Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: Spht on July 02, 2006, 10:49 PM

Title: Diablo II/Lord of Destruction statstring
Post by: Spht on July 02, 2006, 10:49 PM
Has anyone fully figured this yet?  A couple years ago I was writting a BinaryChat plugin thats purpose was to show a separate window containing rendered Diablo II characters for every user in the channel, using Diablo II resource files--there's lots of DCC (animation) files thats title convention maps to body part, race, equipment, etc., IIRC.

I just happened to come across my incomplete plugin and notes today, and was wondering how far has anyone actually taken this?  It should be a lot easier to map the statstring to the correct DCC files, rather than trying to name everything the player is wearing.
Title: Re: Diablo II/Lord of Destruction statstring
Post by: UserLoser on July 02, 2006, 11:38 PM
Hmm, give me SphtBotv3 with UDP game stuff and I'll help you again :)


Edit: reminds me...BnetDocs still needs D2 statstring formats
Title: Re: Diablo II/Lord of Destruction statstring
Post by: rabbit on July 03, 2006, 11:40 AM
iago has a huge chunk of it figured out: http://forum.valhallalegends.com/index.php?topic=2937.0