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Messages - Pyro

#1
http://toshley.net/py/status.php

There you can find a list of the most popular BNLS/JBLS servers with online statuses updated every 10 minutes.
#2
Battle.net Bot Development / Re: "Ghost Mode"
December 12, 2008, 10:44 PM
Quote from: vector on December 12, 2008, 05:27 PMWhy would modifying a packet prevent the client from properly logging off of battle.net?
Well, if the packet that notifies the server that the client has closed the connection isn't received properly by the server, it would still think that the user is connected.
#3
I actually don't know of any (except maybe LainEth) other than my own, which I lost the source code to.   :-\
#4
It says what you need to do to get started:
Quoteyou need to write something to recieve packets and display them, parse those packets, interpret them, and send replies.
Just write up some code to get a socket connection with the Battle.net server started, then do some research on the connection sequence, and finally, write the code to send and receive the packets needed to get logged in. If you're still confused, I'd recommend taking a look at another bot written in a similar language to give you some ideas about how you want to go about all of this.

The Visual Basic Express Edition uses VB.NET, which is much more powerful and easier to use than VB6. (in my opinion)
#6
You're probably misinterpreting what it's telling you.
#7
I think something like this should be left in the same way as most of the game protocols are. The information on how to do it is available, but you actually have to make an effort to implement it, not just do something as simple as using a DLL.
#8
Battle.net Bot Development / Re: Deformed Packet Ban
November 10, 2008, 02:43 PM
It depends on what you messed up. In most cases, it's only 5 to 30 minutes.

The ones I've received as a result of a malformed 0x50 were fairly short (10-15 minutes) compared to those received from screwing up 0x51, which were more along the lines of two weeks.
#9
Well, if it's the only way to beat Warden, someone's gotta do it.  ;)
#10
Quote from: vector on November 04, 2008, 05:42 PM
Visual Basic 6.0.
Open a Warden module in VB6? lol!
#11
Battle.net Bot Development / Re: Making a Chat Bot
September 25, 2008, 10:25 PM
I'm pretty sure he means getting past the connection process into the actual chat environment, not connecting with CHAT.
#12
What language do you plan to write it in? If it's any .NET language, you can use a MemoryStream and BitConverter (which is what I'd do), otherwise, you would have to use a string or a byte array, which isn't as simple as stream.write(). :(
#13
Everything in the packet. except for the country abbreviation and name, is a DWORD.
#14
My JBLS server (pyro.no-ip.biz) is almost always up and always up to date.
#15
Fun Forumâ„¢ / Re: Clan Ls
April 28, 2008, 06:10 PM
hahahaha. yes, I'm a retard. Good one, vector.