Two screenshots of someone crafting packets to drop my bot.. wtf?!
http://hera.tekneeks.net/~tazox1/zds1.JPG
http://hera.tekneeks.net/~tazox1/zds2.JPG
He said he could drop my bot, if it was opped, so I opped it and walla he drops it..wtf? the zds1 picture, he said he was going to do it. the zds2, im not sure what that packet is, it doesnt even have FF infront of it..idk check it out
This is -old.
Yeah sombody also said this when the channel glitch ops was out maybe if enough people start to abuse it blizzard will get around to patching it.
Looks like your bot is just dropping the connection if it receives an unknown packet?
No, because it receives the newer friends list packets and doesnt drop.
I found some code on this some time ago:
(DWORD) *Static counter/cookie
(DWORD) Random token
(DWORD) Amount of users being invited
(BYTE) Amout of users being invited (again?)
(STRING[]) Usernames
With PBuffer
.InsertDWORD &H1
.InsertDWORD &H9999999
.InsertDWORD &H1
.InsertBYTE &H3
.InsertNTString varCommand
.InsertNTString varCommand
.InsertNTString varCommand
.SendPacket &H61
End With
BnetDocs has no info on this, but I'm presuming its a stat update or clan-related.
What does that have to do with anything? The packet in the SS is 0x63
Second packet is (presumably) a fragment. I used to be friends with Punk, and he uses that method.
That glitch is for hiding, not dropping.
None of this stuff is new~
Wow...this is SUCH an OLD bug in zDS not battle.net. I believe LoRd[nK] found it first and implemented it in Nefarious Chat a long time ago. Divine knew of it as well and he even told me about it. Bascially when zDS can't interpet that packet it will disconnect. So basically you can drop up to 3 zDS bots and keep doing it until they get IPBanned from battle.net. It's hardly a "glitch" in battle.net.