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Messages - Glyph

#1
Battle.net Bot Development / Re: 0x01
December 01, 2007, 02:14 AM
Oh, thanks.
Unbeleivably simple, I'm trying to make this harder then it is. :)
#2
Battle.net Bot Development / 0x01
December 01, 2007, 01:34 AM
Alright, so i've been looking through BNet Docs and various other places for reference on connecting with D2DV via Packets,
Aparently I have to send 0x01 before I send 0x50.
What's exactly in 0x01?
I've used a packet sniffer to watch StealthBot login to D2, But with no avail.
I simply don't see 0x01 in the list of packets being sent.

If I send 0x50 without 0x01, I get IP'ed.

Can someone help clarify this issue for me? thanks!

Here's my 0x50:
FF503A0000000000363858495644
32440B00000000000000000000002C010000
090400000904000055534100556E6974
65642053746174657300
#3
Ah, thanks Hdx!
I understand it now :P
#4
Quote
That being said, the Client Token can be anything you choose. Usually, people use the GetTickCount api as a value for the Client Token.

So, what exactly is a Client Token?
Your saying i can decalre it as anything.... so i could call it $x = 1 and then in client token i can have it = $x ?
I don't think it's that simple.... Maybe it's something to do with time? there is a ticks to time and a time to ticks there is a way to get the amount of time from one point to another or get current time or subtract time etc. any of these have to do with a Client Token?
#5
I've looked through the AutoIt commands, posted a post similair to this on the AutoIt forums and have found nothing at either place, I can't figure out how to get a Client Token in autoit, if anyone has a way to do this I would love to see it!

-thanks