Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: FrOzeN on May 24, 2006, 10:24 PM

Title: Idea for Hashing
Post by: FrOzeN on May 24, 2006, 10:24 PM
At the moment the WarCraft 3 hashes are around 10.7MB. So I downloaded UPX (http://upx.sourceforge.net/) which cuts them down to 3.5MB. I'm not really too sure about how UPX works and all. But I was thinking if someone rewrote the hashing algorithms to take into account there newly compressed size. It would save a hell of alot of bathwidth and a bit of storage too, as hashes are probably the most commonly downloaded files.

Any thoughts on if this is worth doing? Or flaws in this?
Title: Re: Idea for Hashing
Post by: MyndFyre on May 24, 2006, 10:29 PM
You mean, besides the fact that the hash result would be completely wrong, since changing the data renders the hashing result absolutely worthless?   :o

I guess you could upx -u war3.exe and then hash the result.
Title: Re: Idea for Hashing
Post by: warz on May 24, 2006, 10:32 PM
Isn't this why the hash files are placed into rar or zip files when placed onto a webserver? heh