Sorry if this was the wrong forum. What is the correct place for this? I just wanted some help with 0x0F as far as if it could interpret color codes.
There actually is a proxy already in place, and that's why the interaction is already successful (I have successfully created a working bugfree hangman game from the D2 client itself). But the proxy itself only filters the packets. So I was just asking since obviously there is color in the chat portion itself, like Red, Green, Light Blue, White, etc. But that for the most part you can only have 1 color per line of text, if there would be a way to have multiple colors. Like in 0x05 (EID_TALK), it will display white with yellow brackets, on the same line.
So I'm guessing there's not a way to change that without actually patching the D2 client itself? While keeping in mind that there is a proxy which filters packets.
I can spoof any packets I want, I just can't figure out a way to spoof a packet that writes to the chat screen with multiple color codes. But if color codes don't exist, and the client itself only understands the color based on the EventId, then color is a waste of my time, I guess. It's just I'm working on this game called "Rush Hour" (If you google Rush Hour Game, you'll see the game I'm talking about), and it would be much easier to identify the cars, if I could have them in color. The straight 1 color part of it looks great so far. I have everything except the park_movecar(int car,int direction) part written.
There actually is a proxy already in place, and that's why the interaction is already successful (I have successfully created a working bugfree hangman game from the D2 client itself). But the proxy itself only filters the packets. So I was just asking since obviously there is color in the chat portion itself, like Red, Green, Light Blue, White, etc. But that for the most part you can only have 1 color per line of text, if there would be a way to have multiple colors. Like in 0x05 (EID_TALK), it will display white with yellow brackets, on the same line.
So I'm guessing there's not a way to change that without actually patching the D2 client itself? While keeping in mind that there is a proxy which filters packets.
I can spoof any packets I want, I just can't figure out a way to spoof a packet that writes to the chat screen with multiple color codes. But if color codes don't exist, and the client itself only understands the color based on the EventId, then color is a waste of my time, I guess. It's just I'm working on this game called "Rush Hour" (If you google Rush Hour Game, you'll see the game I'm talking about), and it would be much easier to identify the cars, if I could have them in color. The straight 1 color part of it looks great so far. I have everything except the park_movecar(int car,int direction) part written.