didn't know which is the one I'm looking for.

However, Varlock found and published this website:
http://w3g.deepnode.de/

in their documentation is everything I needed ;)
#4
Warcraft / Game pause packets
October 31, 2009, 07:03 AM
Hi,

sorry for unprofessional question.
I would like to add observer pause to very popular GHost.

However due the lack of knowledge I don't how to capture and/or separate obs pause packets.
And obviously afterwards implement them.

on codelain my topic stays active for over month, people are active but in fact business isn't finished yet.

thanks in advance for your help and attention