Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: AnThRaX-SOI on May 04, 2003, 02:52 PM

Title: WinXP and War2...
Post by: AnThRaX-SOI on May 04, 2003, 02:52 PM
Ok guys, I've gotten some help on my bot with War2 logon... I don't know what the deal is but if I let someone use it that is NOT running WinXP they can connect just fine... If they're using WinXP(like myself) then it won't connect and gets you ipbanned, can anyone explain or help out with this or has anyone had the same problem?


**NOTE**
I've also tried doing the "emulation" that WinXP has and it still doesn't work.
Title: Re:WinXP and War2...
Post by: Camel on May 04, 2003, 03:05 PM
you'll have to be more specific
i can't see any reason at all that it would be because of xp; more likely something else that just happens to only be different on your computer.
Title: Re:WinXP and War2...
Post by: tA-Kane on May 04, 2003, 04:25 PM
Anthrax, packetlogs are useful.
Title: Re:WinXP and War2...
Post by: AnThRaX-SOI on May 04, 2003, 07:07 PM
Ok, I could give a packet log if someone gives me a "good" packetlogger name... I'll dl one and post logs if I can get some help from it.
Title: Re:WinXP and War2...
Post by: tA-Kane on May 04, 2003, 08:24 PM
Quote from: AnThRaX-SOI on May 04, 2003, 07:07 PMI could give a packet log if someone gives me a "good" packetlogger name.
People here often talk about Ethereal and Windows Packet Editor (WPE). Do a search on google.
Title: Re:WinXP and War2...
Post by: Camel on May 04, 2003, 09:19 PM
Quote from: tA-Kane on May 04, 2003, 08:24 PM
Quote from: AnThRaX-SOI on May 04, 2003, 07:07 PMI could give a packet log if someone gives me a "good" packetlogger name.
People here often talk about Ethereal and Windows Packet Editor (WPE). Do a search on google.
or a search on the forum
Title: Re:WinXP and War2...
Post by: Arta on May 05, 2003, 01:14 PM
If you're packetlogging your own application, it's generally more convinient just to add code to your send/recv routines that formats the data into readable hex and dumps it to a file. Assuming, that is, that you can make it bug-free ;)
Title: Re:WinXP and War2...
Post by: FuzZ on May 17, 2004, 01:52 PM
Quote from: Arta[vL] on May 05, 2003, 01:14 PM
If you're packetlogging your own application, it's generally more convinient just to add code to your send/recv routines that formats the data into readable hex and dumps it to a file. Assuming, that is, that you can make it bug-free ;)

yea, it's a bit late on the post.
But, I think on the BotDev (http://botdev.valhallalegends.com) site, Grok has posted a DebugOutput function that gives a nice hex dump of data.

Edit-> Wrong vL member :-X
Edit-> Again Link
http://botdev.valhallalegends.com/documents/vbdebugoutput.html

Assuming you're using VB6