0000 15 00 04 03 00 C3 02 00 00 D5 F8 6A DB E2 BD C0 ...........j....
0010 0C 00 00 00 00 .....
S > C
AF 01 ..
(BYTE) Packet ID
(VOID) Data
C > S
68 D3 B0 B5 2C D9 03 04 0B 00 00 00 50 CC 5D ED
B6 19 A5 91 00 72 74 74 74 68 65 61 68 65 61 68
65 61 68 72 00
S > C
02 5C .\
C > S
6B k
QuoteIf u generaly would love to help and have a set of d2 cdkeys still, id be happy to do a reinstall on them and send you the whole D2 folder - with d2loader
I'd love to help you out and do this all *again*, but I don't even have a client which can even connect to Battle.net anymore. Only thing I have is SphtBot, well, I'd have to write a plugin to log onto realms then get back into D2 games...
Quote from: l)ragon on June 03, 2005, 11:44 PM
Pretty sure the player id is marked as a byte with a value range of 0-7
;User Killed Example - l)ragon
;
;pid vMonstersID Act? vv UsersName vvvvvvvvvvvvvvvvvvvvvvvvv
;5A 06 04 00 00 00 00 01 44 72 61 67 6F 6E 73 53 6B 61 6E 6B 5F 49 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
'******************User Killed Example********************************'
'*'Z DragonsSkank '*'
'*'Fallen Den MonID Act? '*'
'*'5A >06 04< >13 00 00 00< >01< 44 72 61 67 6F 6E 73 53 6B 61 6E 6B'*'
'*'2D 49 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'*'
'*' '*'
'*'Z DragonsSkank '*'
'*'FallenShamen Den MonID Act? '*'
'*'5A >06 04< >3A 00 00 00< >01< 44 72 61 67 6F 6E 73 53 6B 61 6E 6B'*'
'*'2D 49 56 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'*'
'*' '*'
'*'Z NixSorc '*'
'*'Tainted Cat 2 MonID Act? '*'
'*'5A >06 04< >0B 00 00 00< >01< 4E 69 78 53 6F 72 63 00 00 00 00 00'*'
'*'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'*'
'*' '*'
'************************************************* ******************' Extra dumps i had
;
;
[MonsterIDs]
MonID-0=Skeleton
MonID-1=Returned
MonID-2=Bone Warrior
MonID-3=Burning Dead
MonID-4=Horror
MonID-5=Zombie
MonID-6=Hungry Dead
MonID-7=Ghoul
MonID-8=Drowned Carcass
MonID-9=Plague Bearer
MonID-10=Afflicted
MonID-11=Tainted
MonID-12=Misshappen
MonID-13=Disfigured
MonID-14=Damned
MonID-15=Foul Crow
MonID-16=BloodHawk
MonID-17=Black Raptor
MonID-18=Cloud Stalker
MonID-19=Fallen
MonID-20=Carver
MonID-21=Devil Kin
MonID-22=DarkOne
MonID-23=Warped Fallen
MonID-24=Brute
MonID-25=Yeti
MonID-26=Crusher
MonID-27=Wailing Beast
MonID-28=Gargantuan Beast
MonID-29=Sand Raider
MonID-30=Marauder
MonID-31=Invader
MonID-32=Infidel
MonID-33=Assailant
MonID-34=
MonID-35=
MonID-36=
MonID-37=
MonID-38=Ghost
MonID-39=Wraith
MonID-40=Specter
MonID-41=Apparition
MonID-42=Dark Shape
MonID-43=Dark Hunter
MonID-44=Vile Hunter
MonID-45=Dark Stalker
MonID-46=Black Rogue
MonID-47=Flesh Hunter
MonID-48=Dune Beast
MonID-49=Rock Dweller
MonID-50=Jungle Hunter
MonID-51=Doom Ape
MonID-52=Temple Guard
MonID-53=Moon Clan
MonID-54=Night Clan
MonID-55=Blood Clan
MonID-56=Hell Clan
MonID-57=Death Clan
MonID-58=Fallen Shamen
MonID-59=Carver Shamen
MonID-60=Devilkin Shamen
MonID-61=Dark Shamen
MonID-62=Warped Shamen
MonID-63=Quill Rat
MonID-64=Spike Fiend
MonID-65=Thorn Beast
MonID-66=Razor Spike
MonID-67=Jungle Urchin
MonID-68=Sand Maggot
MonID-69=Rock Worm
MonID-70=Devourer
MonID-71=Giant Lamprey
MonID-72=World Killer
MonID-73=Tomb Viper
MonID-74=Claw Viper
MonID-75=Salamander
MonID-76=Pit Viper
MonID-77=Serpent Magus
MonID-78=Sand Leaper
MonID-79=Cave Leaper
MonID-80=Tomb Creeper
MonID-81=Tree Lurker
MonID-82=Razor Pit Demon
MonID-83=Huntress
MonID-84=Saber Cat
MonID-85=Night Tiger
MonID-86=Hell Cat
MonID-87=Itches
MonID-88=Black Locusts
MonID-89=Plague Bugs
MonID-90=Hell Swarm
MonID-91=Dung Soldier
MonID-92=Sand Warrior
MonID-93=Scarab
MonID-94=Steel Weevil
MonID-95=Albino Roach
MonID-96=Dried Corpse
MonID-97=Decayed
MonID-98=Embalmed
MonID-99=Preserved Dead
MonID-100=Cadaver
MonID-101=Hallow One
MonID-102=Guardian
MonID-103=Unraveler
MonID-104=Horadrim Ancient
MonID-105=Baal Subject Mummy
MonID-106=
MonID-107=
MonID-108=
MonID-109=
MonID-110=Carrion Bird
MonID-111=UndeadS cavenger
MonID-112=Hell Buzzard
MonID-113=Winged Nightmare
MonID-114=Sucker
MonID-115=Feeder
MonID-116=Blood Hook
MonID-117=Blood Wing
MonID-118=Gloam
MonID-119=Swamp Ghost
MonID-120=Burning Soul
MonID-121=Black Soul
MonID-122=Arach
MonID-123=Sand Fisher
MonID-124=Poison Spinner
MonID-125=Flame Spider
MonID-126=Spider Magus
MonID-127=Thorned Hulk
MonID-128=Bramble Hulk
MonID-129=Thrasher
MonID-130=Spike Fist
MonID-131=Ghoul Lord
MonID-132=Night Lord
MonID-133=Dark Lord
MonID-134=Blood Lord
MonID-135=Banished
MonID-136=Desert Wing
MonID-137=Fiend
MonID-138=Gloom Bat
MonID-139=Blood Diver
MonID-140=Dark Familiar
MonID-141=Rat Man
MonID-142=Fetish
MonID-143=Flayer
MonID-144=Soul Killer
MonID-145=Stygian Doll
MonID-146=Deckard Cain
MonID-147=Gheed
MonID-148=Akara
MonID-149=
MonID-150=Kashya
MonID-151=
MonID-152=
MonID-153=
MonID-154=Charsi
MonID-155=Warriv
MonID-156=Andarial
MonID-157=
MonID-158=
MonID-159=
MonID-160=Dark Ranger
MonID-161=Vile Archer
MonID-162=Dark Archer
MonID-163=Black Archer
MonID-164=Flesh Archer
MonID-165=Dark Spearwomen
MonID-166=Vile Lancer
MonID-167=Dark Lancer
MonID-168=Black Lancer
MonID-169=Flesh Lancer
MonID-170=Skeleton Archer
MonID-171=Returned Archer
MonID-172=Bone Archer
MonID-173=Burning Dead Archer
MonID-174=Horror Archer
MonID-175=Warriv
MonID-176=Atma
MonID-177=Drognan
MonID-178=Fara
MonID-179=
MonID-180=Sand Maggot Young
MonID-181=Rock Worm Young
MonID-182=Devourer Young
MonID-183=Giant Lamprey Young
MonID-184=World Killer Yound
MonID-185=
MonID-186=Blunderbore
MonID-187=Gorbelly
MonID-188=Mauler
MonID-189=Urdar
MonID-190=Sand Maggot Egg
MonID-191=Rock Worm Egg
MonID-192=Devourer Egg
MonID-193=Giant Lamprey Egg
MonID-194=World Killer Egg
MonID-195=
MonID-196=
MonID-197=
MonID-198=Greiz
MonID-199=Elzix
MonID-200=Geglash
MonID-201=Jerhyn
MonID-202=Lysander
MonID-203=
MonID-204=
MonID-205=
MonID-206=Foul Crow Nest
MonID-207=Blood Hawk Nest
MonID-208=Black Vulture Nest
MonID-209=Cloud Stalker Nest
MonID-210=Meshif
MonID-211=Duriel
MonID-212=
MonID-213=
MonID-214=
MonID-215=
MonID-216=
MonID-217=
MonID-218=
MonID-219=
MonID-220=
MonID-221=
MonID-222=
MonID-223=
MonID-224=
MonID-225=
MonID-226=
MonID-227=Maggot
MonID-228=Mummy Generator
MonID-229=Radament
MonID-230=
MonID-231=
MonID-232=
MonID-233=
MonID-234=Flying Scimitar
MonID-235=Zakarumite
MonID-236=Faithful
MonID-237=Zealot
MonID-238=Sexton
MonID-239=Cantor
MonID-240=Heirophant
MonID-241=Heirophant
MonID-242=Mephesto
MonID-243=Diablo
MonID-244=Deckard Cain
MonID-245=Deckard Cain
MonID-246=Deckard Cain
MonID-247=Swamp Dweller
MonID-248=Bog Creature
MonID-249=Slime Prince
MonID-250=Summoner
MonID-251=Tyrael
MonID-252=Asheara
MonID-253=Hratli
MonID-254=Alkor
MonID-255=Ormus
MonID-256=Izual
MonID-257=Halbu
MonID-258=Water Watcher Limb
MonID-259=River Stalker Limb
MonID-260=Stygain Watcher Limb
MonID-261=Water Watcher Head
MonID-262=River Stalker Head
MonID-263=Stygain Watcher Head
MonID-264=Meshif
MonID-265=Deckard Cain
MonID-266=Navi
MonID-267=Blood Raven
MonID-268=
MonID-269=
MonID-270=Rogue Scout
MonID-271=
MonID-272=
MonID-273=Gargoyle Trap
MonID-274=Returned Mage
MonID-275=Bone Mage
MonID-276=Burning Dead Mage
MonID-277=Horror Mage
MonID-278=Rat Man Shamen
MonID-279=Fetish Shamen
MonID-280=Flayer Shamen
MonID-281=Soul Killer Shamen
MonID-282=Stygian Doll Shamen
MonID-283=Larva
MonID-284=Sand Maggot Queen
MonID-285=Rock Worm Queen
MonID-286=Devourer Queen
MonID-287=Giant Lamprey Queen
MonID-288=World Killer Queen
MonID-289=Clay Golem
MonID-290=Blood Golem
MonID-291=Iron Golem
MonID-292=Fire Golem
MonID-293=
MonID-294=
MonID-295=Night Maraduer
MonID-296=
MonID-297=Natalya
MonID-298=Flesh Spawner
MonID-299=Stygian Hag
MonID-300=Grotesque
MonID-301=Flesh Beast
MonID-302=Stygian Dog
MonID-303=Grotesque Wyrm
MonID-304=Groper
MonID-305=Strangler
MonID-306=Storm Caster
MonID-307=Corpulent
MonID-308=Corpse Spitter
MonID-309=Maw Fiend
MonID-310=Doom Knight
MonID-311=Abyss Knight
MonID-312=Oblivion Knight
MonID-313=Quill Bear
MonID-314=Spike Giant
MonID-315=Thorn Brute
MonID-316=Razor Beast
MonID-317=Giant Urchin
MonID-318=
MonID-319=
MonID-320=
MonID-321=
MonID-322=
MonID-323=
MonID-324=
MonID-325=
MonID-326=A Trap
MonID-327=A Trap
MonID-328=A Trap
MonID-329=A Trap
MonID-330=A Trap
MonID-331=Kaelan
MonID-332=
MonID-333=
MonID-334=Sucker Nest
MonID-335=Feeder Nest
MonID-336=Blood Hook Nest
MonID-337=Blood Wing Nest
MonID-338=Guard
MonID-339=
MonID-340=
MonID-341=
MonID-342=
MonID-343=
MonID-344=
MonID-345=Council Member
MonID-346=Council Member
MonID-347=Council Member
MonID-348=Turret
MonID-349=Turret
MonID-350=Turret
MonID-351=Hydra
MonID-352=Hydra
MonID-353=Hydra
MonID-354=A Trap
MonID-355=
MonID-356=Dopplezon
MonID-357=Valkyrie
MonID-358=
MonID-359=Iron Wolf
MonID-360=Balrog
MonID-361=Pit Lord
MonID-362=Venom Lord
MonID-363=Necro Skeleton
MonID-364=Necro Mage
MonID-365=Griswold
MonID-366=Compelling Orb
MonID-367=Tyrael
MonID-368=Young Diablo
MonID-369=A Trap
MonID-370=
MonID-371=Lightning Spire
MonID-372=Fire Tower
MonID-373=Slinger
MonID-374=Spear Cat
MonID-375=Night Slinger
MonID-376=Hell Slinger
MonID-377=
MonID-378=
MonID-379=Returned Mage
MonID-380=Bone Mage
MonID-381=Baal Cold Mage
MonID-382=Horror Mage
MonID-383=Returned Mage
MonID-384=Bone Mage
MonID-385=Burning Dead Mage
MonID-386=Horror Mage
MonID-387=Returned Mage
MonID-388=Bone Mage
MonID-389=Burning Dead Mage
MonID-390=Horror Mage
MonID-391=Hell Bovine
MonID-392=
MonID-393=
MonID-394=Spear Cat
MonID-395=Night Slinger
MonID-396=Rat Man
MonID-397=Fetish
MonID-398=Flayer
MonID-399=Soul Killer
MonID-400=Stygian Doll
MonID-401=
MonID-402=The Smith
MonID-403=Traped Soul
MonID-404=Traped Soul
MonID-405=Jamella
MonID-406=Izual
MonID-407=Rat Man
MonID-408=Malachai
MonID-409=The Feature Creep
MonID-410=
MonID-411=Wake Of Destruction
MonID-412=Charged Bolt Sentry
MonID-413=Lightning Sentry
MonID-414=Blade Creeper
MonID-415=Invis Pet
MonID-416=Inferno Sentry
MonID-417=Death Sentry
MonID-418=Shadow Warrior
MonID-419=Shadow Master
MonID-420=Druid Hawk
MonID-421=Druid Spirit Wolf
MonID-422=Druid Fenris
MonID-423=Spirit Of Barbs
MonID-424=Heart Of Wolverine
MonID-425=Oak Sage
MonID-426=Druid Plague Poppy
MonID-427=Druid Cycle Of Life
MonID-428=Vine Creature
MonID-429=Druid Bear
MonID-430=Eagle
MonID-431=Wolf
MonID-432=Bear
MonID-433=Barricaded Door
MonID-434=Barricaded Door
MonID-435=Prison Door
MonID-436=Barricaded Door
MonID-437=Rot Walker
MonID-438=Reanimate Horde
MonID-439=Prowling Dead
MonID-440=Unholy Corpse
MonID-441=Defiled Warrior
MonID-442=Siege Beast
MonID-443=Crush Biest
MonID-444=Blood Bringer
MonID-445=Gore Bearer
MonID-446=Deamon Steed
MonID-447=Snow Yeti 1
MonID-448=Snow Yeti 2
MonID-449=Snow Yeti 3
MonID-450=Snow Yeti 4
MonID-451=Wolf Rider 1
MonID-452=Wolf Rider 2
MonID-453=Wolf Rider 3
MonID-454=Minionexp
MonID-455=Slayerexp
MonID-456=Ice Boar
MonID-457=Fire Boar
