Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: UserLoser on July 31, 2003, 10:05 AM

Title: Flags
Post by: UserLoser on July 31, 2003, 10:05 AM
What are the flags for each icon in icons_STAR.bni?  Skywing's IconViewer doesn't display them.
Title: Re:Flags
Post by: Camel on July 31, 2003, 12:12 PM
Quote from: Camel on July 27, 2003, 01:41 AM   'Flags (in order of appearance)
  '0x1 - Blizzard rep
  '0x8 - Bnet rep
  '0x2 - Channel op
  '0x4 - Speaker
  '0x40 - Blizzard guest
  '0x20 - Squelched
  '0x400 - PGL official
  '0x200 - PGL player

  '0x10 - No UDP support (plug replaces lag)

[edit] post 666!
(http://camel.ik0ns.com:84/images/camel666.jpg)
Title: Re:Flags
Post by: UserLoser on July 31, 2003, 01:00 PM
I thought I said ICONS_STAR.bni.  None of those are in it.


Also I've already figured out some:
KBK Single with 1 block thingy: 0x2000 / 0x2010 (http://darknet.darktech.org/KBKSINGLE-1.jpg)
KBK with 1 orange block thingy: 0x20000 / 0x20010 (http://darknet.darktech.org/KBKORANGE-1.jpg)

I'm guessing for maybe each little block it increments 0x10 more.

[edit to be camel-like]
Post 0x101!
Title: Re:Flags
Post by: iago on July 31, 2003, 04:20 PM
(http://www.backstab.ca/~rbowes/kbkorange.jpg) would be a good icon for BinaryChat.. it looks like "BC" :-)

[edit: -1 to userloser]
Title: Re:Flags
Post by: Skywing on August 01, 2003, 02:17 PM
Quote from: UserLoser on July 31, 2003, 10:05 AM
What are the flags for each icon in icons_STAR.bni?  Skywing's IconViewer doesn't display them.
Those work only by product match.  The "product code" matched against is the last field in the statstring [present as a decimal number (not as "SEXP", for instance)].

You'll note that this is necessary because there are more than 32 icons (i.e. it wouldn't fit in the flags bitfield).