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Messages - Sanguine

#1
Nope, I'm seeing it in my client.

The packet is parsing fine, getting all the data i need out of it, and it's in the same format as shown on b.net docs. It's just allways follwed by this trailing 7 bytes.
#2
then i'm getting the wrong packet size or something given to me...
#3
Battle.net Bot Development / Trailing data with 0x7d
December 22, 2006, 11:36 PM
and it's always the same;

75 6e 67 00 02 00 00


It's not causing me any real problems just discarding it, but any idea what it's for? what's causing it etc?
#4
Good, good.

Just checking :>
#5
Quote from: HdxBmx27 on September 16, 2006, 03:02 PM
We know, use Double not int. And you will be fine!
Also anyone whos inerested, I made this for VB users to have fun with!
And can someone please edit there posts witht he images >.< its breaking tables ungodly for me >.< (1024x768)
~-~(HDX)~-~

Then have you updated your JBLS server? I checked your website before making this post and you mentioned your last update was when they changed their checkrevision process in August.

#6
seems to me they have changed the integer aswell...

java.lang.NumberFormatException: For input string: "4206743121"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
        at java.lang.Integer.parseInt(Integer.java:480)
        at java.lang.Integer.parseInt(Integer.java:518)
        at Olympian.CheckRevision.checkRevision(CheckRevision.java:68)
        at Olympian.Login.checkRevision(Login.java:172)
        at Olympian.Login.getAuthCheck(Login.java:90)
        at Olympian.Bot.processPacket(Bot.java:275)
        at Olympian.Bot.rcvdPacket(Bot.java:234)
java.lang.NumberFormatException: For input string: "2508930808"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
        at java.lang.Integer.parseInt(Integer.java:480)
        at java.lang.Integer.parseInt(Integer.java:518)
        at Olympian.CheckRevision.checkRevision(CheckRevision.java:68)
        at Olympian.Login.checkRevision(Login.java:172)
        at Olympian.Login.getAuthCheck(Login.java:90)
        at Olympian.Bot.processPacket(Bot.java:275)
        at Olympian.Bot.rcvdPacket(Bot.java:234)
java.lang.NumberFormatException: For input string: "2162843297"
        at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
        at java.lang.Integer.parseInt(Integer.java:480)
        at java.lang.Integer.parseInt(Integer.java:518)
        at Olympian.CheckRevision.checkRevision(CheckRevision.java:69)
        at Olympian.Login.checkRevision(Login.java:172)
        at Olympian.Login.getAuthCheck(Login.java:90)
        at Olympian.Bot.processPacket(Bot.java:275)
        at Olympian.Bot.rcvdPacket(Bot.java:234)
#7
ah, no, apologies.


Tried to delete this thread but i'm not allowed,

my bad :<
#8
Battle.net Bot Development / weird screwup [0x51]
August 26, 2006, 09:39 PM
info:

My bot is written in Java, the hashing code is all taken from iago's javaOp and has worked perfectly for the past 18 months.

This week, it's not been able to connect, I've been getting the 0x101 error (invalid version) from b.net when it tries to connect, done some packet sniffing, and my bot and warcraft are still sending the same verbytes and verhashes, and my hash files are all from a freshly updated copy of war3.

Are there any known bugs with the hashing code from javaOp? I really don't have a clue what's going wrong here...
#9
Quote from: iago on February 18, 2006, 10:21 AM
Then perhaps you have to get people to start doing it.  Start hosting a whole bunch of maps and encourage others to do the same. 

It would have the same effect on battle.net's resources as a bot doing it, the bot has the following pros tho;

it can refresh the slots automatically (If this actually helps to keep a game active on the list? Has it been proveon one way or another)
Failing that it can re-create the games automatically.

It can give automessages about the map, direct people that are interested to the community website
it can kick people that have finished downloading

and it can do all this whilst a) you're asleep or b) doing something else
#10
Quote from: iago on February 17, 2006, 05:49 PM
But wouldn't it make more sense to use some kind of file-sharing program to exchange maps without ever including Battle.net?  It seems like hosting games just for downloading is a waste of your time and of Battle.net's resources. 

However, Battle.net is the primary source for people wanting to play custom games, they dont typically go looking for custom maps on emule or whatever.

I run a bot for a community of a rather small custom map and we're eager to try and expand it.
#11
I would appreciate any research you have on the file transfer you still have, if you feel like being super sexy and helpful to me :>
#12
Battle.net Bot Development / a "Download only" bot
February 13, 2006, 01:49 PM
I'm pondering over the possibility to making a bot that can host download only games on frozen throne (read : custom games) to help spread custom maps, give an automessage to people, automatically kick people that have finished etc

Has anything like this been attempted before do you know? I'm wondering if there's some prior research on the subject of the protocol blizzard uses to send the maps to clients etc
#13
Battle.net Bot Development / Re: WAR3 1.20a
September 28, 2005, 03:16 PM
I would, but unfortunately I don't have adequate webspace for it (geocities is about all I have)
#14
Battle.net Bot Development / WAR3 1.20a
September 28, 2005, 11:55 AM
Verbyte : 0x14
Verhash : 0xA0140001
#15
Battle.net Bot Development / Re: BNLS
February 07, 2005, 01:56 PM
Thanks, cleared that up.