Yes, my general feeling too when looking over various vL work and docs is that vL members know a lot more about the bnet protocol (and thats nothing offensive) than any member of the pvpgn team. That however is actually good for us as we have at least one place to learn from easily , and also we are not very focused only on battle.net right now as actually we try to stay away from it as much as we can (we cant very much right now) and in the future we will try to have some kind of common game network framework with a clean specific protocol API that would allow separate developing of a bnet protocol implementation or other gaming protocol implementation easier.
Unfortunetely even that I dont know anything about win32 internals to look what exactly d2gs.exe is doing (and I DONT WISH to know anything about win32 coding heh) I suposed that it does something similar as you said, and that makes sense, otherwise it cant have the exact game logic. But I would like to see some complete reimplementation of it, that obviously without using original d2 code will mean that will have thousands of small game logic issues but thats a price that will have to be paid.
Speaking about other gaming protocols, would be nice to know about sites similar in quality as vL but about protocols such as gamespy (v1 and v2), WOL etc
Unfortunetely even that I dont know anything about win32 internals to look what exactly d2gs.exe is doing (and I DONT WISH to know anything about win32 coding heh) I suposed that it does something similar as you said, and that makes sense, otherwise it cant have the exact game logic. But I would like to see some complete reimplementation of it, that obviously without using original d2 code will mean that will have thousands of small game logic issues but thats a price that will have to be paid.
Speaking about other gaming protocols, would be nice to know about sites similar in quality as vL but about protocols such as gamespy (v1 and v2), WOL etc