Alright Well , I am looking For a clientless Diablo Bot that Can be triggerd to Do certain things like Crash a Server At a certain exact time when a Player Leaves... Or Somehting Simmilar... I think there is already a Bot Like this out.. Just not Public... If u have this and would like to Share you can Pm me Or Email me. thanks.
Clientless?
Quote from: iago on July 26, 2004, 06:20 PM
Clientless?
[13:17:40] <UserLoser.> clientless bot?
[19:31:16] <[vL]Grok> Clientless means what?
You can't just crash a d2gs when a player leaves the game. That's like saying, "I need a lamp that will make the power go out when I turn it on".
Quote from: UserLoser. on July 26, 2004, 08:04 PM
You can't just crash a d2gs when a player leaves the game. That's like saying, "I need a lamp that will make the power go out when I turn it on".
He never said Diablo 2.
Quote from: Soul Taker on July 26, 2004, 08:06 PM
Quote from: UserLoser. on July 26, 2004, 08:04 PM
You can't just crash a d2gs when a player leaves the game. That's like saying, "I need a lamp that will make the power go out when I turn it on".
He never said Diablo 2.
Diablo 1 doesn't have game servers
Quote from: UserLoser. on July 26, 2004, 08:20 PM
Diablo 1 doesn't have game servers
Easy to crash, then!
he wants it to send packet 5d made to crash the server. I can make such a bot and will for you I made mine already. PM me if you want some help.
Hey bot master... I cant seem to Pm you. :P Wanna Email me instead? Can u pm me Or somehting i think I need ur help seeing ur the only one to seems to know what im talking about
Quote from: UserLoser. on July 26, 2004, 07:56 PM
Quote from: iago on July 26, 2004, 06:20 PM
Clientless?
[13:17:40] <UserLoser.> clientless bot?
[19:31:16] <[vL]Grok> Clientless means what?
Without the aligning the requestor's context and their terminology, it is more difficult, and even wasteful sometimes, to attempt a reply. "Clientless" can mean different things to different people, so clarification of that point was required here. There is no clientless process, even in a disconnected model. If a server is doing work for a requestor, that requestor is a client.
I was not attempting to be 'playful' with the person asking for help, but to get more information before deciding whether I had the ability to answer him in a way meaningful to his needs.
I thank you very much for that... For when i first posted this question i thought i had it in the right Spot? Bot Dev.... But then withing minuites it was moved to trash can. :( .. o well. Anyways By clientless , In my view anyways... Is simmalr to how most spam bots work nowadays...without d2 running useing D2lns Server... Or Something like that?? Sorry I am Fairly New to this But i am Learning... And hopefully Will Get a respondse From botmaster Soon.. as i think He has hit the nail on the head.. as to what i was trying to ask for.
Thanks
Your looking for a bot that creates D2 games without the game running, we know what your talking about. As of the moment there are only a few and as far as I know there not public. This is also not a site related to blizzhackers, this is not a forum where you can come to and ask for a program to help you dupe. You want a bot that loads D2 without the game running, learn a programming language and go to town.
Quote from: botmaster on July 27, 2004, 01:54 AM
he wants it to send packet 5d made to crash the server. I can make such a bot and will for you I made mine already. PM me if you want some help.
Last time I checked, D2GS (Diablo II Game Server) packet 0x5d was used to squelch or hostile a player in the game. How can such a packet cause the D2GS to crash? I'd imagine, if you sent bad length/bad player ids, it would immediately disconnect you.
Quote from: UserLoser. on July 27, 2004, 10:55 AM
Quote from: botmaster on July 27, 2004, 01:54 AM
he wants it to send packet 5d made to crash the server. I can make such a bot and will for you I made mine already. PM me if you want some help.
Last time I checked, D2GS (Diablo II Game Server) packet 0x5d was used to squelch or hostile a player in the game. How can such a packet cause the D2GS to crash? I'd imagine, if you sent bad length/bad player ids, it would immediately disconnect you.
They had (and possibly still have) a lot of implementation problems with packet handlers. If it was me, I would have one universal verifier which checks data for sanity before ever handling it, but they relied (and possibly rely) on the handlers for individual packets taking care of that.
Quote from: iago on July 27, 2004, 12:20 PM
Quote from: UserLoser. on July 27, 2004, 10:55 AM
Quote from: botmaster on July 27, 2004, 01:54 AM
he wants it to send packet 5d made to crash the server. I can make such a bot and will for you I made mine already. PM me if you want some help.
Last time I checked, D2GS (Diablo II Game Server) packet 0x5d was used to squelch or hostile a player in the game. How can such a packet cause the D2GS to crash? I'd imagine, if you sent bad length/bad player ids, it would immediately disconnect you.
They had (and possibly still have) a lot of implementation problems with packet handlers. If it was me, I would have one universal verifier which checks data for sanity before ever handling it, but they relied (and possibly rely) on the handlers for individual packets taking care of that.
That's their fault for not having packet lengths
given in most, if any, client to server packets.
by sending 5d 0a 0a PLAYER ID will make the game crash. There is a dupe method going around that if you can crash a game server yes a full server and it can be done with 1 packet. Will allow you to dupe.
Quote from: botmaster on July 27, 2004, 09:24 PM
by sending 5d 0a 0a PLAYER ID will make the game crash. There is a dupe method going around that if you can crash a game server yes a full server and it can be done with 1 packet. Will allow you to dupe.
Does this result in an IP ban?
Quote from: ChR0NiC on July 27, 2004, 09:40 PM
Quote from: botmaster on July 27, 2004, 09:24 PM
by sending 5d 0a 0a PLAYER ID will make the game crash. There is a dupe method going around that if you can crash a game server yes a full server and it can be done with 1 packet. Will allow you to dupe.
Does this result in an IP ban?
Doubt it. But as soon as Blizzard knows they'll start cdkey/account-banning.
Yay for ruining games for the rest of people on Battle.net!
Such a waste...someone should figure out *why* it crashes, and if it's a buffer overflow, do something much more interesting!
Look into the 0x44 packet.