Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: Spht on September 26, 2007, 07:46 PM

Title: Warcraft II and Diablo II anti-flood mechanism
Post by: Spht on September 26, 2007, 07:46 PM
The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: brew on September 27, 2007, 02:30 PM
Quote from: Spht on September 26, 2007, 07:46 PM
Has anyone else observed this?
No
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: Camel on September 27, 2007, 03:29 PM
Quote from: Spht on September 26, 2007, 07:46 PM
The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?

They appear identical to me. Are you perhaps forgetting to take * in to account for D2?
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: brew on September 27, 2007, 04:10 PM
Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
How true...
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: Barabajagal on September 27, 2007, 04:36 PM
Extra byte in chat packets? But that's not in sending...
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: Camel on September 27, 2007, 05:44 PM
Quote from: Leaky on September 27, 2007, 04:03 PM
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...

My bot tosses a * in automatically when it's logged in as a D2 client. If I were to calculate the delay before adding the *, it would throw off the calculation.
Title: Re: Warcraft II and Diablo II anti-flood mechanism
Post by: Leaky on September 27, 2007, 06:10 PM
he's talking server side not client side...