Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: ChR0NiC on August 15, 2004, 03:56 PM

Title: Invalid Game Version 0x51 [Solved]
Post by: ChR0NiC on August 15, 2004, 03:56 PM
Hey there people, I have been experiencing a problem lately I don't know if BNLS is having alot of traffic or something but I am getting invalid version on return from 0x51 about 95% of the time when using BNLS. My code hasn't changed and everything should work fine, so is there high traffic or problems with BNLS?
Title: Re:Invalid Game Version 0x51
Post by: Stealth on August 15, 2004, 05:38 PM
My StealthBots seem to be connecting just fine. Provide some more details, perhaps - what product(s), what Battle.net server, perhaps a dump of the packet?
Title: Re:Invalid Game Version 0x51
Post by: ChR0NiC on August 15, 2004, 06:15 PM
hmmm I know I did it right, because it sometimes works, and sometimes does not regardless of me changing anything. It happens on all clients and to tell you the truth my packet log reveals nothing out of the ordinary, so my conclusion is BNLS must be returning data that has not been correctly hashed.

I am not trying to bash on BNLS I was just wondering if this was an issue, but it seems to not be an issue. :(

Edit:
Hmmm looks like the joke is on me, I was specifying an incorrect MPQName digit, and the reason it sometimes worked is because the area of Data I was referring to sometimes happened to be the correct number but rarely. Sorry for any confusion :(