Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: Celica on December 29, 2002, 02:37 PM

Title: [VB] Starcraft Gaming
Post by: Celica on December 29, 2002, 02:37 PM
Does any one have a udp class or module for vb i could grab or documentation for UDP??
Title: Re: [VB] Starcraft Gaming
Post by: ¹ÚâÇõ on February 25, 2003, 02:30 AM
QuoteDoes any one have a udp class or module for vb i could grab or documentation for UDP??
Title: Re: [VB] Starcraft Gaming
Post by: iago on February 25, 2003, 02:42 AM
It's not easy to do.  I'd suggest lots of packetlogging and disassembling :D
Title: Re: [VB] Starcraft Gaming
Post by: Yoni on February 25, 2003, 04:01 AM
For UDP in general, the VB Winsock OCX should handle it (though I've never used it like that).
For Starcraft in specific,
Title: Re: [VB] Starcraft Gaming
Post by: iago[vL] on February 25, 2003, 04:09 AM
Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.  
Title: Re: [VB] Starcraft Gaming
Post by: haZe on February 25, 2003, 10:21 AM
its possible...someone on this forum-noodlez i think claimed that his bot used winsock to join sc games
Title: Re: [VB] Starcraft Gaming
Post by: Banana fanna fo fanna on February 25, 2003, 11:35 AM
winsock != winsock control
Title: Re: [VB] Starcraft Gaming
Post by: Mesiah / haiseM on February 25, 2003, 11:35 AM
yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...
Title: Re: [VB] Starcraft Gaming
Post by: Spht on February 25, 2003, 11:46 AM
Quoteyes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...

Hmm? Works fine for me.
Title: Re: [VB] Starcraft Gaming
Post by: Mesiah / haiseM on February 25, 2003, 12:15 PM
really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...
Title: Re: [VB] Starcraft Gaming
Post by: Spht on February 25, 2003, 12:21 PM
Quotereally? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...

Not if you do it right. =P
Title: Re: [VB] Starcraft Gaming
Post by: pileofcrap (Cant login) on February 25, 2003, 01:02 PM
is he talking about making a bot that enter games?
Title: Re: [VB] Starcraft Gaming
Post by: l)ragon on February 25, 2003, 09:43 PM
Quotelink=board=bot;num=1041208672;start=0#4 date=02/25/03 at 08:09:38]Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.  

cough* it can be done 8p