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Messages - raylu

#1
More annoying than FOSS/closed-source are people who think that either is a universal solution.
#2
General Programming / Re: Set Process Name
August 10, 2007, 04:16 PM
http://www.microsoft.com/technet/sysinternals/Utilities/ProcessExplorer.mspx
procexp will show you when they were started, along with a ton of other information if you pick Properties from the context menu.
#3
Quote from: UserLoser on August 08, 2007, 06:02 PMI've never been one to release stuff to the public for about the past six years that I've been around.  My view on things is: why work hard on something but just give away to others for nothing when nobody ever gives credit or appreciates it :)
So we are all guilty of not giving credit or appreciating it?
#4
Battle.net Bot Development / Re: lockdown source
August 02, 2007, 08:47 PM
Quote from: l2k-Shadow on August 02, 2007, 07:16 PM
How come you're using while (i < 5) i thought you said != is way more efficient.

I know you feel all leet coding in C and everything but let it go man, little things like these make no difference, let the compiler do it's work.
Of course! There is no middleground between pure ASM and...well, every time I think I've seen the worst solution possible, I learn something new...but you get the point.
#5
Well, seeing as how there are 9 bytes and the first 5 are the same, I hope you mean the last four. For all we know, they could be a random token :P
#6
Stand on one side of the screen, cast on the other, time it, determine number of pixels, divide, round :P
#7
Doesn't that look like "lalalala" to you?

Try the same thing for different game types; that should help you see which ones are specific to maps/types and which ones will always be sent.
#8
I'm pretty sure you don't mean GUID.

I'm also pretty sure that these IDs are generated server-side.

But I haven't even gotten my feet wet here, so just ignore me.
#9
Quote from: raylu on July 05, 2007, 10:04 PM
It's much simpler to do it locally than to wait for a response from B.net. You must send the data and handle/parse incoming data. Another socket also adds to complication.
And this way is not using someone else's work anymore than using BNLS would be. BNLS does calculations for you and spits them back to you. Calculating with BNCSutil is the exact same thing, except you don't have to connect to it.
#10
I know this may sound even more newbish, but since when did JFrames have modes?
#11
Java Programming / Re: replaceAll, OutOfMemory
July 05, 2007, 10:07 PM
Thanks for that post.
#12
Quote from: tagban on July 05, 2007, 12:33 PMI get to the point 0x1A is sent back from BNLS and I BELIEVE its telling me I'm sending it properly, but the second I send the data to bnet, it cuts me off and IP bans me. So theres definately something going on. lol
Excuse me for assuming you're stupid, but just output what you're going to send and don't actually send it.
#13
It's much simpler to do it locally than to wait for a response from B.net. You must send the data and handle/parse incoming data. Another socket also adds to complication.

KIS does not allow for "make it worse."
#14
Battle.net Bot Development / Re: pwcb
July 05, 2007, 10:01 PM
I skimmed over the requirements, like most people. I just wanted to see what it did and found no information about this.

Usage of 6112 says either that or shows that the person who made it chose to use the same port as B.net. Stupid, but not totally unreasonable.
#15
Battle.net Bot Development / Re: pwcb
July 04, 2007, 09:40 PM
You should have mentioned that this simply hooked onto an existing connection. Essentially, a packet sniffer.

If you're only listening for certain commands, UTF-8 will not affect those commands (they are in English and use only standard alphanumeric characters).