MonID-458=Hell Spawn
MonID-459=Ice Spawn
MonID-460=Greater Hell Spawn
MonID-461=Greater Ice Spawn
MonID-462=Fanatic Minion
MonID-463=Berserk Slayer
MonID-464=Consumed Fire Boar
MonID-465=Consumed Ice Boar
MonID-466=Frenzied Hell Spawn
MonID-467=Frenzied Ice Spawn
MonID-468=Insane Hell Spawn
MonID-469=Insane Ice Spawn
MonID-470=Succubusexp
MonID-471=Vile Temptress
MonID-472=Stygian Harlot
MonID-473=Hell Temptress
MonID-474=Blood Temptress
MonID-475=Dominus
MonID-476=Vile Witch
MonID-477=Stygian Fury
MonID-478=Blood Witch
MonID-479=Hell Witch
MonID-480=Over Seer
MonID-481=Lasher
MonID-482=Over Lord
MonID-483=Blood Boss
MonID-484=Hell Whip
MonID-485=Minion Spawner
MonID-486=Minion Slayer Spawner
MonID-487=Minion Ice/Fire Boar Spawner
MonID-488=Minion Ice/Fire Boar Spawner
MonID-489=Minion Ice/Hell Spawn Spawner
MonID-490=Minion Ice/Fire Boar Spawner
MonID-491=Minion Ice/Fire Boar Spawner
MonID-492=Minion Ice/Hell Spawn Spawner
MonID-493=Imp 1
MonID-494=Imp 2
MonID-495=Imp 3
MonID-496=Imp 4
MonID-497=Imp 5
MonID-498=Catapults
MonID-499=Catapulte
MonID-500=Catapult Seige
MonID-501=Catapult W
MonID-502=Frozen Horror 1
MonID-503=Frozen Horror 2
MonID-504=Frozen Horror 3
MonID-505=Frozen Horror 4
MonID-506=Frozen Horror 5
MonID-507=Blood Lord 1
MonID-508=Blood Lord 2
MonID-509=Blood Lord 3
MonID-510=Blood Lord 4
MonID-511=Blood Lord 5
MonID-512=Larzuk
MonID-513=Drehya
MonID-514=Malah
MonID-515=Nihlathak
MonID-516=Qual-kehk
MonID-517=Catapult Spotter S
MonID-518=Catapult Spotter E
MonID-519=Catapult Spotter Siege
MonID-520=Catapult Spotter W
MonID-521=Deckard Cain
MonID-522=Tyrael
MonID-523=Barbarian Fighter
MonID-524=Barbarian Fighter
MonID-525=Barricade Wall Right
MonID-526=Barricade Wall Left
MonID-527=Nihlathak
MonID-528=Drehya
MonID-529=Evil Hut
MonID-530=Death Mauler 1
MonID-531=Death Mauler 2
MonID-532=Death Mauler 3
MonID-533=Death Mauler 4
MonID-534=Death Mauler 5
MonID-535=POW
MonID-536=Barbarian Fighter
MonID-537=Barbarian Fighter
MonID-538=Ancient Statue 1
MonID-539=Ancient Statue 2
MonID-540=Ancient Statue 3
MonID-541=Ancient Barbarian 1
MonID-542=Ancient Barbarian 2
MonID-543=Ancient Barbarian 3
MonID-544=Baal Throne
MonID-545=Baal Crab
MonID-546=Baal Taunt
MonID-547=Putrid Defiler
MonID-548=Putrid Defiler
MonID-549=Putrid Defiler
MonID-550=Putrid Defiler
MonID-551=Putrid Defiler
MonID-552=Pain Worm
MonID-553=Pain Worm
MonID-554=Pain Worm
MonID-555=Pain Worm
MonID-556=Pain Worm
MonID-557=Bunny
MonID-558=Council Member
MonID-559=Venom Lord
MonID-560=Baal Crab To Stairs
MonID-561=Hireling
MonID-562=Hireling
MonID-563=Baal Tentacle
MonID-564=Baal Tentacle
MonID-565=Baal Tentacle
MonID-566=Baal Tentacle
MonID-567=Baal Tentacle
MonID-568=Injured Barbarian
MonID-569=Injured Barbarian
MonID-570=Injured Barbarian
MonID-571=Baal Crab Clone
MonID-572=Baals Minion
MonID-573=Baals Minion
MonID-574=Baals Minion
MonID-575=Worldstone Effect
At the time of death:
MID = 56 AC 13 E0
PID = 1F 99 35 17
X = 4C 12
Y = 09 12
Char name = gWf
slained by = fallen
unknown 0x5A party packet recv
5A 06 04 13 00 00 00 01 67 77 66 00 00 00 00 00 Z.......gWf.....
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 0D 00 1F 99 35 17 08 4A ............5..J
12 0B 12 03 00 9C 00 18 10 66 19 27 58 10 20 A0 .........f.'X. .
00 65 8C 49 C2 .e.I.
~~~~ UNKNOWN ~~~~
8E 01 1F 99 35 17 8F AC 9A 9B 9D 08 1E 05 32 8B ....5.........2.
39 81 00 1F 99 35 17 30 00 82 08 65 84 08 32 37 9....5.0...e..27
47 06 82 80 80 81 E1 3F 9D 08 20 07 99 A5 9C 40 G......?.. ....@
00 1F 99 35 17 30 00 82 08 65 A4 0A 22 56 37 06 ...5.0...e...V7.
82 80 00 01 86 04 FF 01 47 00 00 1F 99 35 17 00 ........G....5..
00 00 00 48 00 00 1F 99 35 17 00 00 00 00 0D 00 ...H....5.......
1F 99 35 17 09 4A 12 0B 12 03 00 59 8F AC 9A 9B ..5..J.....Y....
03 67 77 66 00 00 00 00 00 00 00 00 00 00 00 00 .gWf............
00 4A 12 0B 12 75 8F AC 9A 9B FF FF 00 00 00 00 .J...u..........
00 00 20 8F AC 9A 9B 43 00 00 00 00 20 8F AC 9A .. ....C.... ...
9B 44 00 00 00 00 20 8F AC 9A 9B 0C 00 00 00 00 .D.... .........
20 8F AC 9A 9B 00 00 00 00 00 20 8F AC 9A 9B 02 ......... .....
00 00 00 00 74 01 1F 99 35 17 8F AC 9A 9B AA 00 ....t...5.......
8F AC 9A 9B 0D 07 D2 B2 F2 FF 3F 0D 00 8F AC 9A ..........?.....
9B 09 4A 12 0B 12 00 00 76 00 8F AC 9A 9B 0D 00 ..J.....v.......
8F AC 9A 9B ....
MID = 56 AC 13 E0
PID = 1F 99 35 17
PID X = 4A 12
PID Y = 0B 12
MID X = 4C 12
MID Y = 09 12
Char name = gWf
slained by = fallen (lvl 1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5A 06 04 13 00 00 00 01 67 77 66 00 00 00 00 00 Z.......gWf.....
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 ........
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0D 00 1F 99 35 17 08 4A 12 0B 12 03 00 ....5..J.....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9C 00 18 10 66 19 27 58 10 20 A0 00 65 8C 49 C2 ....f.'X. ..e.I.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Player gets slained
5A
06 04 <- relation to a player being slained
13 00 00 00 <- monster type
01 <- one persion was slained by the monster
(NS) <- char name of the persion slained
(0x00 x 28) <- veryable nulls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The player stops moving
0D
00 <- player related
1F 99 35 17 <- The PlayerID
08 <- Facing direction of the char
4A 12 <- X
0B 12 <- Y
03 00 <- unknown
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slained player drops gold
9C 00 18 10 66 19 27 58 10 20 A0 00 65 8C 49 C2 (got cut short)
MID = 56 AC 13 E0
PID = ## ## ## ##
PID X = << >>
PID Y = ^^ vv
MID X = 4C 12
MID Y = 09 12
Char name = gWf
slained by = fallen (lvl 1)
8E 01 ## ## ## ## 8F AC 9A 9B 9D 08 1E 05 32 8B ....5.........2.
39 81 00 ## ## ## ## 30 00 82 08 65 84 08 32 37 9....5.0...e..27
47 06 82 80 80 81 E1 3F 9D 08 20 07 99 A5 9C 40 G......?.. ....@
00 ## ## ## ## 30 00 82 08 65 A4 0A 22 56 37 06 ...5.0...e...V7.
82 80 00 01 86 04 FF 01 47 00 00 ## ## ## ## 00 ........G....5..
00 00 00 48 00 00 ## ## ## ## 00 00 00 00 0D 00 ...H....5.......
## ## ## ## 09 << >> ^^ vv 03 00 59 8F AC 9A 9B ..5..J.....Y....
03 67 77 66 00 00 00 00 00 00 00 00 00 00 00 00 .gWf............
00 << >> ^^ vv 75 8F AC 9A 9B FF FF 00 00 00 00 .J...u..........
00 00 20 8F AC 9A 9B 43 00 00 00 00 20 8F AC 9A .. ....C.... ...
9B 44 00 00 00 00 20 8F AC 9A 9B 0C 00 00 00 00 .D.... .........
20 8F AC 9A 9B 00 00 00 00 00 20 8F AC 9A 9B 02 ......... .....
00 00 00 00 74 01 ## ## ## ## 8F AC 9A 9B AA 00 ....t...5.......
8F AC 9A 9B 0D 07 D2 B2 F2 FF 3F 0D 00 8F AC 9A ..........?.....
9B 09 << >> ^^ vv 00 00 76 00 8F AC 9A 9B 0D 00 ..J.....v.......
8F AC 9A 9B ....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MID = 56 AC 13 E0
PID = ## ## ## ##
PID X = << >>
PID Y = ^^ vv
MID X = 4C 12
MID Y = 09 12
Char name = gWf
slained by = fallen (lvl 1)
8E 01 ## ## ## ## 8F AC 9A 9B <- asign player ID to corpse ID
9D 08 1E 05 32 8B 39 81 00 ## ## ## ## 30 00 82 08 65 84 08 32
37 47 06 82 80 80 81 E1 3F <- slained player is no longer wareing this item
9D 08 20 07 99 A5 9C 40 00 ## ## ## ## 30 00 82 08 65 A4 0A 22
56 37 06 82 80 00 01 86 04 FF 01 <- slained player is no longer wareing this item
47 00 00 ## ## ## ## 00 00 00 00 <- next coming messages relate to this Player ID
48 00 00 ## ## ## ## 00 00 00 00 <- next coming messages relate to this Player ID
0D 00 ## ## ## ## 09 << >> ^^ vv 03 00 <- slained player has stoped
59 8F AC 9A 9B 03 (NS) 00 00 .... 00 00 << >> ^^ vv <- notification asign corpse to location (mini map related)
75 8F AC 9A 9B FF FF 00 00 00 00 00 00 <- corpse char level is a dummy.
20 8F AC 9A 9B 43 00 00 00 00 <- setting Corpses statpoints to zero
20 8F AC 9A 9B 44 00 00 00 00 <-
20 8F AC 9A 9B 0C 00 00 00 00 <-
20 8F AC 9A 9B 00 00 00 00 00 <- strengh (of the corpse)
20 8F AC 9A 9B 02 00 00 00 00 <- Dextority (of the corpse)
74 01 ## ## ## ## 8F AC 9A 9B <- Visibility toggle related?
AA 00 8F AC 9A 9B 0D 07 D2 B2 F2 FF 3F <- mask/draw corpse related?
0D 00 8F AC 9A 9B 09 << >> ^^ vv 00 00 <- Corpse stops
76 00 8F AC 9A 9B <- finilize corpse's existance?
0D 00 8F AC 9A 9B <- ment to be 0x0D stop moving (decompression cut short)
Quote from: Ringo on June 05, 2005, 10:01 PMdosent matter where your at if somone dies you will recieve the packet.
now thats what im talking about, THANK YOU!
it tolk me hours just to obtain the World Map ID's :D
In regards to the top packet the char recving the packets, was that the char that got slained or was it a observer? :)
I will defernetly be doing some follow/packet logging out side town tomorow thanks!
[edit] np thanks alot !
00000000B5D6779A81B36F4B00000000
0 1 2 3 4 5 6 7 8 9
0
1
2
3
0 1 2
0
1
2
3
0 1 2 3 4 5
0
1
2
3
4
5
6
7
12 13 14 15
8 9 10 11
4 5 6 7
0 1 2 3
0x00 = Close Waypoint Menu
0x01 = Rogue Encampment
0x03 = Cold Plains
0x04 = Stony Fields
0x05 = Dark Wood
0x06 = Black Marsh
0x1B = Outer Cloister
0x1D = Jail Level 1
0x20 = Inner Cloister
0x23 = CataCombs Level 2
0x28 = Lut Gholein
0x30 = Sewers Level 2
0x2A = Dry Hills
0x39 = Halls Of The Dead Level 2
0x2B = Far Oasis
0x2C = Lost City
0x34 = Palace Cellar Level 1
0x4A = Arcain Sanctuary
0x2E = Canyon Of The Magi
0x4B = Kurast Docks
0x4C = Spider Forest
0x4D = Great Marsh
0x4E = Flayer Jungle
0x4F = Lower Kurast
0x50 = Kurast Bazaar
0x51 = Upper Kurast
0x53 = Travincal
0x65 = Durance Of Hate Level 2
0x67 = The Pandeminoum Fortress
0x6A = City Of The Damned
0x6B = River Of Flame
0x6D = Harrogath
0x6F = Frigid Highlands
0x70 = Arreat Plateau
0x71 = Crystalline Passage
0x73 = Glacial Trail
0x7B = Halls Of Pain
0x75 = Frozen Tundra
0x76 = The Ancient's Way
0x81 = Worldstone Keep Level 2
01 00 00 00 00 01 00 00 00 06 00 08 00 38 00 CA .............8..
00 FF FF FF 7F FF FF FF 7F 00 C0 80 C5 00 20 47 .............. G
D6 87 13 00 00 BC 21 00 00 44 32 47 53 20 63 6F ......!..D2GS co
6D 70 69 6C 65 64 20 61 74 20 31 34 3A 33 37 3A mpiled at 14:37:
30 36 20 6F 6E 20 46 65 62 20 32 30 20 32 30 30 06 on Feb 20 200
37 20 52 45 4C 45 41 53 45 00 00 00 00 00 00 00 7 RELEASE.......
9C FC D5 06 0C 1A 99 6F 00 00 00 47 A8 B5 57 7C .......o...G..W|
00 00 00 00 00 00 00 00 01 00 00 00 DB B3 57 7C ..............W|
0C 21 00 00 00 00 00 00 00 00 00 00 79 23 96 6F .!..........y#.o
0F 97 57 7C 64 24 96 6F E4 88 59 7C 00 00 00 00 ..W|d$.o..Y|....
00 00 00 00 10 27 00 00 E4 19 00 00 00 17 00 00 .....'..........
00 F4 01 00 00 1F 00 00 00 00 04 00 00 04 00 00 ................
00 00 00 00 00 01 00 00 00 00 00 00 00 01 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 9A 02 00 00 01 00 12 00 01 00 02 00 01 00 00 ................
00 00 00 00 00 00 00 07 00 05 00 01 00 01 00 04 ................
00 00 00 00 00 01 00 01 00 03 00 03 00 00 00 14 ................
00 00 00 09 00 00 00 16 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 .....
(BYTE) Unknown/0x01 normaly
(BYTE[16]) SYSTEMTIME structure (of this D2GS's current uptime)
etc.
