Quote from: tA-Kane on December 04, 2008, 12:49 AMYeah, I intended to do that already. BUT, I would kick the client if he is hyperactive with anti-idle msgs
even if it's just an anti-idle.
Quote from: tA-Kane on December 04, 2008, 12:49 AM
Make sure you have a maximum limit to the amount someone can accrue in the bank.
Good idea, that would solve the kick when idle.
Quote from: tA-Kane on December 04, 2008, 12:49 AMHmmm yeah that's a good question. Maybe if I give every client some "startup points" when they connect, I could just set a hard limit at 0, send a warning message if he passes that and then kick him out if he goes belong 5 or 10 (number to test).
At what point would you kick him out? Keep in mind that if the bank goes negative, chances are that it might go further negative before going positive.
Or I would make it dependent on the slope of the bank-credit curve, if the slope falls down too hard, kick. I think it needs some testing to find out which is better.
Good point with the auto-credit too.
Quote from: tA-Kane on December 04, 2008, 12:49 AMFortunately, they don't Just the server sends a message to the client from time to time (when the client gets a chat message), but awaits no answer.
If requests are going both ways
I think I will look into some open source game servers to see what they do (if they do something).
Anyone knows how apache protects itself from DoS, if it does ? or does it just expect to get enough CPU all the time ?
Interesting discussion I think. Learned a lot already.
BTW, why doesn't your homepage get up again ? I remember there were very interesting things.:
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Last Updated: December 14, 2002