The anti-flood mechanism for Warcraft II and Diablo II appear to be different. More specially, Battle.net appears to be much more forgiving to Warcraft II clients. Has anyone else observed this?
Quote from: Spht on September 26, 2007, 07:46 PM
The anti-flood mechanism for Warcraft II and Diablo II appear to be different. More specially, Battle.net appears to be much more forgiving to Warcraft II clients. Has anyone else observed this?
They appear identical to me. Are you perhaps forgetting to take * in to account for D2?
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
How true...
Extra byte in chat packets? But that's not in sending...
Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
My bot tosses a * in automatically when it's logged in as a D2 client. If I were to calculate the delay before adding the *, it would throw off the calculation.
he's talking server side not client side...