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 56 40 -1 -1 Town
1 0 80 80 -1 Wilderness
2 0 80 80 1000 Wilderness
3 0 80 80 1000 Wilderness
4 0 80 80 -1 Wilderness
5 0 80 80 -1 Wilderness
6 0 80 80 -1 Wilderness
8 200 200 1500 1000 Cave 1
9 200 200 1500 1300 Cave 2
10 200 200 1500 1600 Cave 3
11 200 200 1500 1900 Cave 4
12 200 200 1500 2200 Cave 5
13 24 24 1500 2500 Cave 2 Treasure
14 24 24 1500 2624 Cave 3 Treasure
15 24 24 1500 2748 Cave 4 Treasure
16 24 24 1500 2872 Cave 5 Treasure
17 40 48 -1 -1 Graveyard
18 200 200 2000 1000 Crypt 1 A
19 200 200 2000 1300 Crypt 2 A
20 8 8 2000 1600 Tower 2
21 200 200 2500 1000 Crypt 3 A
22 200 200 2500 1300 Crypt 3 B
23 200 200 2500 1600 Crypt 3 C
24 200 200 2500 1900 Crypt 3 D
25 30 30 2500 2200 Crypt 3 E
26 64 18 3000 1000 Monastery
27 56 40 0 -40 Courtyard 1
28 200 200 -1 -1 Barracks
29 200 200 3500 1000 Jail 1
30 200 200 3500 1300 Jail 2
31 200 200 3500 1600 Jail 3
32 18 20 4000 1000 Courtyard 2
33 28 34 -4 -34 Cathedral
34 200 200 4500 1000 Catacombs 1
35 200 200 4500 1300 Catacombs 2
36 200 200 4500 1600 Catacombs 3
37 22 31 4500 1900 Catacombs 4
38 43 48 5000 1000 Tristram
39 80 80 5000 1148 Moo Moo Farm
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
40 56 56 1000 1000 Town
41 80 80 -1 -1 Desert 1
42 80 80 -1 -1 Desert 2
43 80 80 -1 -1 Desert 3
44 80 80 -1 -1 Desert 4
45 32 32 -1 -1 Desert 5
46 80 80 2500 1000 Valley of the Kings
47 200 200 1500 1000 Sewer 1 A
48 200 200 1500 1300 Sewer 1 B
49 200 200 1500 1600 Sewer 1 C
50 16 19 2000 1000 Harem
51 100 100 2000 1119 Corrupt Harem 1
52 100 100 2000 1319 Basement 1
53 100 100 2000 1519 Basement 2
54 100 100 2000 1719 Basement 3
55 200 200 3000 1000 Tomb 1 A
56 200 200 3000 1300 Tomb 2 A
57 200 200 3000 1600 Tomb 2 B
58 200 200 3000 1900 Tomb 3 A
59 200 200 3000 2200 Tomb 1 Treasure
60 200 200 3000 2500 Tomb 2 Treasure
61 200 200 3000 2800 Tomb 3 Treasure
62 200 200 3500 1000 Lair 1 A
63 200 200 3500 1300 Lair 1 B
64 200 200 3500 1600 Lair 1 Treasure
65 200 200 4000 1000 Sewer 2 A
66 200 200 4500 1000 Tomb Tal 1
67 200 200 4500 1300 Tomb Tal 2
68 200 200 4500 1600 Tomb Tal 3
69 200 200 4500 1900 Tomb Tal 4
70 200 200 4500 2200 Tomb Tal 5
71 200 200 4500 2500 Tomb Tal 6
72 200 200 4500 2800 Tomb Tal 7
73 32 47 4500 3100 Duriel's Lair
74 200 200 5000 1000 Arcane
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
75 64 48 1000 1000 Town
76 64 192 -1 -1 Jungle 1
77 64 192 -1 -1 Jungle 2
78 64 192 -1 -1 Jungle 3
79 80 64 -1 -1 Kurast 1
80 80 64 -1 -1 Kurast 2
81 80 64 -1 -1 Kurast 3
82 48 16 -1 -1 Kurast 4
83 64 64 -1 -1 Travincal
84 200 200 1500 1000 Spider 1
85 200 200 1500 1300 Spider 2
86 200 200 2000 1000 Dungeon 1 A
87 200 200 2000 1300 Dungeon 1 B
88 200 200 2000 1600 Dungeon 2 A
89 200 200 2000 1900 Dungeon 2 B
90 40 40 2000 2200 Dungeon 1 Treasure
91 40 40 2000 2340 Dungeon 2 Treasure
92 200 200 2500 1000 Sewer 1
93 18 22 2500 1300 Sewer 2
94 24 24 3000 1000 Temple 1
95 24 24 3000 1124 Temple 2
96 24 24 3000 1248 Temple 3
97 24 24 3000 1372 Temple 4
98 24 24 3000 1496 Temple 5
99 24 24 3000 1620 Temple 6
100 200 200 3500 1000 Mephisto 1
101 200 200 3500 1300 Mephisto 2
102 41 29 3500 1600 Mephisto 3
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
103 32 24 1000 1000 Town
104 80 64 -1 -1 Mesa 1
105 64 80 -1 -1 Mesa 2
106 80 64 -1 -1 Mesa 3
107 200 200 -1 -1 Lava 1
108 120 120 1500 1000 Diablo 1
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
109 40 40 1000 1000 Town
110 240 48 760 1000 Siege 1
111 -1 -1 -1 -1 Barricade 1
112 -1 -1 -1 -1 Barricade 2
113 200 200 2000 1000 Ice Cave 1
114 64 64 2000 1300 Ice Cave 1A
115 200 200 2000 1464 Ice Cave 2
116 32 32 2000 1764 Ice Cave 2A
117 128 80 2000 1896 Barricade Snow
118 200 200 2000 2076 Ice Cave 3
119 32 32 2000 2376 Ice Cave 3A
120 20 28 2000 2508 Mountain Top
121 22 27 2000 2636 Temple Entrance
122 80 80 2000 2763 Temple 1
123 80 80 2000 2943 Temple 2
124 84 84 2500 1000 Temple Boss
125 200 200 2500 1184 Hell 1
126 200 200 2500 1484 Hell 2
127 200 200 2500 1784 Hell 3
128 200 200 2500 2084 Baal Temple 1
129 200 200 2500 2384 Baal Temple 2
130 200 200 2500 2684 Baal Temple 3
131 40 52 3000 1000 Throne Room
132 55 55 3000 1152 World Stone
Number Size(bytes) Effect: Usage:
01 5 Walk 01 [WORD x] [WORD y]
02 9 Walk to entity 02 [DWORD entity kind] [DWORD id]
03 5 Run 03 [WORD x] [WORD y]
04 9 Run to entity 04 [DWORD entity kind] [DWORD id]
05 5 Shift Left Click Skill 05 [WORD x] [WORD y]
06 9 Left Skill on unit 06 [DWORD entity kind] [DWORD id]
07 9 Shift left skill on unit 07 [DWORD entity kind] [DWORD id]
08 5 Shift Left skill (hold) 08 [WORD x] [WORD y]
09 9 Left Skill on unit (hold) 09 [DWORD entity kind] [DWORD id]
0a 9 Shift left skill unit (hold) 0a [DWORD entity kind] [DWORD id]
0b 1 <unknown> 0b
0c 5 Right skill 0c [WORD x] [WORD y]
0d 9 Right skill unit 0d [DWORD entity kind] [DWORD id]
0e 9 Shift right skill unit 0e [DWORD entity kind] [DWORD id]
0f 5 Right skill (hold) 0f [WORD x] [WORD y]
10 9 Right skill unit (hold) 10 [DWORD entity kind] [DWORD id]
11 9 Shift Right skill unit (hold) 11 [DWORD entity kind] [DWORD id]
12 1 <unknown> 12
13 9 Interact (click) entity 13 [DWORD entity kind] [DWORD id]
14 [Varies] Overhead Chat 14 00 00 [*char message] 00 00 00
15 [Varies] Chat 15 01 00 [*char message] 00 00 00
16 13 Pick item (ground) 16 04 00 00 00 [DWORD id] [DWORD inventory(0) or cursor (1)]
17 5 Drop item (ground) 17 [DWORD id]
18 17 Insert item in buffer 18 [DWORD id] [DWORD xpos] [DWORD ypos] [DWORD buffer]
19 5 Remove item from buffer 19 [DWORD id]
1a 9 Equip item 1a [DWORD id] [WORD position] 00 00
1b 9 Swap 2 handed item 1b [DWORD id] [WORD position] 00 00
1c 3 Remove body item 1c [WORD position]
1d 9 Swap cursor item with body 1d [DWORD id] [WORD position] 00 00
1e 9 <Unknown> 1e [DWORD unknown][DWORD unknown]
1f 17 Swap cursor/buffer items 1f [DWORD cursor item id] [DWORD buffer item id] [DWORD xpos] [DWORD ypos]
20 13 Activate buffer item 20 [DWORD id] [WORD x] 00 00 [WORD y] 00 00
21 9 Stack items 21 [DWORD item to stack id] [DWORD item where it stacks id]
22 5 Unstack items 22 [DWORD unknown]
23 9 Item to belt 23 [DWORD id] [DWORD position]
24 5 Item from belt 24 [DWORD id]
25 9 Switch belt item 25 [DWORD cursor item][DWORD belt item]
26 13 Use belt item 26 [DWORD id] [DWORD option] 00 00 00 00
27 9 Identify item 27 [DWORD item id] [DWORD scroll id]
28 9 Socket item 28 [DWORD item to socket id] [DWORD socketable item id]
29 9 Scroll to book 29 [DWORD scroll id] [DWORD book id]
2a 9 Item to cube (indirect) 2a [DWORD item id] [DWORD cube id]
2b -- Unused -------------
2c -- Unused (Logged as hack) -------------
2d -- Unused (Logged as hack) -------------
2e -- Unknown -------------
2f 9 Initiate entity chat 2f [DWORD entity kind] [DWORD id]
30 9 Terminate entity chat 30 [DWORD entity kind] [DWORD id]
31 9 Quest message 31 [DWORD id] [DWORD message]
32 17 Buy item from NPC buffer 32 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost]
33 17 Sell item to NPC buffer 33 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost]
34 5 Identify items with NPC 34 [DWORD entity id]
35 17 Repair 35 [DWORD entity id] [DWORD item id] [DWORD tab] [DWORD cost?]
36 9 Hire merc 36 [DWORD entity id] [DWORD merc id]
37 5 Identify (from gamble?) 37 [DWORD item id]
38 13 Entity action 38 [DWORD action] [DWORD entity id] [DWORD complement]
39 5 <Unknown> 39 [DWORD unknown]
3a 3 Add stat point 3a [WORD stat]
3b 3 Add skill point 3b [WORD skill]
3c 9 Select skill 3c [WORD skill] 00 [BYTE left (80) or right 00) skill] FF FF FF FF
3d 5 (Logged as Mode (5) crash exploit) 3d [DWORD object id]
3e 5 <Unknown> 3e [DWORD unknown]
3f 3 Play audio. 3f [WORD sound message]
40 1 Quest window? 40
41 1 Resurrect 41
42 -- Unknown/Unused --------------
43 -- Unknown/Unused --------------
44 17 Staff in orifice 44 [DWORD orifice entity kind] [DWORD orifice id] [DWORD staff id] [DWORD entity state]
45 9 <Unknown> 45 [DWORD unknown][DWORD unknown]
46 13 <Unknown> 46 [DWORD unknown][DWORD unknown][DWORD unknown]
47 13 <Unknown> 47 [DWORD unknown][DWORD unknown][DWORD unknown]
48 1 Turns off busy state. 48
49 9 Take WP/Close WP 49 [DWORD wp id] [BYTE destination] 00 00 00
4a -- Unused --------------
4b 9 <Unknown> 4b [DWORD unknown][DWORD unknown]
4c 5 <Unknown> 4c [DWORD unknown]
4d 3 <Unknown> 4d [WORD unknown]
4e -- Unused --------------
4f 7 Click Button 4f [DWORD button id] [WORD complement]
50 9 Drop Gold 50 [DWORD player id] [DWORD gold pieces]
51 9 Bind hotkey to skill 51 [BYTE skill] [BYTE left (80) or right 00) skill] [WORD hotkey] FF FF FF FF
52 5 <Unknown> 52 [DWORD unknown]
53 1 <Unknown> 53
54 1 <Unknown> 54
55 -- Unused --------------
56 -- Unused --------------
57 -- Unused --------------
58 3 Quest Completed 58 [WORD Quest id]
59 17 Make entity move 59 [DWORD entity kind] [DWORD entity id] [WORD x] 00 00 [WORD y] 00 00
5a -- Unused --------------
5b -- Unused --------------
5c -- Unused --------------
5d 7 Squelch/Hostile 5d [BYTE button] [BYTE toggle on/off] [DWORD player id]
5e 6 Invite Party 5e [BYTE button] [DWORD player id]
5f 5 Update Player Pos 5f [WORD x] [WORD y]
60 1 Swap weapons 60
61 3 Drop/Pickup merc item 61 [WORD position (00 to drop)]
62 5 Resurrect Merc 62 [DWORD npc id]
63 5 Shift left-click item (to belt) 63 [DWORD item]
64 9 <Unknown> 64 [DWORD unknown] [DWORD unknown]
65 -- <Unknown> 65
66 -- <Unknown> 66
67 [Varies] Enter Game 67 XX XX XX XX XX XX XX XX 00 00 00 00 [*char character name] 00 XX XX XX [DWORD ?]
68 1 Leave Game --------------
69 -- Unused --------------
6c 9 Client Update 6c [DWORD timer in milliseconds] [DWORD delay]
[Number] - {Bytes} - [Packet ()] - /Usage||/
[04] - {1} - [04] - /Use WP? |GUI Image|/
[07] - Add Map Data 07 [WORD X] [WORD Y] [BYTE Area ID]
[08] - Remove Map Data 08 [WORD x] [WORD y] [BYTE Area ID]
[0a] - Remove Entity 0a [BYTE entity kind] [DWORD id]
[0d] - Unit State 0d [DWORD Unit ID] [BYTE Unit Type] XX XX XX XX 00 00
[0e] - Update Object State 0e 02 [DWORD Object ID] XX XX [DWORD State]
[a8] - {varies} - [a8 00 (DWORD Player ID) (varies)] /Use Skill?/
[11] - {8} - [11 00 (DWORD Player ID) (BYTE Unit ID) 00 - /Attacked By Player??/
[15] - 00 [DWORD Player ID] XX XX XX XX XX
[23] - Switch Skill 23 00 [DWORD Player ID] [BYTE Left/Right (00/01)] [WORD Skill ID] FF FF FF FF
[26] - {vaires} - [26 01 00 00 (DWORD Player ID) (WORD Unkown) 00 (varies, message) /Overhead Message?/
[26] - {varies} - [26 01 00 02 00 00 00 00 00 (varies, character name) 00 (varies, message)] /Chat Message?/
[3f] - 08 Right Click(scroll, pot,etc) 3f [BYTE Used[00/ff] [DWORD ItemID] ff
[51] - 14 Identifies Close Objects 51 02 [DWORD ID][WORD object ID][DWORD Coordinates X,Y][WORD state?]
