Anyone interested, who has atleast 2 years of programming experience, instant message me on AIM (sneakcharm) and we'll talk about it more (I already got a lot of the networking code / database code done)
I'm already doing the modeling for one.
Details on this game? Language? I'm kinda interested.
Quote from: Joe on December 02, 2005, 07:09 AM
Details on this game? Language? I'm kinda interested.
Why must you have atleast 2 years of experience?
Why are you quoting Joe if you're asking TheMinistered a question?
Quote from: Topaz on December 02, 2005, 02:50 PM
Why are you quoting Joe if you're asking TheMinistered a question?
I'll answer that question with another question. Why are you asking something so off topic?
Yegg, probably just so we know these people know what their doing. I can't even remember when I wrote my first helloworld program (I think it was 97, on my $2 Apple II), but I've been programming for a few years, one and a half minimum.
I started my own game, i just don't know how to model the characters, land and other things. Can anybody help me here? What program can you suggest or what to do?
PS: Sorry to take this a bit off-topic, just need some help...
Is this the same game as before?
Will this game be available on xbox 360?
I forgot all about this thread. I quoted Joe by accident. Anyways, what if someone is skilled enough for the job with 1-1.5 years of programming experience?
Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said.
Well Yegg, he's the judge of experience not you judging yourself (or whoever you're referring to) so I'd assume 2 years is his set minimum. Not like you ask Blizzard "Why do I need xxx years of xxx experience!?"
Quote from: Yegg on December 16, 2005, 02:38 PM
Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said.
Joe just has a tendency to point out "off-topic" posts, so don't mind him.
Anyway, the most important aspect would be experience in what, and how in-depth your knowledge of it is. Terrain rendering would be a good example.
Quote from: Explicit[nK] on December 16, 2005, 03:29 PM
Quote from: Yegg on December 16, 2005, 02:38 PM
Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said.
Joe just has a tendency to point out "off-topic" posts, so don't mind him.
Anyway, the most important aspect would be experience in what, and how in-depth your knowledge of it is. Terrain rendering would be a good example.
Ok. I wondered about the 2 years of experience because TheMinistered did not mention what type of experience. Whether it was just programming in general, or an advanced area in programming, probably pertaining to game developement.
Well I'd suspect if he asks for general programming he'd need people to do other things as opposed to game design ie implementing a physics engine or doing some database programming. Additionally if he's really into it he might need someone to program a game engine for him from scratch which uses the DirectX (or OpenGL) APIs and wraps around them allowing you to atleast render basic meshes, dynamic lighting/texturing, bumpmapping, etc.. I mean cmon we have DX9 here :).