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Messages - brew

#16
Advanced Programming / Re: GPU Memory Map?
March 21, 2010, 08:08 PM
Quote from: Mad_DadD on November 24, 2006, 08:45 PM
How do I obtain the memory map for the GeForce Nvidia 7600 GT SLI Delux?

You could either read the ACPI MCFG table (preferred) or reading from ports 0xCF8 and 0xCFC as described here (ugly) to get your card's configuration space. This is even simpler with Microsoft Windows 2000 and later; send an IRP_MJ_PNP packet to the PCI bus driver. Check out this link for an example.
From there, you should be able to determine the base addresses of all regions of your card, provided you have sufficient documentation. Since you're asking about nVidia, your best bet would be figure out the structure via RCEing the driver for your card.
#17
Quote from: Hdx on March 20, 2010, 02:53 PM
You're the one who somewhat correct info(which I corrected) and then gave ludicrous info.
You didn't have to break the combo!
This proves it. You have 0 sense of humour.
#18
Quote from: aton on March 20, 2010, 11:41 AM
so can it be decrypted only by watching network packets?
No. K is never sent over the network. I suggest that you, for now, hook Password!389613B0h. There are 16 bytes of CCh padding at the end of that function, so you could write a jmp to your own interception code over the ret.
#19
Quote from: Hdx on March 19, 2010, 04:21 PM
No you moron
Woah, fuck off dude.

Yeah, I stood corrected. So what?

Thanks for turning more than half this thread into prime Thrash Can material.
#20
Quote from: Hdx on March 19, 2010, 03:57 PM
Quote from: brew on March 19, 2010, 01:57 PM
yes it's encrypted.
it's suspected to be the value of A in srp.
K*
L*
#21
yes it's encrypted.
it's suspected to be the value of A in srp.
#22
StarCraft / Re: SC2 Beta Review!
March 15, 2010, 10:19 AM
I don't like it. Bases seem weak no matter how many defensive structures you have. Needs loads more balancing. With 24 of conceivably _any_ unit, you could demolish the other player. Nothing's really gotten better or more fun since the original StarCraft.

In this game, the only defense is offense. Rushes always seem to work.
#23
Battle.net Bot Development / Re: Your bots :)
March 14, 2010, 09:20 PM
Quote from: rabbit on March 14, 2010, 05:09 PM
Quote from: MyndFyre on March 14, 2010, 04:32 PM
Anyone know how to crop an image...?
You gotta use the pixels.
BitBlt!
#24
Battle.net Bot Development / Re: Your bots :)
March 13, 2010, 04:21 PM
Quote from: rabbit on March 13, 2010, 02:25 PM
Why don't you tools use Alt+PrntScrn?  I don't want to see your entire desktop, just your bots (except for Myst's because they are ugly as hell)
second.

Myst is actually getting better at that kind of stuff, though.
#25
Quote from: Hdx on February 23, 2010, 03:40 AM
Just a note, #sc2c (and related channels) is not the only place that is working on SC2.
SC2 is rather funny in the way ti does a few things. And the #sc2c 'team' are funny in the things they are doing.

I am not aware of any others, save for a team of koreans who claim they are ahead of us.
#26
Battle.net Bot Development / Re: Icons.bni
February 08, 2010, 07:41 AM
can you see the icons in the files? (via hex editor)
try viewing it with this.
#27
Quote from: Fatalshrooms on January 24, 2010, 10:25 PM
Hmm I think i will try to do some local hashing, sending my CD-Key to a 3rd party is pretty iffy rofl...
You could mix and match the sources of your information for that packet. I would assume you would want to locally decode and hash your CDKey, while you retrieve the CheckRevision results from a BNLS server (yes, it is 3rd party).

According to http://www.d3scene.com/forum/stealthbot-support/6828-bnls-servers.html (the first result on google) some current BNLS servers are:
Quotepyro.no-ip.biz
jbls.org
hdx.jbls.org
haste.jbls.org
funnel.jbls.org
berz.jbls.org
logon.berzerkerjbls.com
sexydev.jbls.org
bas.jbls.org
bnls.valhallalegends.com
#28
* brew facepalm
no, bnls is a different server designed to help you retrieve the values you need for crafting the 0x51 packet you need to send.
#29
Thing-O-Rama ™ / Re: Tell us now!
December 28, 2009, 12:10 PM
You're funny.
#30
General Programming / Re: [IA32 ASM] Buffer Overflow
November 15, 2009, 07:46 PM
Is that the exact assignment, to fit the equivalent of that code into one byte less?
I don't see smaller code happening.