[5a] - {varies} - 5a [varies] - /Server Message??|Receiving this packet manually or through a module, will result into a clientside effect|/
[5b] - {varies} - 5b 24 00 [Player ID] XX [Player Name] 00 00 00 [rest varies] - /Join Game, Player IDs?/
[63] - Open Waypoint(contains player wp data?) 63 [DWORD Way Point ID] XX XX XX XX XX XX XX 00 00 00 00 00 00 00 00 00
[67] - {16} - [67 (DWORD Unknown) 01 (DWORD Unkown) 01 00 07 4b 00 05] /NPC Move?/
[76] - {6} 76 00 (DWORD Player ID) /Player ID On Minimap?/
[77] - {2} 77 (BYTE Unknown) /Open Something? Lol..../
[7a] - {13} - 7a 00 00 00 00 00 00 00 00 (DWORD Player ID) - /You Died?/
[8f] - {33} - 8f 00 00 00 00 00 00 00 00 00 00 00 00 (WORD Unknown) (WORD Unique_Pong_ID) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 / Pong packet|triggered by your sending the ping packet, 6c|/
[9c] - {varies} - 9c [Unknown] - /Drop item|Pickup item?/
Quote from: LivedKrad.fe on July 04, 2005, 06:56 PM
The more you guys update packets in this thread the more you see on BnetDocs, so keep up the good work! (Special thanks to Ringo and rumkin's site)
0x81: 81 07 31 02 CF 80 BA 8E 40 9D 6E D6 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 40 9D 6E D6
0x81: 81 07 31 02 34 2F B9 11 CA 0D 29 ED 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 CA 0D 29 ED
0x81: 81 07 0F 01 81 3A DD 8C D4 B5 66 0D 33 33 3A 0C 74 0D 00 00 7A 00 00 00 00 00 00 00 00 D4 B5 66 0D
Length: 33
Quote from: Blaze on July 04, 2005, 09:14 PM
I think you made an error on http://bnetdocs.valhallalegends.com/content.php?Section=m&Code=476 this one..
Quote from: Elneroth on July 05, 2005, 11:07 AMIt means the player has a merc or somthoing like that, its not 33 in lengh tho, what you have there is a 0x81 packet followed by a 0x7A packet (Summon packet)
Packet 0x81.
I can't figure out what does this, or if there's any other packets attached to it.
the following are from 3 different occurances.Code Select0x81: 81 07 31 02 CF 80 BA 8E 40 9D 6E D6 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 40 9D 6E D6
0x81: 81 07 31 02 34 2F B9 11 CA 0D 29 ED 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 CA 0D 29 ED
0x81: 81 07 0F 01 81 3A DD 8C D4 B5 66 0D 33 33 3A 0C 74 0D 00 00 7A 00 00 00 00 00 00 00 00 D4 B5 66 0D
Length: 33
As far as I can tell, it only comes before each event of 0x8B (User is in game).
81 07 31 02 CF 80 BA 8E 40 9D 6E D6 45 AC 15 EA 95 2A 00 00 7A 00 00 00 00 00 00 00 00 40 9D 6E D6
(Player has merc)
81 07 31 02 CF 80 BA 8E [40 9D 6E D6] 45 AC 15 EA 95 2A 00 00
(There merc is none existant)
7A 00 00 00 00 00 00 00 00 [40 9D 6E D6]
Packet 0x9D received, data:(6) 01 D6 A3 00 A5 00 63 3F EF 03 11 00 80 00 65 64 06 10 57 97 06 82 00 01 80 9C 48 80 62 C1 01 11 FF 01 9D 06 20
(BYTE) Attribute
(WORD) Amount
|ID |Name |Char |LvL |ManaCost (Base)
0 Attack All 1 0
1 Kick All 1 0
2 Throw All 1 0
3 Unsummon All 1 0
4 Left Hand Throw All 1 0
5 Left Hand Swing All 1 0
6 Magic Arrow Amazon 1 12
7 Fire Arrow Amazon 1 12
8 Inner Sight Amazon 1 10
9 Critical Strike Amazon 1 0
10 Jab Amazon 1 8
11 Cold Arrow Amazon 6 12
12 Multiple Shot Amazon 6 8
13 Dodge Amazon 6 0
14 Power Strike Amazon 6 8
15 Poison Javelin Amazon 6 16
16 Exploding Arrow Amazon 12 10
17 Slow Missiles Amazon 12 10
18 Avoid Amazon 12 0
19 Impale Amazon 12 3
20 Lightning Bolt Amazon 12 24
21 Ice Arrow Amazon 18 16
22 Guided Arrow Amazon 18 32
23 Penetrate Amazon 18 0
24 Charged Strike Amazon 18 16
25 Plague Javelin Amazon 18 7
26 Strafe Amazon 24 11
27 Immolation Arrow Amazon 24 6
28 Dopplezon Amazon 24 76
29 Evade Amazon 24 0
30 Fend Amazon 24 5
31 Freezing Arrow Amazon 30 9
32 Valkyrie Amazon 30 25
33 Pierce Amazon 30 0
34 Lightning Strike Amazon 30 9
35 Lightning Fury Amazon 30 20
36 Fire Bolt Sorceress 1 5
37 Warmth Sorceress 1 0
38 Charged Bolt Sorceress 1 24
39 Ice Bolt Sorceress 1 3
40 Frozen Armor Sorceress 1 7
41 Inferno Sorceress 6 9
42 Static Field Sorceress 6 9
43 Telekinesis Sorceress 6 7
44 Frost Nova Sorceress 6 9
45 Ice Blast Sorceress 6 12
46 Blaze Sorceress 12 22
47 Fire Ball Sorceress 12 10
48 Nova Sorceress 12 15
49 Lightning Sorceress 12 16
50 Shiver Armor Sorceress 12 11
51 Fire Wall Sorceress 18 22
52 Enchant Sorceress 18 25
53 Chain Lightning Sorceress 18 9
54 Teleport Sorceress 18 24
55 Glacial Spike Sorceress 18 20
56 Meteor Sorceress 24 34
57 Thunder Storm Sorceress 24 19
58 Energy Shield Sorceress 24 5
59 Blizzard Sorceress 24 23
60 Chilling Armor Sorceress 24 17
61 Fire Mastery Sorceress 30 0
62 Hydra Sorceress 30 40
63 Lightning Mastery Sorceress 30 0
64 Frozen Orb Sorceress 30 50
65 Cold Mastery Sorceress 30 0
66 Amplify Damage Necromancer 1 4
67 Teeth Necromancer 1 6
68 Bone Armor Necromancer 1 11
69 Skeleton Mastery Necromancer 1 0
70 Raise Skeleton Necromancer 1 6
71 Dim Vision Necromancer 6 9
72 Weaken Necromancer 6 4
73 Poison Dagger Necromancer 6 12
74 Corpse Explosion Necromancer 6 15
75 Clay Golem Necromancer 6 15
76 Iron Maiden Necromancer 12 5
77 Terror Necromancer 12 7
78 Bone Wall Necromancer 12 17
79 Golem Mastery Necromancer 12 0
80 Raise Skeletal Mage Necromancer 12 8
81 Confuse Necromancer 18 13
82 Life Tap Necromancer 18 9
83 Poison Explosion Necromancer 18 8
84 Bone Spear Necromancer 18 28
85 BloodGolem Necromancer 18 25
86 Attract Necromancer 24 17
87 Decrepify Necromancer 24 11
88 Bone Prison Necromancer 24 27
89 Summon Resist Necromancer 24 44
90 IronGolem Necromancer 24 35
91 Lower Resist Necromancer 30 22
92 Poison Nova Necromancer 30 20
93 Bone Spirit Necromancer 30 24
94 FireGolem Necromancer 30 50
95 Revive Necromancer 30 45
96 Sacrifice Paladin 1 0
97 Smite Paladin 1 2
98 Might Paladin 1 0
99 Prayer Paladin 1 16
100 Resist Fire Paladin 1 0
101 Holy Bolt Paladin 6 16
102 Holy Fire Paladin 6 0
103 Thorns Paladin 6 0
104 Defiance Paladin 6 0
105 Resist Cold Paladin 6 0
106 Zeal Paladin 12 2
107 Charge Paladin 12 9
108 Blessed Aim Paladin 12 0
109 Cleansing Paladin 12 0
110 Resist Lightning Paladin 12 0
111 Vengeance Paladin 18 16
112 Blessed Hammer Paladin 18 20
113 Concentration Paladin 18 0
114 Holy Freeze Paladin 18 0
115 Vigor Paladin 18 0
116 Conversion Paladin 24 4
117 Holy Shield Paladin 24 35
118 Holy Shock Paladin 24 0
119 Sanctuary Paladin 24 1
120 Meditation Paladin 24 0
121 Fist of the Heavens Paladin 30 25
122 Fanaticism Paladin 30 0
123 Conviction Paladin 30 0
124 Redemption Paladin 30 0
125 Salvation Paladin 30 0
126 Bash Barbarian 1 2
127 Sword Mastery Barbarian 1 0
128 Axe Mastery Barbarian 1 0
129 Mace Mastery Barbarian 1 0
130 Howl Barbarian 1 4
131 Find Potion Barbarian 1 2
132 Leap Barbarian 6 2
133 Double Swing Barbarian 6 2
134 Pole Arm Mastery Barbarian 6 0
135 Throwing Mastery Barbarian 6 0
136 Spear Mastery Barbarian 6 0
137 Taunt Barbarian 6 3
138 Shout Barbarian 6 6
139 Stun Barbarian 12 2
140 Double Throw Barbarian 12 1
141 Increased Stamina Barbarian 12 0
142 Find Item Barbarian 12 7
143 Leap Attack Barbarian 18 9
144 Concentrate Barbarian 18 2
145 Iron Skin Barbarian 18 0
146 Battle Cry Barbarian 18 5
147 Frenzy Barbarian 24 3
148 Increased Speed Barbarian 24 0
149 Battle Orders Barbarian 24 7
150 Grim Ward Barbarian 24 4
151 Whirlwind Barbarian 30 50
152 Berserk Barbarian 30 4
153 Natural Resistance Barbarian 30 0
154 War Cry Barbarian 30 10
155 Battle Command Barbarian 30 11
156 Fire Hit All 1 0
157 UnHolyBolt All 1 0
158 SkeletonRaise All 1 0
159 MaggotEgg All 1 0
160 ShamanFire All 1 0
161 MagottUp All 1 0
162 MagottDown All 1 0
163 MagottLay All 1 0
164 AndrialSpray All 1 0
165 Jump All 1 0
166 Swarm Move All 1 0
167 Nest All 1 0
168 Quick Strike All 1 0
169 VampireFireball All 1 0
170 VampireFirewall All 1 0
171 VampireMeteor All 1 0
172 GargoyleTrap All 1 0
173 SpiderLay All 1 0
174 VampireHeal All 1 0
175 VampireRaise All 1 0
176 Submerge All 1 0
177 FetishAura All 1 0
178 FetishInferno All 1 0
179 ZakarumHeal All 1 0
180 Emerge All 1 0
181 Resurrect All 1 0
182 Bestow All 1 0
183 MissileSkill1 All 1 0
184 MonTeleport All 1 0
185 PrimeLightning All 1 0
186 PrimeBolt All 1 0
187 PrimeBlaze All 1 0
188 PrimeFirewall All 1 0
189 PrimeSpike All 1 0
190 PrimeIceNova All 1 0
191 PrimePoisonball All 1 0
192 PrimePoisonNova All 1 0
193 DiabLight All 1 0
194 DiabCold All 1 0
195 DiabFire All 1 0
196 FingerMageSpider All 1 0
197 DiabWall All 1 0
198 DiabRun All 1 0
199 DiabPrison All 1 0
200 PoisonBallTrap All 1 0
201 AndyPoisonBolt All 1 0
202 HireableMissile All 1 0
203 DesertTurret All 1 0
204 ArcaneTower All 1 0
205 MonBlizzard All 1 0
206 Mosquito All 1 0
207 CursedBallTrapRight All 1 0
208 CursedBallTrapLeft All 1 0
209 MonFrozenArmor All 1 0
210 MonBoneArmor All 1 0
211 MonBoneSpirit All 1 0
212 MonCurseCast All 1 0
213 HellMeteor All 1 0
214 RegurgitatorEat All 1 0
215 MonFrenzy All 1 0
216 QueenDeath All 1 0
217 Scroll of Identify All 1 0
218 Book of Identify All 1 0
219 Scroll of Townportal All 1 0
220 Book of Townportal All 1 0
221 Raven Druid 1 6
222 Plague Poppy Druid 1 8
223 Dire Wolf Druid 1 15
224 Shape Shifting Druid 1 0
225 Firestorm Druid 1 4
226 Oak Sage Druid 6 15
227 Summon Spirit Wolf Druid 6 15
228 Mammoth Bear Druid 6 15
229 Molten Boulder Druid 6 20
230 Arctic Blast Druid 6 6
231 Cycle of Life Druid 12 10
232 Feral Rage Druid 12 3
233 Maul Druid 12 3
234 Eruption Druid 12 15
235 Cyclone Armor Druid 12 5
236 Heart of Wolverine Druid 18 20
237 Summon Fenris Druid 18 20
238 Rabies Druid 18 10
239 Fire Claws Druid 18 4
240 Twister Druid 18 7
241 Vines Druid 24 14
242 Hunger Druid 24 3
243 Shock Wave Druid 24 7
244 Volcano Druid 24 25
245 Tornado Druid 24 10
246 Spirit of Barbs Druid 30 25
247 Summon Grizzly Druid 30 40
248 Fury Druid 30 4
249 Armageddon Druid 30 35
250 Hurricane Druid 30 30
251 Fire Trauma Assassin 1 24
252 Claw Mastery Assassin 1 0
253 Psychic Hammer Assassin 1 16
254 Tiger Strike Assassin 1 1
255 Dragon Talon Assassin 1 6
256 Shock Field Assassin 6 6
257 Blade Sentinel Assassin 6 7
258 Quickness Assassin 6 10
259 Fists of Fire Assassin 6 2
260 Dragon Claw Assassin 6 2
261 Charged Bolt Sentry Assassin 12 13
262 Wake of Fire Sentry Assassin 12 13
263 Weapon Block Assassin 12 0
264 Cloak of Shadows Assassin 12 13
265 Cobra Strike Assassin 12 2
266 Blade Fury Assassin 18 4
267 Fade Assassin 18 10
268 Shadow Warrior Assassin 18 27
269 Claws of Thunder Assassin 18 4
270 Dragon Tail Assassin 18 10
271 Lightning Sentry Assassin 24 20
272 Inferno Sentry Assassin 24 20
273 Mind Blast Assassin 24 15
274 Blades of Ice Assassin 24 3
275 Dragon Flight Assassin 24 15
276 Death Sentry Assassin 30 20
277 Blade Shield Assassin 30 27
278 Venom Assassin 30 12
279 Shadow Master Assassin 30 40
280 Royal Strike Assassin 30 4
281 Wake Of Destruction Sentry All 1 0
282 Imp Inferno All 1 0
283 Imp Fireball All 1 0
284 Baal Taunt All 1 0
285 Baal Corpse Explode All 1 0
286 Baal Monster Spawn All 1 0
287 Catapult Charged Ball All 1 0
288 Catapult Spike Ball All 1 0
289 Suck Blood All 1 0
290 Cry Help All 1 0
291 Healing Vortex All 1 0
292 Teleport 2 All 1 0
293 Self-resurrect All 1 0
294 Vine Attack All 1 0
295 Overseer Whip All 1 0
296 Barbs Aura All 1 0
297 Wolverine Aura All 1 0
298 Oak Sage Aura All 1 0
299 Imp Fire Missile All 1 0
300 Impregnate All 1 0
301 Siege Beast Stomp All 1 0
302 MinionSpawner All 1 0
303 CatapultBlizzard All 1 0
304 CatapultPlague All 1 0
305 CatapultMeteor All 1 0
306 BoltSentry All 1 0
307 CorpseCycler All 1 0
308 DeathMaul All 1 0
309 Defense Curse All 1 0
310 Blood Mana All 1 0
311 inferno sentry All 1 0
312 death sentry All 1 0
313 sentry lightning All 1 0
314 fenris rage All 1 0
315 Baal Tentacle All 1 0
316 Baal Nova All 1 0
317 Baal Inferno All 1 0
318 Baal Cold Missiles All 1 0
0 Skeleton Skeleton 2 35 68
1 Returned Skeleton 6 39 72
2 BoneWarrior Skeleton 7 40 73
3 BurningDead Skeleton 13 46 79
4 Horror Skeleton 14 47 80
5 Zombie Zombie 1 34 67
6 HungryDead Zombie 2 35 68
7 Ghoul Zombie 12 45 78
8 DrownedCarcass Zombie 22 55 88
9 PlagueBearer Zombie 17 50 83
10 Afflicted BigHead 12 45 78
11 Tainted BigHead 11 44 77
