Ringo, I hate to critisize, but when will you learn a new language, your amazing truly, but VB6 makes me want to lose my lunch, or whatever meal it is I may have recently ingested.
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Show posts MenuQuote from: Smarter on September 28, 2008, 02:49 PMQuote from: Andy on September 26, 2008, 07:38 PM
0x01, 0x02, and 0x17 are Starcraft
0x06 and 0x18 are Diablo II
0x0A and 0x19 are Lord of Destruction
0x04 is Warcraft II
0x0E is Warcraft III
0x12 is The Frozen Throne
These values are guaranteed, correct? MyndFyre said he thought they weren't 100%...?
Quote from: Andy on September 26, 2008, 07:38 PM
0x01, 0x02, and 0x17 are Starcraft
0x06 and 0x18 are Diablo II
0x0A and 0x19 are Lord of Destruction
0x04 is Warcraft II
0x0E is Warcraft III
0x12 is The Frozen Throne
Quote from: Hell-Lord on April 13, 2008, 08:07 AM
No, you will need to distirbute it with your application.
Quote from: MyndFyre[vL] on April 13, 2008, 04:48 PM
You have to port the headers from silcclient.h and possibly silc.h as DllImport functions.
In the future, please remember that we can click links to internet files, too, and so it's not always necessary to post an entire long-ass text file.
Secure Internet Live Conferencing, or SILC in short, is a modern conferencing protocol which provides rich conferencing features with high security. One of the main design principles of the protocol was security. Many of the SILC features are found in traditional chat protocols such as IRC but many of the SILC features can also be found in Instant Message (IM) style protocols.
SILC combines features from both of these chat protocol styles, and can be implemented as either IRC-like system or IM-like system. In fact, SILC removes the need to make such distinction between these two protocol styles. Some of the more advanced and security features of the protocol are new to all conferencing protocols. SILC also supports multimedia messages and can also be implemented as a video and audio conferencing system.
/*
mybot.c
Author: Pekka Riikonen <[email protected]>, November 2002, 2007
This code is Public Domain.
MyBot
Example SILC client called "mybot". It is a robot client which
connects to SILC Network into silc.silcnet.org server and joins
channel called "mybot" and says "hello" on the channel.
This code use the SILC Client Library provided by the SILC
Toolkit distribution.
Compilation:
gcc -o mybot mybot.c -I/usr/local/silc/include -L/usr/local/silc/lib \
-lsilc -lsilcclient -lpthread -ldl
*/
#include "silc.h" /* Mandatory include for SILC applications */
#include "silcclient.h" /* SILC Client Library API */
SilcClientOperations ops;
static void silc_running(SilcClient client, void *application);
static void silc_stopped(SilcClient client, void *context);
/******* MyBot code **********************************************************/
/* This is context for our MyBot client */
typedef struct {
SilcClient client; /* The actual SILC Client */
SilcClientConnection conn; /* Connection to the server */
SilcPublicKey public_key; /* My public key */
SilcPrivateKey private_key; /* My private key */
} *MyBot;
/* Connect callback called after connected to remote server. */
static void
silc_connected(SilcClient client, SilcClientConnection conn,
SilcClientConnectionStatus status,
SilcStatus error, const char *message,
void *context)
{
MyBot mybot = client->application;
if (status == SILC_CLIENT_CONN_DISCONNECTED) {
SILC_LOG_DEBUG(("Disconnected %s", message ? message : ""));
silc_client_stop(client, silc_stopped, mybot);
return;
}
if (status != SILC_CLIENT_CONN_SUCCESS &&
status != SILC_CLIENT_CONN_SUCCESS_RESUME) {
SILC_LOG_DEBUG(("Error connecting to server %d", status));
silc_client_stop(client, silc_stopped, mybot);
return;
}
fprintf(stdout, "\nMyBot: Connected to server\n\n");
/* Now that we have connected to server, let's join a channel named
"mybot". */
silc_client_command_call(client, conn, "JOIN mybot");
/* Save the connection context */
mybot->conn = conn;
}
/* Running callback given to silc_client_init called to indicate that the
Client Library is running. After this Client API functions can be
called. */
static void silc_running(SilcClient client, void *application)
{
MyBot mybot = application;
SILC_LOG_DEBUG(("Client is running"));
/* Connect to server. The silc_connected callback will be called after
the connection is established or if an error occurs during connecting. */
silc_client_connect_to_server(mybot->client, NULL,
mybot->public_key, mybot->private_key,
"silc.silcnet.org", 706,
silc_connected, mybot);
}
