How exactly do you get
-1 MS
0 MS
OFF TOPIC: NO UDP Support Plug
0ms , reply to 0x25 before its sent to you.
-1ms , dont reply to 0x25 when its sent to you.
* due to scrouteny from some people , u CANT reply to something before its sent to you , so use your best judgement and gather what i mean by it.
0ms Reply with nothing "Leave it Blank", -1ms Ignore it Completely.
Any other spoof you want, reply with the amount of lag you want.
Pcket.InsertDWORD "Value Goes Here"
Pcket.SendPacket &H25
With that in place it should spoof your lag to whatever you want it to be.
Quote from: LordNevar on June 03, 2004, 09:46 PM
Any other spoof you want, reply with the amount of lag you want.
I dont think you tell battle.net your lag , your lag is judged (Server Side) by the time it takes you to reply to 0x25 upon connection.
That was a hypothetical situation that was untested, Thanxs for the input though. Just sounded like it could work, never tested it to confirm it.
Of course I guess you could always put 0x25 on a timer, and spoof a massive amount of ping. Though why you would want such a high ping is beyond me.
Quote from: LordNevar on June 03, 2004, 09:54 PM
That was a hypothetical situation that was untested, Thanxs for the input though. Just sounded like it could work, never tested it to confirm it.
I guess you should confirm stuff like that before posting it , but hey what ever floats your boat
I did say it "Should" spoof your lag, never said it would. With that statement in place should of been recognized that it was not a positive answer and was unclear if that code could of worked or not. So I shouldn't of really had to confirm anything, it was at the readers discretion if he wanted to try it or not.
Quote from: LordNevar on June 03, 2004, 09:46 PM
Pcket.InsertDWORD "Value Goes Here"
Pcket.SendPacket &H25
With that in place it should spoof your lag to whatever you want it to be.
You used to be able to do something like that, when the server would send you a GetTickCount in SID_PING and a client would relay that value, then the server would subtract the changes and make that your ping. But it doesn't work like that anymore.
So then, how do you spoof 0ms ping? I have tried to make it so that I send 0x25 immediately after 0x50, and then not replying to the 0x25 I receive. But I fail to achieve the desired results.
On top of that -- do I just make up some random number?
Quote from: Myndfyre on June 03, 2004, 10:38 PM
So then, how do you spoof 0ms ping? I have tried to make it so that I send 0x25 immediately after 0x50, and then not replying to the 0x25 I receive. But I fail to achieve the desired results.
On top of that -- do I just make up some random number?
It was my understanding you send 0x25 before 0x50. Try random values and tell us how that works out.
For 0ms, send a SID_PING with 0 for the value immediately after sending SID_AUTH_INFO, then ignore SID_PING packets.