12 Misshapen BigHead 5 38 71
13 Disfigured BigHead 8 41 74
14 Damned BigHead 27 60 90
15 FoulCrow BloodHawk 4 37 70
16 BloodHawk BloodHawk 6 39 72
17 BlackRaptor BloodHawk 16 49 82
18 CloudStalker BloodHawk 22 55 88
19 Fallen Fallen 1 34 67
20 Carver Fallen 5 38 71
21 Devilkin Fallen 7 40 73
22 DarkOne Fallen 10 43 76
23 WarpedFallen Fallen 40 70 90
24 Brute Wendigo 5 38 71
25 Yeti Wendigo 9 42 75
26 Crusher Wendigo 19 52 85
27 WailingBeast Wendigo 23 56 89
28 GargantuanBeast Wendigo 2 35 68
29 SandRaider SandRaider 13 46 79
30 Marauder SandRaider 17 50 83
31 Invader SandRaider 18 51 84
32 Infidel SandRaider 24 57 90
33 Assailant SandRaider 26 59 90
34 Gorgon Gorgon 18 51 84
35 StoneStalker Gorgon 20 53 86
36 SerpentQueen Gorgon 22 55 88
37 StygianWatcher Gorgon 24 57 90
38 Ghost Wraith 7 40 73
39 Wraith Wraith 10 43 76
40 Specter Wraith 19 52 85
41 Apparition Wraith 20 53 86
42 DarkShape Wraith 22 55 88
43 DarkHunter CorruptRogue 2 35 68
44 VileHunter CorruptRogue 5 38 71
45 DarkStalker CorruptRogue 8 41 74
46 BlackRogue CorruptRogue 9 42 75
47 FleshHunter CorruptRogue 23 56 89
48 DuneBeast BaboonDemon 18 51 84
49 RockDweller BaboonDemon 18 51 84
50 JungleHunter BaboonDemon 21 54 87
51 DoomApe BaboonDemon 22 55 88
52 TempleGuard BaboonDemon 24 57 90
53 MoonClan Goatmen 4 37 70
54 NightClan Goatmen 6 39 72
55 BloodClan Goatmen 7 40 73
56 HellClan Goatmen 19 52 85
57 DeathClan Goatmen 10 43 76
58 FallenShaman FallenShaman 2 35 68
59 CarverShaman FallenShaman 6 39 72
60 DevilkinShaman FallenShaman 9 42 75
61 DarkShaman FallenShaman 11 44 77
62 WarpedShaman FallenShaman 40 70 90
63 QuillRat SpikeFiend 1 34 67
64 SpikeFiend SpikeFiend 5 38 71
65 ThornBeast SpikeFiend 8 41 74
66 RazorSpine SpikeFiend 9 42 75
67 JungleUrchin SpikeFiend 18 51 84
68 SandMaggot SandMaggot 16 49 82
69 RockWorm SandMaggot 17 50 83
70 Devourer SandMaggot 19 52 85
71 GiantLamprey SandMaggot 21 54 87
72 WorldKiller SandMaggot 27 60 90
73 TombViper ClawViper 11 44 77
74 ClawViper ClawViper 15 48 81
75 Salamander ClawViper 18 51 84
76 PoisonSpitter ClawViper 22 55 88
77 SerpentMagus ClawViper 24 57 90
78 SandLeaper SandLeaper 14 47 80
79 CaveLeaper SandLeaper 15 48 81
80 TombCreeper SandLeaper 17 50 83
81 TreeLurker SandLeaper 22 55 88
82 RazorPitDemon SandLeaper 26 59 90
83 Huntress PantherWoman 14 47 80
84 SaberCat PantherWoman 15 48 81
85 NightTiger PantherWoman 17 50 83
86 HellCat PantherWoman 19 52 85
87 Itchies Swarm 16 49 82
88 BlackLocusts Swarm 17 50 83
89 PlagueBugs Swarm 21 54 87
90 HellSwarm Swarm 22 55 88
91 DungSoldier ScarabDemon 14 47 80
92 SandWarrior ScarabDemon 16 49 82
93 Scarab ScarabDemon 17 50 83
94 SteelWeevil ScarabDemon 19 52 85
95 AlbinoRoach ScarabDemon 24 57 90
96 DriedCorpse Mummy 13 46 79
97 Decayed Mummy 15 48 81
98 Embalmed Mummy 18 51 84
99 PreservedDead Mummy 23 56 89
100 Cadaver Mummy 25 58 90
101 HollowOne GreaterMummy 15 48 81
102 Guardian GreaterMummy 18 51 84
103 Unraveler GreaterMummy 20 53 86
104 Horadrim Ancient GreaterMummy 23 56 89
105 BaalMummy GreaterMummy 40 70 90
106 DamnedHorde ChaosHorde 16 49 82
107 TwistedHorde ChaosHorde 21 54 87
108 WickedHorde ChaosHorde 23 56 89
109 UnholyHorde ChaosHorde 28 61 90
110 CarrionBird VultureDemon 14 47 80
111 UndeadScavenger VultureDemon 15 48 81
112 HellBuzzard VultureDemon 22 55 88
113 WingedNightmare VultureDemon 23 56 89
114 Sucker MosquitoDemon 21 54 87
115 Feeder MosquitoDemon 23 56 89
116 BloodHook MosquitoDemon 22 55 88
117 BloodWing MosquitoDemon 24 57 90
118 Gloam WillOWisp 21 54 87
119 SwampGhost WillOWisp 23 56 89
120 BurningSoul WillOWisp 26 59 90
121 BlackSoul WillOWisp 28 61 90
122 Arach EvilSpiders 11 44 77
123 SandFisher EvilSpiders 15 48 81
124 PoisonSpinner EvilSpiders 21 54 87
125 FlameSpider EvilSpiders 22 55 88
126 SpiderMagus EvilSpiders 23 56 89
127 ThornedHulk ThornedHulk 21 54 87
128 BrambleHulk ThornedHulk 22 55 88
129 Thrasher ThornedHulk 23 56 89
130 Spikefist ThornedHulk 27 60 90
131 GhoulLord Vampire 19 52 85
132 NightLord Vampire 23 56 89
133 DarkLord Vampire 24 57 90
134 BloodLord Vampire 25 58 90
135 Banished Vampire 12 45 78
136 DesertWing BatDemon 15 48 81
137 Fiend BatDemon 19 52 85
138 Gloombat BatDemon 22 55 88
139 BloodDiver BatDemon 24 57 90
140 DarkFamiliar BatDemon 27 60 90
141 RatMan Fetish 10 43 76
142 Fetish Fetish 21 54 87
143 Flayer Fetish 22 55 88
144 SoulKiller Fetish 23 56 89
145 StygianDoll Fetish 24 57 90
146 DeckardCain NPC 99 70 90
147 Gheed NPC 99 70 90
148 Akara NPC 99 70 90
149 chicken chicken 99 70 90
150 Kashya NPC 99 70 90
151 rat rat 99 70 90
152 RogueTown NPC 99 70 90
153 HellMeteor Boss 0 33 66
154 Charsi NPC 99 70 90
155 Warriv NPC 99 70 90
156 Andariel Boss 12 45 78
157 Smallbird 99 70 90
158 Largebird 99 70 90
159 Bat bat 99 70 90
160 DarkRanger CorruptRogue 4 37 70
161 VileArcher CorruptRogue 5 38 71
162 DarkArcher CorruptRogue 7 40 73
163 BlackArcher CorruptRogue 10 43 76
164 FleshArcher CorruptRogue 24 57 90
165 DarkSpearwoman CorruptRogue 2 35 68
166 VileLancer CorruptRogue 5 38 71
167 DarkLancer CorruptRogue 8 41 74
168 BlackLancer CorruptRogue 9 42 75
169 FleshLancer CorruptRogue 24 57 90
170 SkeletonArcher Skeleton 5 38 71
171 ReturnedArcher Skeleton 8 41 74
172 BoneArcher Skeleton 9 42 75
173 BurningDeadArcher Skeleton 13 46 79
174 HorrorArcher Skeleton 18 51 84
175 Warriv NPC 99 70 90
176 Atma NPC 99 70 90
177 Drognan NPC 99 70 90
178 Fara NPC 99 70 90
179 Cow 99 70 90
180 SandMaggotYoung SandMaggotBaby 16 49 82
181 RockWormYoung SandMaggotBaby 17 50 83
182 DevourerYoung SandMaggotBaby 19 52 85
183 GiantLampreyYoung SandMaggotBaby 21 54 87
184 WorldKillerYoung SandMaggotBaby 24 57 90
185 Camel 99 70 90
186 Blunderbore PinHead 18 51 84
187 Gorbelly PinHead 20 53 86
188 Mauler PinHead 25 58 90
189 Urdar PinHead 32 65 90
190 SandMaggotEgg SandMaggotEgg 16 49 82
191 RockWormEgg SandMaggotEgg 17 50 83
192 DevourerEgg SandMaggotEgg 19 52 85
193 GiantLampreyEgg SandMaggotEgg 21 54 87
194 WorldKillerEgg SandMaggotEgg 27 60 90
195 Act2Male NPC 99 70 90
196 Act2Female NPC 99 70 90
197 Act2Child NPC 99 70 90
198 Greiz NPC 99 70 90
199 Elzix NPC 99 70 90
200 Geglash NPC 99 70 90
201 Jerhyn NPC 99 70 90
202 Lysander NPC 99 70 90
203 Act2Guard NPC 99 70 90
204 Act2Vendor1 NPC 99 70 90
205 Act2Vendor2 NPC 99 70 90
206 FoulCrowNest FoulCrowNest 3 36 69
207 BloodHawkNest FoulCrowNest 8 41 74
208 BlackVultureNest FoulCrowNest 15 48 81
209 CloudStalkerNest FoulCrowNest 22 55 88
210 Meshif NPC 99 70 90
211 Duriel Boss 22 55 88
212 RatMan-skeleton Fetish 10 43 76
213 Fetish-skeleton Fetish 21 54 87
214 Flayer-skeleton Fetish 22 55 88
215 SoulKiller-skeleton Fetish 23 56 89
216 StygianDoll-skeleton Fetish 24 57 90
217 DarkGuard DarkGuard 13 46 79
218 DarkKnight DarkGuard 15 48 81
219 BloodGuard DarkGuard 17 50 83
220 BloodKnight DarkGuard 29 62 90
221 DarkPaladin DarkGuard 30 63 90
222 BloodMage BloodMage 14 47 80
223 Demonist BloodMage 29 62 90
224 BlackMagus BloodMage 28 61 90
225 Diabolist BloodMage 30 63 90
226 DeathMage BloodMage 17 50 83
227 Maggot 99 70 90
228 MummyGenerator 15 48 81
229 Radament Quest 16 49 82
230 FireBeast FireBeast 3 36 69
231 IceGlobe FireBeast 5 38 71
232 LightningBeast FireBeast 7 40 73
233 PoisonOrb FireBeast 9 42 75
234 FlyingScimitar 12 45 78
235 Zakarumite Zealot 20 53 86
236 Faithful Zealot 22 55 88
237 Zealot Zealot 24 57 90
238 Sexton Cantor 22 55 88
239 Cantor Cantor 23 56 89
240 Heirophant Cantor 24 57 90
241 Heirophant Cantor 24 57 90
242 Mephisto Boss 26 59 90
243 Diablo Boss 40 70 90
244 DeckardCain NPC 99 70 90
245 DeckardCain NPC 99 70 90
246 DeckardCain NPC 99 70 90
247 Swamp Dweller FrogBoy 21 54 87
248 Bog Creature FrogBoy 22 55 88
249 Slime Prince FrogBoy 24 57 90
250 Summoner Quest 18 51 84
251 tyrael NPC 99 70 90
252 asheara NPC 99 70 90
253 hratli NPC 99 70 90
254 alkor NPC 99 70 90
255 ormus NPC 99 70 90
256 izual unique 29 62 90
257 halbu NPC 99 70 90
258 WaterWatcherLimb tentacle 18 51 84
259 RiverStalkerLimb tentacle 20 53 86
260 StygianWatcherLimb tentacle 22 55 88
261 WaterWatcherHead tentaclehead 18 51 84
262 RiverStalkerHead tentaclehead 20 53 86
263 StygianWatcherHead tentaclehead 22 55 88
264 meshif NPC 99 70 90
265 DeckardCain NPC 99 70 90
266 navi 1 34 67
267 Bloodraven Quest 10 43 76
268 bug 99 70 90
269 scorpion 99 70 90
270 RogueScout NPC 5 38 71
271 RogueHireling NPC 1 34 67
272 RogueTownShoot NPC 99 70 90
273 GargoyleTrap 15 48 81
274 ReturnedMage Skeleton 8 41 74
275 BoneMage Skeleton 10 43 76
276 BurningDeadMage Skeleton 14 47 80
277 HorrorMage Skeleton 17 50 83
278 RatManShaman Fetish 11 44 77
279 FetishShaman Fetish 22 55 88
280 FlayerShaman Fetish 23 56 89
281 SoulKillerShaman Fetish 24 57 90
282 StygianDollShaman Fetish 24 57 90
283 larva 99 70 90
284 SandMaggotQueen SandMaggotQueen 11 44 77
285 RockWormQueen SandMaggotQueen 14 47 80
286 DevourerQueen SandMaggotQueen 17 50 83
287 GiantLampreyQueen SandMaggotQueen 21 54 87
288 WorldKillerQueen SandMaggotQueen 29 62 90
289 ClayGolem Golem 4 4 4
290 BloodGolem Golem 18 18 18
291 IronGolem Golem 22 22 22
292 FireGolem Golem 32 32 32
293 Familiar Familiar 1 34 67
294 Act3Male NPC 99 70 90
295 NightMarauder SpiritBaboon 24 57 90
296 Act3Female NPC 99 70 90
297 Natalya Natalya 99 70 90
298 FleshSpawner Vile Mother
0 Dummy test data
1 Casket Casket #5
2 Shrine Shrine
3 Casket Casket #6
4 LargeUrn Urn #1
5 chest LargeChestR
0 Dummy test data
1 Casket Casket #5
2 Shrine Shrine
3 Casket Casket #6
4 LargeUrn Urn #1
5 chest LargeChestR
6 chest LargeChestL
7 Barrel Barrel
8 TowerTome Tower Tome
9 Urn Urn #2
10 Dummy Bench
11 Barrel BarrelExploding
12 Dummy RogueFountain
13 Door Door Gate Left
14 Door Door Gate Right
15 Door Door Wooden Left
16 Door Door Wooden Right
17 StoneAlpha StoneAlpha
18 StoneBeta StoneBeta
19 StoneGamma StoneGamma
20 StoneDelta StoneDelta
21 StoneLambda StoneLambda
22 StoneTheta StoneTheta
23 Door Door Courtyard Left
24 Door Door Courtyard Right
25 Door Door Cathedral Double
26 Gibbet Cain's Been Captured
27 Door Door Monastery Double Right
28 HoleAnim Hole in Ground
29 Dummy Brazier
30 Inifuss inifuss tree
31 Dummy Fountain
32 Dummy crucifix
33 Dummy Candles1
34 Dummy Candles2
35 Dummy Standard1
36 Dummy Standard2
37 Dummy Torch1 Tiki
38 Dummy Torch2 Wall
39 fire RogueBonfire
40 Dummy River1
41 Dummy River2
42 Dummy River3
43 Dummy River4
44 Dummy River5
45 AmbientSound ambient sound generator
46 Crate Crate
47 Door Andariel's Door
48 Dummy RogueTorch
49 Dummy RogueTorch
50 Casket CasketR
51 Casket CasketL
52 Urn Urn #3
53 Casket Casket
54 RogueCorpse Rogue corpse 1
55 RogueCorpse Rogue corpse 2
56 RogueCorpse rolling rogue corpse
57 CorpseOnStick rogue on a stick 1
58 CorpseOnStick rogue on a stick 2
59 Portal Town portal
60 Portal Permanent town portal
61 Dummy Invisible object
62 Door Door Cathedral Left
63 Door Door Cathedral Right
64 Door Door Wooden Left #2
65 Dummy invisible river sound1
66 Dummy invisible river sound2
67 Dummy ripple
68 Dummy ripple
69 Dummy ripple
70 Dummy ripple
71 Dummy forest night sound #1
72 Dummy forest night sound #2
73 Dummy yeti dung
74 Trap Door Trap Door
76 Dummy sewer drip
77 Shrine healthorama
78 Dummy invisible town sound
79 Casket casket #3
80 Obelisk obelisk
81 Shrine forest altar
82 Dummy bubbling pool of blood
83 Shrine horn shrine
84 Shrine healing well
88 Chest3 tombchest 2 largechestR
90 Obelisk desert obelisk
91 Door tomb door left
92 Door tomb door right
93 Shrine mana shrineforinnerhell
94 LargeUrn Urn #4
95 LargeUrn Urn #5
96 Shrine health shrineforinnerhell
97 Shrine innershrinehell
98 Door tomb door left 2
99 Door tomb door right 2
100 Duriel's Lair Portal to Duriel's Lair
101 Dummy Brazier3
102 Dummy Floor brazier
103 Dummy flies
104 ArmorStand Armor Stand 1R
105 ArmorStand Armor Stand 2L
106 WeaponRack Weapon Rack 1R
107 WeaponRack Weapon Rack 2L
108 Malus Malus
110 not used drinker
111 well Fountain 1
112 not used gesturer
114 not used turner
115 well Fountain 3
117 Dummy jungle torch
118 Well Fountain 4
119 Waypoint waypoint portal
121 jerhyn placeholder #1
