Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: Lenny on July 08, 2003, 01:49 AM

Title: Packet logging
Post by: Lenny on July 08, 2003, 01:49 AM
Ive looked at packers of a few different bots all that directly connect to bnet with hashes.... Each one seems to have comletely diff sequence
and some packets arent defined in bnet docs such as 0x2D
Title: Re:Packet logging
Post by: Zakath on July 08, 2003, 07:16 AM
Which bots did you look at? That's kind of important. There IS more than one functional way to log on, but at this point there's the current way, and the old way. The old way isn't worth pursuing.
Title: Re:Packet logging
Post by: Camel on July 08, 2003, 05:32 PM
It is if you ever want to get JSTR working! =P
Title: Re:Packet logging
Post by: dxoigmn on July 08, 2003, 09:32 PM
Quote from: Camel on July 08, 2003, 05:32 PM
It is if you ever want to get JSTR working! =P

Or you can just look at JSTR's battle.snp and figure it out.
Title: Re:Packet logging
Post by: Camel on July 09, 2003, 02:03 PM
Quote from: kamakazie on July 08, 2003, 09:32 PM
Or you can just look at JSTR's battle.snp and figure it out.

That would be persuing the old way.
Title: Re:Packet logging
Post by: RhiNo on July 10, 2003, 02:11 PM
or you could just do both ways hell why not beable to do 2 things instead of just 1
Title: Re:Packet logging
Post by: Camel on July 10, 2003, 02:17 PM
Because it's double the investment for almost zero return. The only reason I support JSTR is because when I origionally wrote my bot the old way was the only way. I saw no reason to remove the code I had. If I were to start over, I wouldn't bother.
Title: Re:Packet logging
Post by: RhiNo on July 10, 2003, 02:19 PM
its not 0 return its still more experience with VB if you are just starting or trying to learn more so it has its benefits
Title: Re:Packet logging
Post by: Camel on July 10, 2003, 09:00 PM
It gives zero return OVER the new login method.