Same with me. Keep getting this error..
I used both W3XP and ROC
I used both W3XP and ROC
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Show posts MenuQuote from: Yegg on September 27, 2006, 05:27 PM
I still seem to get the BNLS failed version check error.
// Item code
bit(32) Item Code
if Item code == "ear"
bit(3) Class
bit(7) Level
bit(18) Name
end
else
bit(3) Number of gems
bit(7) Drop level
bit(4) Quality
bit(1) Variable Graphic flag
bit(1) Class Info
//case Quality
0x00 //crafted
bit(8) RarePrefix
bit(8) RareSuffix
0x01 //inferior
bit(3) iQualityType
0x02 //Normal
0x03 //Superior
bit(3) iQualityType
0x04 //Magic
bit(3) unknown?
bit(11) Magic Prefix
bit(11) Magic Suffix
0x05 //Set
bit(12) Set ID
0x06 //Rare
bit(8) RarePrefix
bit(8) RareSuffix
0x07 //Unique
bit(12) Unique ID
//end case
if isRuneWord
bit(16) Runeword ID
if isInscribed
bit(15) Name
// item base
bit(11) Defence
bit(8) Max Durability
bit(9) Durability
bit(4) Number of sockets
bit(9) Quantity // arrows, throwing axe etc..
// item mods
bit(>) Property list
Quote from: Spilled on June 09, 2006, 09:05 PM
I honestly dont know why this post is still alive, as shadow as already said. If you do get into a game the warden client will kick you out within a minute so what is the point? I've already been through all of this before and it's just a dead end. There is plenty of post of helping you with decompression around the forum. Read.
Quote from: Ringo on May 31, 2006, 04:20 AM
I just hook a d2 window up as a back ground program in a fake game, to answer warden for multiple bots at a time
That way, i can run d2 remotely, and have warden scan a differnt system to what the bots are running from.
Quote from: l2k-Shadow on May 30, 2006, 07:32 PM
Unless you're actually attempting to make a d2 game bot and getting past warden, you can safely ignore 99% of the packets. <.<
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