122 jerhyn placeholder #2
123 Shrine innershrinehell2
124 Shrine innershrinehell3
125 hidden stash ihobject3 inner hell
126 skull pile skullpile inner hell
127 hidden stash ihobject5 inner hell
128 hidden stash hobject4 inner hell
129 Door secret door 1
130 Well pool act 1 wilderness
131 Dummy vile dog afterglow
132 Well cathedralwell act 1 inside
133 shrine shrine1_arcane sanctuary
134 shrine dshrine2 act 2 shrine
135 shrine desertshrine3 act 2 shrine
136 shrine dshrine1 act 2 shrine
138 Well cavewell act 1 caves
139 chest chest-r-large act 1
140 chest chest-r-tallskinney act 1
141 chest chest-r-med act 1
144 chest Lchest1 act 1
145 Waypoint waypointi inner hell
149 taintedsunaltar tainted sun altar quest
152 orifice Where you place the Horadric staff
153 Door tyrael's door
154 corpse guard corpse
155 hidden stash rock act 1 wilderness
156 Waypoint waypoint act 2
157 Waypoint waypoint act 1 wilderness
158 skeleton corpse
159 hidden stash rockb act 1 wilderness
160 fire fire small
161 fire fire medium
162 fire fire large
163 hiding spot cliff act 1 wilderness
164 Shrine mana well1
165 Shrine mana well2
168 Shrine mana well5
169 hollow log log
170 Shrine jungle healwell act 3
171 skeleton corpseb
174 loose rock rockc act 1 wilderness
175 loose boulder rockd act 1 wilderness
176 chest chest-L-med
177 chest chest-L-large
179 bookshelf bookshelf1
180 bookshelf bookshelf2
181 chest jungle chest act 3
182 coffin tombcoffin
184 Shrine jungle shrine2
185 stash jungle object` act3
186 stash jungle object` act3
187 stash jungle object` act3
188 stash jungle object` act3
189 Dummy cain portal
190 Shrine jungle shrine3 act 3
191 Shrine jungle shrine4 act 3
192 teleport pad teleportation pad
193 LamTome Lam Esen's Tome
194 stair stairsl
195 stair stairsr
196 a trap test data floortrap
197 Shrine jungleshrine act 3
199 Shrine mafistoshrine
200 Shrine mafistoshrine
201 Shrine mafistoshrine
202 Shrine mafistomana
203 stash mafistolair
204 stash box
205 stash altar
206 Shrine mafistohealth
207 dummy water rocks in act 3 wrok
208 Basket basket 1
209 Basket basket 2
210 Dummy water logs in act 3 ne logw
211 Dummy water rocks girl in act 3 wrob
212 Dummy bubbles in act3 water
213 Dummy water logs in act 3 logx
214 Dummy water rocks in act 3 rokb
215 Dummy water rocks girl in act 3 watc
216 Dummy water rocks in act 3 waty
217 Dummy water logs in act 3 logz
218 Dummy web covered tree 1
219 Dummy web covered tree 2
220 Dummy web covered tree 3
221 Dummy web covered tree 4
222 pillar hobject1
223 cocoon cacoon
224 cocoon cacoon 2
225 skullpile hobject1
226 Shrine outershrinehell
227 dummy water rock girl act 3 nw blgb
228 dummy big log act 3 sw blga
229 door slimedoor1
230 door slimedoor2
231 Shrine outershrinehell2
232 Shrine outershrinehell3
233 pillar hobject2
234 dummy Big log act 3 se blgc
235 dummy Big log act 3 nw blgd
236 Shrine health wellforhell
237 Waypoint act3waypoint town
238 Waypoint waypointh
239 body burning town
240 chest gchest1L general
241 chest gchest2R general
242 chest gchest3R general
243 chest glchest3L general
244 ratnest sewers
245 body burning town
246 ratnest sewers
247 bed bed act 1
248 bed bed act 1
249 manashrine mana wellforhell
250 a trap exploding cow for Tristan and ACT 3 only¡¡Very Rare 1 or 2
251 gidbinn altar gidbinn altar
252 gidbinn gidbinn decoy
253 Dummy diablo right light
254 Dummy diablo left light
255 Dummy diablo start point
256 Dummy stool for act 1 cabin
257 Dummy wood for act 1 cabin
258 Dummy more wood for act 1 cabin
259 Dummy skeleton spawn for hell facing nw
261 a trap spikes for tombs floortrap
262 Shrine act 1 cathedral
263 Shrine act 1 jail
264 Shrine act 1 jail
265 Shrine act 1 jail
266 goo pile goo pile for sand maggot lair
267 bank bank
268 wirt's body wirt's body
269 dummy gold placeholder
270 corpse guard corpse 2
271 corpse dead villager 1
272 corpse dead villager 2
274 hidden stash tiny pixel shaped thingie
275 Shrine health shrine for caves
276 Shrine mana shrine for caves
277 Shrine cave magic shrine
289 bed bed for harum
290 door iron grate door left
291 door iron grate door right
292 door wooden grate door left
293 door wooden grate door right
294 door wooden door left
295 door wooden door right
296 Dummy wall torch left for tombs
297 Dummy wall torch right for tombs
298 portal arcane sanctuary portal
301 Dummy maggot well health
302 manashrine maggot well mana
304 teleportation pad teleportation pad
305 teleportation pad teleportation pad
306 teleportation pad teleportation pad
307 Dummy arcane thing
308 Dummy arcane thing
309 Dummy arcane thing
310 Dummy arcane thing
311 Dummy arcane thing
312 Dummy arcane thing
313 Dummy arcane thing
314 dead guard harem guard 1
315 dead guard harem guard 2
316 dead guard harem guard 3
317 dead guard harem guard 4
318 eunuch harem blocker
321 Dummy test data
323 Waypoint waypoint act2 sewer
324 Waypoint waypoint act3 travincal
327 dummy torch (act 3 sewer) stra
328 dummy torch (act 3 kurast) strb
329 chest mafistochestlargeLeft
330 chest mafistochestlargeright
331 chest mafistochestmedleft
332 chest mafistochestmedright
333 chest spiderlairchestlargeLeft
334 chest spiderlairchesttallLeft
335 chest spiderlairchestmedright
336 chest spiderlairchesttallright
337 Steeg Stone steeg stone
338 Guild Vault guild vault
339 Trophy Case trophy case
340 Message Board message board
341 Dummy mephisto bridge
342 portal hellgate
345 Dummy hellfire1
346 Dummy hellfire2
347 Dummy hellfire3
348 Dummy helllava1
349 Dummy helllava2
350 Dummy helllava3
351 Dummy helllightsource1
352 Dummy helllightsource1
353 Dummy helllightsource1
354 chest horadric cube chest
355 chest horadric scroll chest
356 chest staff of kings chest
357 Tome yet another tome
358 fire hell brazier
359 fire hell brazier
360 RockPIle dungeon
362 basket dungeon
363 HungSkeleton outerhell skeleton
364 Dummy guy for dungeon
365 casket casket for Act 3 dungeon
366 sewer stairs stairs for act 3 sewer quest
367 sewer lever lever for act 3 sewer quest
368 darkwanderer start position
369 dummy trapped soul placeholder
370 Dummy torch for act3 town
371 chest LargeChestR
372 BoneChest innerhellbonepile
373 Dummy skeleton spawn for hell facing ne
374 Dummy fog act 3 water rfga
375 Dummy Not used
376 Hellforge Forge hell
377 Guild Portal Portal to next guild level
378 Dummy hratli start
379 Dummy hratli end
380 TrappedSoul Burning guy for outer hell
381 TrappedSoul Burning guy for outer hell
382 Dummy natalya start
383 TrappedSoul guy stuck in hell
384 TrappedSoul guy stuck in hell
385 Dummy cain start position
386 Dummy stairsr
387 chest arcanesanctuarybigchestLeft
388 casket arcanesanctuarycasket
389 chest arcanesanctuarybigchestRight
390 chest arcanesanctuarychestsmallLeft
391 chest arcanesanctuarychestsmallRight
392 Seal Diablo seal
393 Seal Diablo seal
394 Seal Diablo seal
395 Seal Diablo seal
396 Seal Diablo seal
397 chest sparklychest
398 Waypoint waypoint pandamonia fortress
399 fissure fissure for act 4 inner hell
401 Dummy smoke
402 Waypoint waypoint valleywaypoint
403 fire hell brazier
404 compellingorb compelling orb
405 chest khalim chest
406 chest khalim chest
407 chest khalim chest
408 Dummy fortress brazier #1
409 Dummy fortress brazier #2
408 Siege Control To control siege machines
409 ptox Pot O Torch (level 1)
410 pyox fire pit (level 1)
413 chestR expansion no snow
414 Shrine3wilderness expansion no snow
415 Shrine2wilderness expansion no snow
416 hiddenstash expansion no snow
417 flag wilderness expansion no snow
418 barrel wilderness expansion no snow
419 barrel wilderness wilderness/siege
420 woodchestL expansion no snow
421 Shrine3wilderness expansion no snow
422 manashrine expansion no snow
423 healthshrine expansion no snow
424 burialchestL expansion no snow
425 burialchestR expansion no snow
426 well expansion no snow
427 Shrine2wilderness expansion no snow
428 Shrine2wilderness expansion no snow
429 Waypoint expansion no snow
430 ChestL expansion no snow
431 woodchestR expansion no snow
432 ChestSL expansion no snow
433 ChestSR expansion no snow
434 etorch1 expansion no snow
435 ecfra camp fire
436 ettr town torch
437 etorch2 expansion no snow
438 burningbodies wilderness/siege
439 burningpit wilderness/siege
440 tribal flag wilderness/siege
441 eflg town flag
442 chan chandeleir
443 jar1 wilderness/siege
444 jar2 wilderness/siege
445 jar3 wilderness/siege
446 swingingheads wilderness
447 pole wilderness
448 animated skulland rockpile expansion no snow
449 gate town main gate
450 pileofskullsandrocks seige
451 hellgate seige
452 banner 1 preset in enemy camp
453 banner 2 preset in enemy camp
454 explodingchest wilderness/siege
455 chest specialchest
456 deathpole wilderness
457 Ldeathpole wilderness
458 Altar inside of temple
459 dummy Drehya Start In Town
460 dummy Drehya Start Outside Town
461 dummy Nihlathak Start In Town
462 dummy Nihlathak Start Outside Town
463 hidden stash icecave_
464 healthshrine icecave_
465 manashrine icecave_
466 evilurn icecave_
467 icecavejar1 icecave_
468 icecavejar2 icecave_
469 icecavejar3 icecave_
470 icecavejar4 icecave_
471 icecavejar4 icecave_
472 icecaveshrine2 icecave_
473 cagedwussie1 caged fellow
474 Ancient Statue 3 statue
475 Ancient Statue 1 statue
476 Ancient Statue 2 statue
477 deadbarbarian seige/wilderness
478 clientsmoke client smoke
479 icecaveshrine2 icecave_
480 icecave_torch1 icecave_
481 icecave_torch2 icecave_
482 ttor expansion tiki torch
483 manashrine baals
484 healthshrine baals
485 tomb1 baal's lair
486 tomb2 baal's lair
487 tomb3 baal's lair
488 magic shrine baal's lair
489 torch1 baal's lair
490 torch2 baal's lair
491 manashrine snowy
492 healthshrine snowy
493 well snowy
494 Waypoint baals_waypoint
495 magic shrine snowy_shrine3
496 Waypoint wilderness_waypoint
497 magic shrine snowy_shrine3
498 well baalslair
499 magic shrine2 baal's lair
500 object1 snowy
501 woodchestL snowy
502 woodchestR snowy
503 magic shrine baals_shrine3
504 woodchest2L snowy
505 woodchest2R snowy
506 swingingheads snowy
507 debris snowy
508 pene Pen breakable door
509 magic shrine temple
510 mrpole snowy
511 Waypoint icecave
512 magic shrine temple
513 well temple
514 torch1 temple
515 torch1 temple
516 object1 temple
517 object2 temple
518 mrbox baals
519 well icecave
520 magic shrine temple
521 healthshrine temple
522 manashrine temple
523 red light (touch me) for blacksmith
524 tomb1L baal's lair
525 tomb2L baal's lair
526 tomb3L baal's lair
527 ubub Ice cave bubbles 01
528 sbub Ice cave bubbles 01
529 tomb1 redbaal's lair
530 tomb1L redbaal's lair
531 tomb2 redbaal's lair
532 tomb2L redbaal's lair
533 tomb3 redbaal's lair
534 tomb3L redbaal's lair
535 mrbox redbaals
536 torch1 redbaal's lair
537 torch2 redbaal's lair
538 candles temple
539 Waypoint temple
540 deadperson everywhere
541 groundtomb temple
542 Dummy Larzuk Greeting
543 Dummy Larzuk Standard
544 groundtombL temple
545 deadperson2 everywhere
546 ancientsaltar ancientsaltar
547 To The Worldstone Keep Level 1ancientsdoor
548 eweaponrackR everywhere
549 eweaponrackL everywhere
550 earmorstandR everywhere
551 earmorstandL everywhere
552 torch2 summit
553 funeralpire outside
554 burninglogs outside
555 stma Ice cave steam
556 deadperson2 everywhere
557 Dummy Baal's lair
558 fana frozen anya
559 BBQB BBQ Bunny
560 btor Baal Torch Big
561 Dummy invisible ancient
562 Dummy invisible base
563 The Worldstone Chamber baals portal
564 Glacial Caves Level 1 summit door
565 strlastcinematic last portal
566 Harrogath last last portal
567 Zoo test data
568 Keeper test data
569 Throne of Destruction baals portal
570 Dummy fire place guy
571 Dummy door blocker
572 Dummy door blocker
Quote from: Ringo on August 02, 2005, 06:23 PM
I might as well be the first one to say, that all of this is useless and some/most is now out of date :-\
Theres been a few new S > C packets added in and alot of the C > S have had there packet ID's rased one, extra things added and some C > S packets are no longer used.
