Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: LivedKrad on June 22, 2005, 07:48 PM

Title: [0x37] Unknown Packet?
Post by: LivedKrad on June 22, 2005, 07:48 PM
Has anyone here ever received packet 0x37? It may have something to do with Diablo II if anyone has any insight.
Title: Re: [0x37] Unknown Packet?
Post by: l)ragon on June 22, 2005, 07:55 PM
A packet dump could be usefull.
Title: Re: [0x37] Unknown Packet?
Post by: UserLoser. on June 22, 2005, 08:06 PM
To my knowledge, 0x37 has not been seen since the D2 beta... 

Yes, post a packet dump because we have seen this in the past where someone has a broken handler and it's just clumped 0x0f's or something silly like that :P
Title: Re: [0x37] Unknown Packet?
Post by: Hdx on June 22, 2005, 08:13 PM
Quote(17:58:08) Hdx: 0x37?
(17:58:12) Hdx: show me a log
(17:58:33) LivedKrad: I don't have it, it's an undocumented packet on bnetdocs
(17:58:36) LivedKrad: arta received it.
(17:58:50) Hdx: packet log i mean
(17:59:09) Hdx: What do you mean undocumented?
(17:59:24) LivedKrad: un.. documented..
(17:59:28) LivedKrad: It has not been documented..
(17:59:32) LivedKrad: No data concerning it..
(17:59:40) Hdx: yes, but have you gotten it?
(17:59:45) LivedKrad: Nope
(17:59:46) Hdx: can you reporduce it?
(17:59:52) LivedKrad: Arta received it
(17:59:55) LivedKrad: Not me
(18:00:02) Hdx: well then what do you care about it? I need ot talk to him.
(18:00:06) Hdx: *to
(18:00:10) LivedKrad: he doesn't know either
(18:00:14) LivedKrad: And if he had a pcket dump
(18:00:20) Hdx: Maby he actually has a log...
(18:00:22) LivedKrad: i'm sure he'd be able to reproduce and figure it ouit
(18:00:25) LivedKrad: He doesn't..
(18:00:50) LivedKrad: i posted that in case someone already knew what 0x37
~-~(HDX)~-~
Title: Re: [0x37] Unknown Packet?
Post by: MyndFyre on June 22, 2005, 08:40 PM
This is the extent of info from BnetDocs:

Message Status:  Draft 
Message ID: 0x37
Message Name: SID_0X37 
Direction: Client -> Server (Sent)
Format:

(DWORD)       Unknown
(STRING)     Null
Extra Info: The status of this information is: Draft

This message needs to be documented by someone who knows about it!
--Arta
Title: Re: [0x37] Unknown Packet?
Post by: UserLoser. on June 22, 2005, 09:24 PM
Could have sworn I put up what I had for that a while ago
Title: Re: [0x37] Unknown Packet?
Post by: Soul Taker on June 22, 2005, 10:02 PM
I've recieved some funny packets with either a null DWORD or no payload at all in the last month or so too.  No one had heard of them though and they weren't using high packet IDs so I figured it wasn't important.
Title: Re: [0x37] Unknown Packet?
Post by: Arta on June 23, 2005, 01:16 AM
I never received it. I don't know why it's there :)

FYI, LivedKrad is our latest addition to BnetDoc's editing staff. Thanks LK!
Title: Re: [0x37] Unknown Packet?
Post by: UserLoser. on June 23, 2005, 03:57 AM
Quote from: Arta[vL] on June 23, 2005, 01:16 AM
I never received it. I don't know why it's there :)

FYI, LivedKrad is our latest addition to BnetDoc's editing staff. Thanks LK!

Thanks for what?
Title: Re: [0x37] Unknown Packet?
Post by: Arta on June 23, 2005, 04:18 AM
Giving up his valuable time to make bnetdocs better? :)
Title: Re: [0x37] Unknown Packet?
Post by: shout on June 23, 2005, 05:35 AM
So there is a packet that no one has recieved and is undocumented? This sounds alot like the sickness that has no symptoms, cannot be detected, but luckily there have been no cases.

Edit: The above is a quote from the wonderful Carlin.
Title: Re: [0x37] Unknown Packet?
Post by: LivedKrad on June 23, 2005, 06:06 AM
It's here because you told me to ask on the forums about it, after I had asked you why it was on BnetDocs in the first place. Remember? After I had asked about what game you received it for? I feel like a fool.
Title: Re: [0x37] Unknown Packet?
Post by: tA-Kane on June 23, 2005, 06:24 AM
Quote from: Shout on June 23, 2005, 05:35 AM
So there is a packet that no one has recieved and is undocumented? This sounds alot like the sickness that has no symptoms, cannot be detected, but luckily there have been no reported cases.

Indeed, a packet dump could be useful. Something else that could be useful would be showing your code to verify that it's not some whacked problem on your end.

And then the last thing (toughy?) we could do is follow the network handlers in the game you were connecting as, and see if the packet has some special meaning or is simply ignored.
Title: Re: [0x37] Unknown Packet?
Post by: Arta on June 23, 2005, 06:45 AM
Quote from: LivedKrad on June 23, 2005, 06:06 AM
It's here because you told me to ask on the forums about it, after I had asked you why it was on BnetDocs in the first place. Remember? After I had asked about what game you received it for? I feel like a fool.

Huh? I had no idea it was something so mysterious. I figured it was something useful, or it wouldn't have been added at all. Apparently no one knows about it, so it can't be that important, so we may as well delete it. So, asking on the forums worked!