Valhalla Legends Archive

General => Fun Forumâ„¢ => Topic started by: Hazard on August 22, 2003, 09:20 PM

Title: Castle Game!
Post by: Hazard on August 22, 2003, 09:20 PM
http://www.ebaumsworld.com/castle.html

This is perhaps the dumbest game I have played in a long time. It is one of those terrible games that is horribly addicting. Try it if you dare.

!~!HaZaRD!~!
Title: Re:Castle Game!
Post by: iago on August 22, 2003, 09:59 PM
I got to level 10, and bought the temple, at which point I got bored and quit.. does it ever get any better?
Title: Re:Castle Game!
Post by: ______ on August 22, 2003, 10:12 PM
i stopped at lvl 9 what does the buildings do. i bought the archery and it did nothing...

[edit] Nvm i found what there used for.
Title: Re:Castle Game!
Post by: Mesiah / haiseM on August 23, 2003, 12:57 AM
level 12, quit cause i was getting a headache.
Title: Re:Castle Game!
Post by: Hazard on August 23, 2003, 07:37 AM
I'll explain the game. Before you buy any of the buildings (aside from fortifying your walls) you have to buy a temple. When you get one, drop one of the attackers at a time into the castle and a yellow beam will come shooting into your castle. They are converted to your side. At this point, right below your health bar, a stick figure will appear. These are those you have converted to your side. You can then buy an archery range, mana pool, workshop, and demolition shop. Buying an archery range will produce a red flag in one of the towers. When you click the flag you will add an archer to that post. The number that you have will be displayed on the tower where the (0) now stands. When you buy a workshop a flag will appear in another tower and you can get craftsmen, which can repair the castle during action. Once you get yourself a mana pool you can begin to have wizards. The more wizards you put in the tower the faster your mana will re-generate. You can, if you have enough mana, create pulverizing counter-strikes with the wizards. It's confuzzling but kinda addictive.

!~!HaZaRD!~!
Title: Re:Castle Game!
Post by: Adron on August 23, 2003, 08:14 AM
Hmm, what I don't understand is the function of the suicide bombers. They never seemed to accomplish anything?
Title: Re:Castle Game!
Post by: Hazard on August 23, 2003, 08:20 AM
They don't do much good. Until you get to the scary black stick figures, then you can use the suicide bombers to destroy them.

!~!HaZaRD!~!
Title: Re:Castle Game!
Post by: Camel on August 31, 2003, 10:22 PM
I gave up after level 15 because my eyes hurt...
It's not that hard if you get enough archers; I had around 20 archers and 7 craftsmen. You only need to pick off the guys with the sticks and the big black guys, the others don't do enough damage to be worth the time (and the archers kill them anyways).
Title: Re:Castle Game!
Post by: Naem on September 01, 2003, 10:29 AM
All you have to do is get a lot of archers and the game just plays itself. The computer dies way before it ever gets to your castle.
Title: Re:Castle Game!
Post by: Yoni on September 01, 2003, 01:49 PM
Get wizards. They own.

I currently have 115 wizards, 180 archers and 40 repair guys at level 20-something, haven't needed to touch anything for a few levels :)
Title: Re:Castle Game!
Post by: Adron on September 01, 2003, 02:35 PM
Do wizards attack automagically? I thought they only charged your mana bar thingie
Title: Re:Castle Game!
Post by: Spht on September 01, 2003, 02:58 PM
I only found the game addictive only for the first time I played it. After I died at stage 17 or so and saw my units disappear, I got tired of it and never played again. I only had one game.
Title: Re:Castle Game!
Post by: Yoni on September 01, 2003, 03:06 PM
No, wizards give manual attack. The more wizards you have, the quicker your mana recharges. When you have less than 4 wizards, you can only use the 1st spell (kill). When you have at least 5 but less than 16 (I think) wizards, you can use the 2nd spell (bomb). When you have at least 16(?), you can use the 3rd spell (convert).

Convert is the most useful spell. With 115 wizards, I can convert about 4-5 times straight with a full mana bar, and don't need to wait more than 1.5-2 seconds from an empty mana bar until I have enough mana to convert.

You can convert the big black figures, which is the best. Before you can convert quickly, use kill to get rid of them. Bomb is not very useful, and suicide bombers are completely useless.

Keep wizards and archers more or less balanced until you can convert so fast it doesn't even matter anymore. Then just put everything in archers (while not forgetting other things - repairmen and fortifications; my castle currently has 35000 hp, and with 40 repairmen, stays below 100% for 5 seconds tops).
Title: Re:Castle Game!
Post by: Camel on September 01, 2003, 10:30 PM
The trick to not losing all your guys is to make sure you have enough money to pay your upkeep. Level 30-40+ is easily possible with conversion.
Title: Re:Castle Game!
Post by: Death_Ryder on September 02, 2003, 05:16 PM
This game is so frickin boring.  I have 1k archers, 1k craftsmen, and 750 magi.  My castle defends itself for the most part, and if anyone gets through, they have to do 300k dmg before it dies (which the 1k craftsmen very quickly repair).

I like to start the game, and minimize it.  I barely break even with upkeep each turn, since its at 400k, so I never spend any points.  I have somewhere around 2.5mil spendable points, with a total score of 12 mil.

~Death_Ryder
Title: Re:Castle Game!
Post by: j0k3r on September 02, 2003, 05:42 PM
My archers keep dying... wtf is wrong?
Title: Re:Castle Game!
Post by: Camel on September 02, 2003, 07:43 PM
Quote from: Camel on September 01, 2003, 10:30 PMThe trick to not losing all your guys is to make sure you have enough money to pay your upkeep.
Title: Re:Castle Game!
Post by: Death_Ryder on September 02, 2003, 09:25 PM
To expound on that a little bit. . .make sure you have enough money to support your guys at the beginning of the turn.  You may make enough money to support your guys, but they'll only survive if you had enough money at the beginning of the turn.

~Death_Ryder
Title: Re:Castle Game!
Post by: Brolly on September 05, 2003, 08:30 PM
500 Archers+400 Wizards+400 Repairmen=Way too much time + invincibility

Level 34, 1 dmg taken to my castle in the entire game.
Title: Re:Castle Game!
Post by: Adron on September 06, 2003, 06:38 AM
Quote from: Brolly on September 05, 2003, 08:30 PM
500 Archers+400 Wizards+400 Repairmen=Way too much time + invincibility

Level 34, 1 dmg taken to my castle in the entire game.

Then why do you have repairmen??
Title: Re:Castle Game!
Post by: Brolly on September 06, 2003, 08:52 AM
1 dmg *with* repairmen's repairs..
Title: Re:Castle Game!
Post by: Hazard on September 06, 2003, 09:04 AM
Quote from: Brolly on September 05, 2003, 08:30 PM
500 Archers+400 Wizards+400 Repairmen=Way too much time + invincibility

Level 34, 1 dmg taken to my castle in the entire game.

You sure as hell don't need that many repairmen.
Title: Re:Castle Game!
Post by: Brolly on September 06, 2003, 10:03 AM
Yes I do :)
Instant repair to any damage taken no matter what level