The reassion its pritty useless is because they have added a new keep alive packet (S > C 0xAE, report back C > S 0x66)
Some kind of check sum must be preformed on the 0xAE data and reported back in the 0x66 packet.
If you dont answer back with the correct data then the server will simply drop you just after sending a blank 0xB0 packet.
af 01 ..
68 d3 d0 b5 2c d9 03 04 0b 00 00 00 XX XX XX XX h...,.......P.].
XX XX XX XX 00 72 74 74 74 68 65 61 68 65 61 68 .....rtttheaheah
65 61 68 72 00 eahr.
06 7a 04 64 bb bc .z.d..
02 5c .\
6d 6d df ca 06 00 00 00 00 00 00 00 00 mm...........
07 1f 7f ff ff ff c0 .......
6b k
91 17 46 20 18 b9 da 01 ac 6d 1b 46 d5 43 28 c8 ..F .....m.F.C(.
a8 65 19 15 0c a3 22 a1 af e0 86 31 00 c5 ce cc .e...."....1....
95 8b a1 99 b3 a1 be 31 00 c5 ce c3 98 78 31 00 .......1.....x1.
c5 ce c2 6d ce a1 cc 3c 18 80 62 e7 61 2e e7 51 ...m...<..b.a..Q
85 dd dd dd dd dd dd dd dd dd dd dd dd dd dd dd ................
dd dd de 4a 43 ff ff ff ff ff ff ff ff ff ff ff ...JC...........
ff f0 fb ff ff ff ff ff ff ff ff ff ff ff fc 61 ...............a
77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 wwwwwwwwwwwwwwww
77 77 92 90 ff ff ff ff ff ff ff ff ff ff ff ff ww..............
fc .
f1 55 0f bf ff ff ff ff ff ff ff ff ff ff ff cc .U..............
63 10 0c 5c ec 62 7e 73 50 72 e9 0e 57 68 e4 f9 c..\.b~sPr..Wh..
1d 42 28 92 a0 c2 91 41 8c 01 9c 99 38 16 42 a1 .B(....A....8.B.
81 88 06 2e 77 18 80 62 e7 66 a7 63 cc 65 00 c8 ....w..b.f.c.e..
d6 9b 00 84 43 ca d2 10 1a 85 21 40 0b 21 3b 42 ....C.....!@.!;B
00 03 c7 5b 18 80 62 e7 66 a7 63 cc 65 03 69 0e ...[..b.f.c.e.i.
ca c2 4a 11 e5 69 0f 42 85 b7 02 a4 66 8d 0d c7 ..J..i.B....f...
e8 42 34 3b 20 63 2a 3a d4 26 e7 d7 02 a4 66 8d .B4; c*:.&....f.
00 58 7d 22 cd 0e c8 18 ca 8d 75 a8 4d cf ae 05 .X}"......u.M...
48 cd 1a 03 86 a1 6c d0 ec 81 8c a8 d0 2d 42 6e H.....l......-Bn
7d 70 2a 46 68 d0 b0 92 15 8d 0e c8 18 ca 8d 0a }p*Fh...........
d4 26 e7 d7 02 a8 1a 34 26 31 1b 0d 0e c8 18 cb .&.....4&1......
1a c5 21 24 49 42 b8 15 40 d1 a0 fe ba d0 40 68 ..!$IB..@.....@h
76 40 c6 59 50 08 09 02 4a 15 c3 a8 c4 03 17 3b [email protected]......;
7f c3 a8 c4 03 17 3b fe 73 50 72 e9 0e 57 68 e4 ......;.sPr..Wh.
f9 1d 42 28 92 a0 c2 91 41 8c 01 9c 99 39 74 49 ..B(....A....9tI
b1 37 fe 7e 81 60 e4 34 bc 1d 02 51 c4 4b 16 d7 .7.~.`.4...Q.K..
ff 44 38 9f 1f cf ba 21 a8 f9 70 fb a2 1a 8f 8f .D8....!..p.....
e7 dd 10 e2 7c b8 7d d1 2d 3e 5c 3e e8 86 a3 e4 ....|.}.->\>....
01 f7 44 38 9f 1f cf ba 25 a7 c7 f3 ee 88 71 3e ..D8....%.....q>
40 1f 74 4b 4f 90 07 dd 3c 62 01 8b 9d 8e 46 ad @.tKO...<b....F.
26 71 d8 d7 68 &q..h
f1 c8 04 a4 99 06 03 01 28 65 05 21 d1 68 a2 45 ........(e.!.h.E
8e 20 2c 82 1e 41 80 1c 04 01 49 70 62 01 c6 90 . ,..A....Ipb...
ae 84 89 3c 07 20 40 87 0a 40 e0 8c 0f 42 58 3f ...<. @[email protected]?
1b 40 60 6a 04 65 94 91 3c 09 ca 86 a6 09 96 91 .@`j.e..<.......
9c 10 b9 65 24 4f 32 56 2e 86 66 ce 96 16 52 44 ...e$O2V..f...RD
f2 a1 a9 82 65 a7 8b b5 06 21 40 93 28 9a 9a 26 ....e....!@.(..&
5e 46 5d a8 31 0a 07 eb f0 46 0e 5a 8e 83 fc 5b ^F].1....F.Z...[
35 0e 13 2d 34 35 27 41 0b 83 96 a3 a1 92 b1 74 5..-45'A.......t
33 36 74 b0 1c b5 1d 05 b3 50 e1 32 d0 46 03 03 36t......P.2.F..
e9 16 3f 40 11 a8 a8 99 69 19 c1 0b 80 c0 fa 45 [email protected]
99 2b 17 43 33 67 4b 00 60 7d 22 c0 11 a8 a8 99 .+.C3gK.`}".....
69 e2 e1 f4 71 02 c4 98 b8 6a 27 26 5e 46 5c 3e i...q....j'&^F\>
8e 20 58 fd 7e 78 b8 b7 22 89 04 98 01 35 0e 93 . X.~x.."....5..
2f 23 2e 2d c8 a2 41 fa fc 11 93 18 8f a0 52 35 /#.-..A.......R5
9a 86 c9 96 91 9c 10 b9 31 88 fa 64 ac 5d 0c cd ........1..d.]..
9d 2c 26 31 1f 46 b3 50 d9 32 d3 c5 dc 80 0b 45 .,&1.F.P.2.....E
03 17 1a cd 53 a6 cf 17 5d 68 49 01 64 98 bc 6a ....S...]hI.d..j
7d 32 f2 32 eb ad 09 20 2c fd 7e 78 bb 10 4c 24 }2.2... ,.~x..L$
92 6a 8d 49 09 97 91 97 62 09 84 93 f5 f9 e2 e9 .j.I....b.......
23 08 d2 1d c7 13 54 69 b0 3f 18 80 62 e7 66 2a #.....Ti.?..b.f*
c1 18 69 33 39 32 73 9a 83 95 da 04 64 71 fa 10 ..i392s.....dq..
8b d0 16 6a 99 32 d2 33 82 17 23 8f d0 84 64 ac ...j.2.3..#...d.
5d 0c cd 9d 2c 23 8f d0 84 02 cd 53 26 5a 08 c4 ]...,#.....S&Z..
50 f1 d6 8f f0 36 6a 99 32 d3 43 52 74 10 b8 8a P....6j.2.CRt...
1e 3a d3 25 62 e8 66 6c e9 60 8a 1e 3a d0 36 6a .:.%b.fl.`..:.6j
99 32 d3 c5 c0 ec 87 11 c7 08 fc 6a e9 97 91 97 .2.........j....
03 b2 1c 47 3e eb f3 c5 ca 2e 42 16 c9 30 16 6a ...G>.....B..0.j
19 8d 57 91 97 28 b9 08 5b 3f 5f 9e 2e 3f ae b4 ..W..(..[?_..?..
24 92 60 20 d5 2a 65 e0 $.` .*e.
f1 07 23 2e 3f ae b4 24 9f af cf 17 26 31 1f 49 ..#.?..$....&1.I
30 30 6a ba 65 e4 65 c9 8c 47 d3 f5 f8 23 52 03 00j.e.e..G...#R.
17 3b 1f e3 61 a8 a6 99 69 a1 a9 3a 08 5d 48 0c .;..a...i..:.]H.
5c ec c9 58 ba 19 9b 3a 58 a4 06 2e 76 36 1a 8a \..X...:X...v6..
69 96 9e 2e 59 49 13 c5 a9 6c d4 3a 4d 9e 2e 0e i...YI...l.:M...
5a 8e 84 98 e4 6a 4f 4c bc 8c b8 39 6a 3a 1f af Z....jOL...9j:..
cf 17 01 81 f4 8b 0e a7 a6 a4 e4 d9 e2 e4 71 fa ..............q.
10 83 d8 ea 6a 1c a6 cf 17 11 43 c7 5a 3c 38 06 ....j.....C.Z<8.
35 0e 13 67 8b a9 01 8b 9d 92 60 44 d4 92 99 79 5..g......`D...y
19 75 20 31 73 b3 f5 f9 cd 41 cb a4 39 5d a3 93 .u 1s....A..9]..
e4 75 08 a2 4a 83 0a 45 06 30 06 72 64 e2 b6 31 .u..J..E.0.rd..1
00 c5 ce fd 00 ad 8c 40 31 73 bf 17 c3 b8 c4 03 .......@1s......
17 3b 40 35 8d a3 68 da a8 65 19 15 0c a3 22 a1 .;@5..h..e....".
94 64 54 35 de db 7f e3 28 c4 03 17 3b c0 68 c4 .dT5....(...;.h.
03 17 3b 6d b1 79 74 1f 1a c6 d1 b4 6d 54 32 8c ..;m.yt.....mT2.
8a 86 51 91 50 ca 32 2a 1a e3 60 d4 32 0e 22 f8 ..Q.P.2*..`.2.".
d8 59 10 8b 43 07 e0 .Y..C..
66 01 00 1e f...
af 01 ..
68 d3 d0 b5 2c d9 03 04 0b 00 00 00 XX XX XX XX h...,.......P.].
XX XX XX XX 00 72 74 74 74 68 65 61 68 65 61 68 .....rtttheaheah
65 61 68 72 00 eahr.
06 7a 04 64 bb bc .z.d..
02 5c .\
6d 6d df ca 06 00 00 00 00 00 00 00 00 mm...........
07 1f 7f ff ff ff c0 .......
6b k
59 5F 8C 02 20 04 72 74 74 74 68 65 61 68 65 61 Y_.. .rtttheahea
68 65 61 68 72 00 00 00 00 00 heahr.....
AA 00 5F 8C 02 20 0C 69 59 F9 FF 1F .._.. .iY...
76 00 5F 8C 02 20 v._..
22 00 26 5F 8C 02 20 DB 00 01 1F 00 ..&_.. .....
22 00 26 5F 8C 02 20 D9 00 01 1F 00 ..&_.. .....
5E 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 ^...............
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 ................
01 01 01 01 01 00 ......
28 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 .......
29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 )...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 .
5E 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 ^...............
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 ................
01 01 01 01 01 00 ......
28 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 .
29 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 )...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 .
0B 00 5F 8C 02 20 .._..
5F 01 00 00 00 _....
1D 00 1E ...
1D 01 0A ...
1D 02 14 ...
1D 03 19 ...
1E 07 00 37 ...7
1E 09 00 0A ....
1E 0B 00 5C ...\
1D 0C 01 ...
9D 06 1E 05 5F 8C 02 20 00 5F 8C 02 20 11 20 82 ...._.. ._.. . .
00 65 84 08 80 16 86 07 82 80 C0 C1 E1 3F .e...........?
9D 06 20 06 2F 26 01 80 00 5F 8C 02 20 11 20 82 .. ./&..._.. . .
00 65 A4 0A 20 56 37 06 82 80 E0 00 06 06 FF 01 .e.. V7.........
9C 0E 14 10 17 93 00 D0 10 20 A2 00 65 08 00 80 ......... ..e...
06 17 03 02 ....
9C 0E 14 10 8B 29 00 F8 10 20 A2 00 65 08 02 80 .....)... ..e...
06 17 03 02 ....
9C 0E 14 10 C5 14 00 EC 10 20 A2 00 65 08 04 80 ......... ..e...
06 17 03 02 ....
9C 0E 14 10 62 0A 00 E6 10 20 A2 00 65 08 06 80 ....b.... ..e...
06 17 03 02 ....
9C 04 14 10 31 05 00 73 10 20 A2 00 65 00 72 42 ....1..s. ..e.rB
37 37 06 02 77..
9C 04 14 10 98 02 80 A9 10 20 A2 00 65 00 52 92 ......... ..e.R.
36 37 06 02 67..
23 00 5F 8C 02 20 01 00 00 00 00 00 00 #._.. .......
23 00 5F 8C 02 20 00 00 00 00 00 00 00 #._.. .......
1D 00 1E ...
1D 01 0A ...
1D 02 14 ...
1D 03 19 ...
1E 07 00 37 ...7
1E 09 00 0A ....
1E 0B 00 5C ...\
1D 0C 01 ...
95 37 00 05 00 17 00 00 00 00 00 00 00 .7...........
03 00 04 6D 79 6F 01 00 C7 AE 78 39 ...mYo....X9
53 02 00 00 00 00 00 00 00 00 S.........
07 78 03 98 03 01 .X....
07 70 03 90 03 01 .p....
07 70 03 98 03 01 .p....
07 78 03 90 03 01 .X....
07 80 03 90 03 01 ......
07 70 03 A0 03 01 .p....
07 78 03 98 03 01 .X....
07 80 03 98 03 01 ......
07 78 03 A0 03 01 .X....
07 80 03 A0 03 01 ......
15 00 5F 8C 02 20 79 11 14 12 01 .._.. Y....
7E 11 00 00 ~...
AE 25 00 B8 8C AE F7 B3 23 64 4C F8 78 8B B0 82 .%......#dL.X...
BB A5 A9 E1 02 BC 85 6F E7 06 E8 51 C6 92 E0 E1 .......o...Q....
C5 0E CA D9 CC 74 8C FD .....t..
AC 63 0A 00 3E 9A 00 52 11 09 12 80 0E 01 .c..>..R......
AA 01 63 0A 00 3E 0C 69 59 F9 FF 1F ..c..>.iY...
6D 63 0A 00 3E 52 11 09 12 80 mc..>R....
51 02 14 00 BC DE 25 00 4C 11 10 12 02 00 Q.....%.L.....
0E 02 14 00 BC DE 03 00 02 00 00 00 ............
