Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: bLueStar on June 19, 2009, 02:08 AM

Title: Starcraft In-Game Protocol question
Post by: bLueStar on June 19, 2009, 02:08 AM
I have no idea how to handle an in-game packet when the resend field is something else than 0.

The seq1 and seq2 of the resend packet determine which one to resend and thats all i know.
Sometime the packet to resend doesnt even exist. And the resend field happen to be more than 1, with 1 byte in the datas .. wtf ??

and another question. that resend thing only happen in lag/packet doesnt reach right ??
Title: Re: Starcraft In-Game Protocol question
Post by: Ringo on July 07, 2009, 06:54 AM
Have you read this (http://forum.valhallalegends.com/index.php?topic=17702.0)? (mainly, status description in the 1st post)