/* Client stopped callback given to silc_client_stop. Called to indicate
that Client Library is stopped. */
static void silc_stopped(SilcClient client, void *context)
{
SILC_LOG_DEBUG(("Client stopped"));
}
/* Start the MyBot, by creating the SILC Client entity by using the
SILC Client Library API. */
int mybot_start(void)
{
MyBot mybot;
SilcClientParams params;
/* Allocate the MyBot structure */
mybot = silc_calloc(1, sizeof(*mybot));
if (!mybot) {
perror("Out of memory");
return 1;
}
memset(¶ms, 0, sizeof(params));
params.threads = TRUE;
mybot->client = silc_client_alloc(&ops, ¶ms, mybot, NULL);
if (!mybot->client) {
perror("Could not allocate SILC Client");
return 1;
}
/* Now we initialize the client. */
if (!silc_client_init(mybot->client, silc_get_username(),
silc_net_localhost(), "I am the MyBot",
silc_running, mybot)) {
perror("Could not init client");
return 1;
}
if (!silc_load_key_pair("mybot.pub", "mybot.prv", "",
&mybot->public_key,
&mybot->private_key)) {
/* The keys don't exist. Let's generate us a key pair then! There's
nice ready routine for that too. Let's do 2048 bit RSA key pair. */
fprintf(stdout, "MyBot: Key pair does not exist, generating it.\n");
if (!silc_create_key_pair("rsa", 2048, "mybot.pub", "mybot.prv", NULL, "",
&mybot->public_key,
&mybot->private_key, FALSE)) {
perror("Could not generated key pair");
return 1;
}
}
/* And, then we are ready to go. Since we are really simple client we
don't have user interface and we don't have to deal with message loops
or interactivity. That's why we can just hand over the execution
to the library by calling silc_client_run. */
silc_client_run(mybot->client);
/* When we get here, we have quit the client, so clean up and exit */
silc_client_free(mybot->client);
silc_free(mybot);
return 0;
}
/******* SILC Client Operations **********************************************/
/* The SILC Client Library requires these "client operations". They are
functions that the library may call at any time to indicate to application
that something happened, like message was received, or authentication
is required or something else. Since our MyBot is really simple client
we don't need most of the operations, so we just define them and don't
do anything in them. */
/* "say" client operation is a message from the client library to the
application. It may include error messages or something else. We
just dump them to screen. */
static void
silc_say(SilcClient client, SilcClientConnection conn,
SilcClientMessageType type, char *msg, ...)
{
char str[200];
va_list va;
va_start(va, msg);
vsnprintf(str, sizeof(str) - 1, msg, va);
fprintf(stdout, "MyBot: %s\n", str);
va_end(va);
}
/* Message for a channel. The `sender' is the sender of the message
The `channel' is the channel. The `message' is the message. Note
that `message' maybe NULL. The `flags' indicates message flags
and it is used to determine how the message can be interpreted
(like it may tell the message is multimedia message). */
static void
silc_channel_message(SilcClient client, SilcClientConnection conn,
SilcClientEntry sender, SilcChannelEntry channel,
SilcMessagePayload payload,
SilcChannelPrivateKey key,
SilcMessageFlags flags, const unsigned char *message,
SilcUInt32 message_len)
{
/* Yay! We got a message from channel. */
if (flags & SILC_MESSAGE_FLAG_SIGNED)
fprintf(stdout, "[SIGNED] <%s> %s\n", sender->nickname, message);
else
fprintf(stdout, "<%s> %s\n", sender->nickname, message);
}
/* Private message to the client. The `sender' is the sender of the
message. The message is `message'and maybe NULL. The `flags'
indicates message flags and it is used to determine how the message
can be interpreted (like it may tell the message is multimedia
message). */
static void
silc_private_message(SilcClient client, SilcClientConnection conn,
SilcClientEntry sender, SilcMessagePayload payload,
SilcMessageFlags flags,
const unsigned char *message,
SilcUInt32 message_len)
{
/* MyBot does not support private message receiving */
}
/* Notify message to the client. The notify arguments are sent in the
same order as servers sends them. The arguments are same as received
from the server except for ID's. If ID is received application receives
the corresponding entry to the ID. For example, if Client ID is received
application receives SilcClientEntry. Also, if the notify type is
for channel the channel entry is sent to application (even if server
does not send it because client library gets the channel entry from
the Channel ID in the packet's header). */
static void
silc_notify(SilcClient client, SilcClientConnection conn,
SilcNotifyType type, ...)
