Has anyone fully figured this yet? A couple years ago I was writting a BinaryChat plugin thats purpose was to show a separate window containing rendered Diablo II characters for every user in the channel, using Diablo II resource files--there's lots of DCC (animation) files thats title convention maps to body part, race, equipment, etc., IIRC.
I just happened to come across my incomplete plugin and notes today, and was wondering how far has anyone actually taken this? It should be a lot easier to map the statstring to the correct DCC files, rather than trying to name everything the player is wearing.
Hmm, give me SphtBotv3 with UDP game stuff and I'll help you again :)
Edit: reminds me...BnetDocs still needs D2 statstring formats
iago has a huge chunk of it figured out: http://forum.valhallalegends.com/index.php?topic=2937.0