Does any one have a udp class or module for vb i could grab or documentation for UDP??
QuoteDoes any one have a udp class or module for vb i could grab or documentation for UDP??
It's not easy to do. I'd suggest lots of packetlogging and disassembling :D
For UDP in general, the VB Winsock OCX should handle it (though I've never used it like that).
For Starcraft in specific,
Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.
its possible...someone on this forum-noodlez i think claimed that his bot used winsock to join sc games
winsock != winsock control
yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...
Quoteyes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...
Hmm? Works fine for me.
really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...
Quotereally? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...
Not if you do it right. =P
is he talking about making a bot that enter games?
Quotelink=board=bot;num=1041208672;start=0#4 date=02/25/03 at 08:09:38]Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.
cough* it can be done 8p