{
char *str;
va_list va;
va_start(va, type);
/* Here we can receive all kinds of different data from the server, but
our simple bot is interested only in receiving the "not-so-important"
stuff, just for fun. :) */
switch (type) {
case SILC_NOTIFY_TYPE_NONE:
/* Received something that we are just going to dump to screen. */
str = va_arg(va, char *);
fprintf(stdout, "--- %s\n", str);
break;
case SILC_NOTIFY_TYPE_MOTD:
/* Received the Message of the Day from the server. */
str = va_arg(va, char *);
fprintf(stdout, "%s", str);
fprintf(stdout, "\n");
break;
default:
/* Ignore rest */
break;
}
va_end(va);
}
/* Command handler. This function is called always in the command function.
If error occurs it will be called as well. `conn' is the associated
client connection. `cmd_context' is the command context that was
originally sent to the command. `success' is FALSE if error occurred
during command. `command' is the command being processed. It must be
noted that this is not reply from server. This is merely called just
after application has called the command. Just to tell application
that the command really was processed. */
static void
silc_command(SilcClient client, SilcClientConnection conn,
SilcBool success, SilcCommand command, SilcStatus status,
SilcUInt32 argc, unsigned char **argv)
{
/* If error occurred in client library with our command, print the error */
if (status != SILC_STATUS_OK)
fprintf(stderr, "MyBot: COMMAND %s: %s\n",
silc_get_command_name(command),
silc_get_status_message(status));
}
/* Command reply handler. This function is called always in the command reply
function. If error occurs it will be called as well. Normal scenario
is that it will be called after the received command data has been parsed
and processed. The function is used to pass the received command data to
the application.
`conn' is the associated client connection. `cmd_payload' is the command
payload data received from server and it can be ignored. It is provided
if the application would like to re-parse the received command data,
however, it must be noted that the data is parsed already by the library
thus the payload can be ignored. `success' is FALSE if error occurred.
In this case arguments are not sent to the application. The `status' is
the command reply status server returned. The `command' is the command
reply being processed. The function has variable argument list and each
command defines the number and type of arguments it passes to the
application (on error they are not sent). */
static void
silc_command_reply(SilcClient client, SilcClientConnection conn,
SilcCommand command, SilcStatus status,
SilcStatus error, va_list ap)
{
/* If error occurred in client library with our command, print the error */
if (status != SILC_STATUS_OK)
fprintf(stderr, "MyBot: COMMAND REPLY %s: %s\n",
silc_get_command_name(command),
silc_get_status_message(status));
/* Check for successful JOIN. See
http://silcnet.org/docs/toolkit/command_reply_args.html for the
different arguments the client library returns. */
if (command == SILC_COMMAND_JOIN) {
SilcChannelEntry channel;
SilcHash sha1hash;
(void)va_arg(ap, SilcClientEntry);
channel = va_arg(ap, SilcChannelEntry);
fprintf(stdout, "MyBot: Joined '%s' channel\n", channel->channel_name);
/* Now send the "hello" to the channel */
silc_client_send_channel_message(client, conn, channel, NULL, 0, NULL,
"hello", strlen("hello"));
fprintf(stdout, "MyBot: Sent 'hello' to channel\n");
/* Now send digitally signed "hello" to the channel. We have to allocate
hash function for the signature process. */
silc_hash_alloc("sha1", &sha1hash);
silc_client_send_channel_message(client, conn, channel, NULL,
SILC_MESSAGE_FLAG_SIGNED, sha1hash,
"hello, with signature",
strlen("hello, with signature"));
silc_hash_free(sha1hash);
fprintf(stdout, "MyBot: Sent 'hello, with signature' to channel\n");
}
}
/* Find authentication method and authentication data by hostname and
port. The hostname may be IP address as well. When the authentication
method has been resolved the `completion' callback with the found
authentication method and authentication data is called. The `conn'
may be NULL. */
static void
silc_get_auth_method(SilcClient client, SilcClientConnection conn,
char *hostname, SilcUInt16 port,
SilcAuthMethod auth_method,
SilcGetAuthMeth completion,
void *context)
{
/* MyBot assumes that there is no authentication requirement in the
server and sends nothing as authentication. We just reply with
TRUE, meaning we know what is the authentication method. :). */
completion(SILC_AUTH_NONE, NULL, 0, context);
}
/* Verifies received public key. The `conn_type' indicates which entity
(server, client etc.) has sent the public key. If user decides to trust
the application may save the key as trusted public key for later
use. The `completion' must be called after the public key has been
verified. */
static void
silc_verify_public_key(SilcClient client, SilcClientConnection conn,
SilcConnectionType conn_type,
SilcPublicKey public_key,
SilcVerifyPublicKey completion, void *context)
{
fprintf(stdout, "MyBot: server's public key\n");
silc_show_public_key(public_key);
completion(TRUE, context);
}
/* Ask (interact, that is) a passphrase from user. The passphrase is
returned to the library by calling the `completion' callback with
the `context'. The returned passphrase SHOULD be in UTF-8 encoded,
if not then the library will attempt to encode. */
static void
silc_ask_passphrase(SilcClient client, SilcClientConnection conn,
SilcAskPassphrase completion, void *context)
{
/* MyBot does not support asking passphrases from users since there
is no user in our little client. We just reply with nothing. */
completion(NULL, 0, context);
}
/* Asks whether the user would like to perform the key agreement protocol.
This is called after we have received an key agreement packet or an
reply to our key agreement packet. This returns TRUE if the user wants
the library to perform the key agreement protocol and FALSE if it is not
desired (application may start it later by calling the function
silc_client_perform_key_agreement). If TRUE is returned also the
`completion' and `context' arguments must be set by the application. */
static void
silc_key_agreement(SilcClient client, SilcClientConnection conn,
SilcClientEntry client_entry, const char *hostname,
SilcUInt16 protocol, SilcUInt16 port)
{
/* MyBot does not support incoming key agreement protocols, it's too
simple for that. */
}
/* Notifies application that file transfer protocol session is being
requested by the remote client indicated by the `client_entry' from
the `hostname' and `port'. The `session_id' is the file transfer
session and it can be used to either accept or reject the file
transfer request, by calling the silc_client_file_receive or
silc_client_file_close, respectively. */
static void
silc_ftp(SilcClient client, SilcClientConnection conn,
SilcClientEntry client_entry, SilcUInt32 session_id,
const char *hostname, SilcUInt16 port)
{
/* MyBot does not support file transfer, it's too simple for that too. */
}
/* Our client operations for the MyBot. This structure is filled with
functions and given as argument to the silc_client_alloc function.
Even though our little bot does not need all these functions we must
provide them since the SILC Client Library wants them all. */
/* This structure and all the functions were taken from the
lib/silcclient/client_ops_example.c. */
SilcClientOperations ops = {
silc_say,
silc_channel_message,
silc_private_message,
silc_notify,
silc_command,
silc_command_reply,
silc_get_auth_method,
silc_verify_public_key,
silc_ask_passphrase,
silc_key_agreement,
silc_ftp
};
int main(int argc, char **argv)
{
/* Start mybot */
return mybot_start();
}
#include "silc.h" /* Mandatory include for SILC applications */
#include "silcclient.h" /* SILC Client Library API */
public class Db
{
private MySqlConnection sql;
private string connectionString;
public Db(string server, string username, string password, string databasename)
{
connectionString = "server=" + server +
";persist security info=True;user id=" + username +
";password=" + password + ";database=" + databasename + ";";
sql = new MySqlConnection(connectionString);
}
public string getString(string table, string column)
{
string query = "SELECT " + column + " FROM " + table;
MySqlCommand cmd = new MySqlCommand(query, sql);
MySqlDataReader rdr;
sql.Open();
rdr = cmd.ExecuteReader();
string ret = "";
while (rdr.Read())
{
ret = rdr.GetString(column);
}
rdr.Close();
sql.Close();
return ret;
}
public void setString(string table, string column, string value)
{
string query = "INSERT INTO " + table + " (" +
column + ") VALUES('" + value + "')";
MySqlCommand cmd = new MySqlCommand(query, sql);
sql.Open();
cmd.ExecuteNonQuery();
sql.Close();
}
}
Db database = new Db(c.GetKey("sqlServer"), c.GetKey("sqlUsername"),
c.GetKey("sqlPassword"), c.GetKey("sqlDatabaseName"));
AddChat("Retrieving Clan Information...", Color.DarkOrange);
AddChat("Clan Name: " + database.getString("config", "siteName"), Color.Lime);
AddChat("Clan Website: " + database.getString("config", "siteAddress"), Color.Lime);
AddChat("Clan Tag: " + database.getString("config", "clanTag"), Color.Lime);
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