AC C6 14 00 7C 98 00 53 11 21 12 80 10 11 40 00 ....|..S.!....@.
AA 01 C6 14 00 7C 0C 69 59 F9 FF 1F .....|.iY...
6D C6 14 00 7C 53 11 21 12 80 m...|S.!..
AC 8C 29 00 F8 93 00 54 11 46 12 80 0E 01 ..)....T.F....
AA 01 8C 29 00 F8 0C 69 59 F9 FF 1F ...)...iY...
6D 8C 29 00 F8 54 11 46 12 80 m.)..T.F..
51 02 29 00 78 9D 25 00 57 11 3D 12 02 00 Q.).X.%.W.....
0E 02 29 00 78 9D 03 00 02 00 00 00 ..).X.......
51 02 53 00 F0 1A 25 00 4F 11 23 12 02 00 Q.S...%.O.#...
0E 02 53 00 F0 1A 03 00 02 00 00 00 ..S.........
AC 31 05 00 8F 9B 00 72 11 1B 12 80 0E 01 .1.....r......
AA 01 31 05 00 8F 0C 69 59 F9 FF 1F ..1....iY...
6D 31 05 00 8F 72 11 1B 12 80 m1...r....
51 02 01 A0 EB 45 0B 01 72 11 15 12 00 00 Q....E..r.....
51 02 02 80 D7 8B 25 00 5A 11 03 12 02 00 Q.....%.Z.....
0E 02 02 80 D7 8B 03 00 02 00 00 00 ............
51 02 05 00 AF 37 25 00 68 11 1A 12 02 00 Q....7%.h.....
0E 02 05 00 AF 37 03 00 02 00 00 00 .....7......
51 02 0A 00 5E 6F 24 00 78 11 08 12 00 00 Q...^o$.X.....
A8 00 5F 8C 02 20 0B 69 AC FC 0F .._.. .i...
1D 0C 01 ...
1D 00 1E ...
1D 02 14 ...
AC 19 93 00 D0 96 00 8B 11 12 12 80 0E 01 ..............
AA 01 19 93 00 D0 0C 69 59 F9 FF 1F .......iY...
6D 19 93 00 D0 8B 11 12 12 80 m.........
AC 33 26 01 80 98 00 A4 11 12 12 80 10 11 40 00 .3&...........@.
AA 01 33 26 01 80 0C 69 59 F9 FF 1F ..3&...iY...
6D 33 26 01 80 A4 11 12 12 80 m3&.......
51 02 A6 00 E0 35 77 00 93 11 01 12 02 00 Q....5W.......
0E 02 A6 00 E0 35 03 01 02 00 00 00 .....5......
51 02 4C 01 C0 6B 25 00 8B 11 F9 11 02 00 Q.L..k%.......
0E 02 4C 01 C0 6B 03 00 02 00 00 00 ..L..k......
51 02 98 02 80 D7 25 00 86 11 0D 12 02 00 Q.....%.......
0E 02 98 02 80 D7 03 00 02 00 00 00 ............
51 02 31 05 00 8F 25 00 9F 11 02 12 02 00 Q.1...%.......
0E 02 31 05 00 8F 03 00 02 00 00 00 ..1.........
AC 67 8C 02 20 98 00 73 11 44 12 80 10 11 40 00 .g.. ..s.D....@.
AA 01 67 8C 02 20 0C 69 59 F9 FF 1F ..g.. .iY...
6D 67 8C 02 20 73 11 44 12 80 mg.. s.D..
51 02 63 0A 00 3E 4E 00 6B 11 23 12 00 00 Q.c..>N.k.#...
51 02 C6 14 00 7C 25 00 79 11 43 12 02 00 Q....|%.Y.C...
0E 02 C6 14 00 7C 03 00 02 00 00 00 .....|......
51 02 8C 29 00 F8 23 00 6C 11 40 12 00 00 Q..)..#.l.@...
51 02 19 93 00 D0 27 00 7D 11 22 12 00 00 Q.....'.}.....
51 02 33 26 01 80 81 01 84 11 21 12 00 00 Q.3&......!...
51 02 67 8C 02 20 25 00 94 11 25 12 02 00 Q.g.. %...%...
0E 02 67 8C 02 20 03 00 02 00 00 00 ..g.. ......
1D 00 1E ...
1D 01 0A ...
1D 02 14 ...
1D 03 19 ...
1E 07 00 37 ...7
1E 09 00 0A ....
1E 0B 00 5C ...\
1D 0C 01 ...
48 00 00 5F 8C 02 20 00 00 00 00 H.._.. ....
04 .
48 00 00 5F 8C 02 20 00 00 00 00 H.._.. ....
5B 24 00 5F 8C 02 20 04 72 74 74 74 68 65 61 68 [$._.. .rtttheah
65 61 68 65 61 68 72 00 01 00 FF FF 00 00 00 00 eaheahr.........
00 00 00 00 ....
65 5F 8C 02 20 00 00 e_.. ..
8D 5F 8C 02 20 FF FF ._.. ..
5A 02 04 00 00 00 00 00 72 74 74 74 68 65 61 68 Z.......rtttheah
65 61 68 65 61 68 72 00 73 70 61 78 5B 73 63 2D eaheahr.spaX[sc-
64 5D 00 00 00 d....
66 01 00 1e f...
AE 25 00 B8 8C AE F7 B3 23 64 4C F8 78 8B B0 82 .%......#dL.X...
BB A5 A9 E1 02 BC 85 6F E7 06 E8 51 C6 92 E0 E1 .......o...Q....
C5 0E CA D9 CC 74 8C FD .....t..
66 01 00 1e f...
47 04 A2 34 0E 83 F1 48 1D 00 A1 80 43 07 66 61 G..4...H....C.fa
34 7F 14 43 11 C0 16 05 02 58 6B 1C 00 9A C1 48 4..C.....Xk....H
0D 05 12 60 5E 17 C8 80 4C 1E 89 42 BB 40 04 32 ...`^[email protected]
02 E0 82 07 00 D9 02 17 C8 92 A1 12 34 81 90 70 ............4..p
00 07 80 CC 3A 00 C0 ....:..
AE 34 00 A6 CC 42 C7 88 5D 2E C8 0F DB 98 41 F4 .4...B........A.
18 9D B2 39 FE 77 9A 6D 42 A3 DF 31 EF 5B E2 AF ...9.W.mB..1.[..
27 38 49 14 4F F6 B9 CF A5 A4 A2 F1 E8 52 E8 6F '8I.O........R.o
A1 C5 2F 81 F9 7C ../..|
66 05 00 df d6 17 b9 bf
4E 04 A2 34 D0 2D 8B A1 D8 0F 21 0D 49 80 0D 28 N..4.-....!.I..(
DA 42 8A 40 5C 18 02 D2 68 E6 0C 80 F9 3C 34 03 .B.@\...h....<4.
C0 58 41 0F 41 04 2E 8A 84 09 4C 14 95 50 98 90 .XA.A.....L..P..
02 58 7C 41 8A 60 98 71 18 05 90 26 D8 0D 00 C1 .X|A.`.q...&....
00 15 03 E3 12 F0 03 5A 0B C0 52 41 ED E0 .......Z..RA..
AE 34 00 10 EC 59 24 91 C0 11 31 5C 0D 74 C2 42 .4...Y$...1\.t.B
9E BB B7 3B 7A BD A8 43 FB C9 B6 B0 83 CF EE 46 ...;Z..C.......F
A2 50 B3 55 06 0B A0 39 29 B8 44 AF 78 5D 4B 9A .P.U...9).D.X.K.
FF 8D 84 CD B4 CB 0B .......
66 05 00 5c cd 79 ad c6
44 04 A2 34 29 09 C0 0C 3C 17 82 00 55 20 82 00 D..4)...<...U ..
72 78 A8 16 06 62 51 48 A4 13 83 58 26 33 1D 88 rX...bQH...X&3..
03 C1 A8 E0 50 69 60 68 07 44 60 1A 05 12 08 62 ....Pi`h.D`....b
50 27 0A 40 70 47 05 80 20 C0 12 03 40 60 57 07 P'.@pG.. ...@`W.
85 A2 A8 F8 ....
AE 34 00 E1 3D 5C 26 5A CD E5 B0 CD 22 51 68 B6 .4...\&Z.....Qh.
F9 28 4D 4D DC FE AF 0F 7E A0 51 70 18 3F 14 6D .(MM....~.Qp.?.m
FB C7 0E 8D 9B 0A 2E 38 B1 E1 A5 35 B6 86 09 AD .......8...5....
BF BB 58 C9 64 55 ..X.dU
66 05 00 f1 d6 fd 56 68
6B 0E 61 E0 C4 03 17 3B 09 B9 D4 39 87 83 10 0C k.a....;...9....
5C EC 25 E7 50 E6 1E 0C 40 31 73 B0 9B 73 A8 73 \.%[email protected]
0F 06 20 18 B9 D8 4B B9 D4 12 88 D0 68 4C 0C 01 .. ...K.....hL..
E8 FC 05 0B C0 4C 4C 07 27 A1 AC 4F 19 47 00 1A .....LL.'..O.G..
01 0C 05 92 C8 57 07 E5 81 B8 7A 19 C6 20 2A 42 .....W....Z.. *B
81 F6 44 67 07 C3 11 89 B8 6C 11 5A 68 E8 1D A2 ..Dg.....l.Zh...
19 01 40 4F 1F CB A4 18 27 0D C0 ..@O....'..
22 00 26 5F 8C 02 20 DB 00 00 1F 00 ..&_.. .....
22 00 26 5F 8C 02 20 D9 00 00 1F 00 ..&_.. .....
22 00 26 5F 8C 02 20 DB 00 01 1F 00 ..&_.. .....
22 00 26 5F 8C 02 20 D9 00 01 1F 00 ..&_.. .....
AE 34 00 BF 31 F2 27 93 9B 96 9A 3A C6 6C FE 3E .4..1.'....:.l.>
65 77 8D 71 09 4B 63 E7 CC 62 75 83 6A 5F 9C C2 eW.q.Kc..bu.j_..
A8 13 34 01 CB 5F 0B 17 1B D3 14 14 1F C8 07 61 ..4.._.........a
B2 DD 98 95 B8 B1 ......
66 05 00 bf 71 51 bb fa
44 04 A2 34 14 87 84 41 18 02 03 A0 08 18 07 50 D..4...A.......P
1C 07 00 B8 D4 10 88 10 5E 06 82 80 32 42 29 00 ........^...2B).
A0 C6 0A 80 98 8C 10 43 F3 78 60 12 01 B8 52 72 .......C.X`...Rr
E9 30 19 95 C2 4A 23 C0 44 D0 C8 28 8A 21 80 33 .0...J#.D..(.!.3
05 D0 64 5D ..d.
AE 34 00 B3 26 E2 0E 71 C7 71 F2 7D 8E A5 9E 70 .4..&..q.q.}...p
D0 A2 BA A3 DE BD 06 42 88 F5 B4 9A 34 CF 2A 17 .......B....4.*.
00 F2 36 C4 E1 01 95 31 BE 58 D7 07 51 AB 14 61 ..6....1.X..Q..a
41 41 F2 F9 EE BD AA....
66 05 00 96 c2 2e 8d b0
Quote from: Trojan on August 08, 2005, 12:38 AM
Blizzard's new anti-hack system called "Warden" was patched into D2 in 1.11 (I believe it was also added to WoW in 1.6.1). A search for the string literal "WardenClient.cpp" in D2client.dll or WoW.exe will show this.
Warden requests are encrypted with RC4 and sent in the payload of the 0xAE packet. The client responds with an RC4 encrypted response in the 0x66 packet. The requests generally contain a list of DLLs to look for in memory (d2jsp, d2hackit, r2d2, d2maphack), and the replies state whether they were found or not.
Be aware that Warden downloads up-to-date anti-hack code upon game connection (the first 0xAE packet has the name of such a ".mod" file), and blizzard can transparently change this server-side without a clientside patch. So far I have only seen one such .mod file and it contains code that allows them to search for DLLs such as the ones I listed above.
They have also added memory-checking capabilities to the (received)0x8F and (sent)0x6D packet pair.
Quote from: l2k-Shadow on August 10, 2005, 04:08 PM
I'm sure this has already been covered but I spent about 30 minutes working with 0x68, the response to 0xAE (now 0xAF) packet and came out with the following, and so far working, conclusion that I posted in comment on bnetdocs.
http://bnetdocs.valhallalegends.com/content.php?Section=m&Code=447
Hope that helps updating your bot.
Quote from: hi.times on August 12, 2005, 09:20 AM
I'm getting a timeout after about 15-20 seconds in game. I'm assuming this is due to not sending the 0x66 warden packet, or am i the only one?
I tried filling the packet with nulls, with same result. Through debugging and assembler analysis, i was able to locate a few different functions which are involved with sending 0x66, however i have not yet determined the specific code to generate the data contents.
From what i have seen, the format is this.
BYTE 0x66 - Packet ID
BYTE XX - Variable data size, usually 5.
BYTE 00 - Null
VARIABLE - Data contents
As mentioned earlier in this thread, this packet is sent in response to 0xAE. I will continue my analysis, and attempt to reverse the functions used to generate this packet.
6FB235A0 /$ 55 PUSH EBP
6FB235A1 |. 8BEC MOV EBP, ESP
6FB235A3 |. 83E4 F8 AND ESP, FFFFFFF8
6FB235A6 |. 81EC 04020000 SUB ESP, 204
6FB235AC |. 85C9 TEST ECX, ECX
6FB235AE |. 53 PUSH EBX
6FB235AF |. 56 PUSH ESI
6FB235B0 |. 57 PUSH EDI
6FB235B1 |. 7C 4C JL SHORT D2Client.6FB235FF
6FB235B3 |. 81F9 FD010000 CMP ECX, 1FD
6FB235B9 |. 7F 44 JG SHORT D2Client.6FB235FF
6FB235BB |. 8D59 03 LEA EBX, DWORD PTR [ECX+3]
6FB235BE |. 81FB 00020000 CMP EBX, 200
6FB235C4 |. 76 07 JBE SHORT D2Client.6FB235CD
6FB235C6 |. 68 43040000 PUSH 443
6FB235CB |. EB 37 JMP SHORT D2Client.6FB23604
6FB235CD |> 8B75 08 MOV ESI, DWORD PTR [EBP+8]
6FB235D0 |. 66:894C24 11 MOV WORD PTR [ESP+11], CX
6FB235D5 |. 8BC1 MOV EAX, ECX
6FB235D7 |. C1E9 02 SHR ECX, 2
6FB235DA |. C64424 10 66 MOV BYTE PTR [ESP+10], 66 ; Packet ID
6FB235DF |. 8D7C24 13 LEA EDI, DWORD PTR [ESP+13]
6FB235E3 |. F3:A5 REP MOVS DWORD PTR ES:[EDI], DWORD P>
6FB235E5 |. 8BC8 MOV ECX, EAX
6FB235E7 |. 83E1 03 AND ECX, 3
6FB235EA |. F3:A4 REP MOVS BYTE PTR ES:[EDI], BYTE PTR>
6FB235EC |. 8D4C24 10 LEA ECX, DWORD PTR [ESP+10]
6FB235F0 |. 51 PUSH ECX ; Complete 0x66 packet pointer
6FB235F1 |. E8 6AFCFFFF CALL D2Client.6FB23260 ; Calls d2net.dll send function
6FB235F6 |. 5F POP EDI
6FB235F7 |. 5E POP ESI
6FB235F8 |. 5B POP EBX
6FB235F9 |. 8BE5 MOV ESP, EBP
6FB235FB |. 5D POP EBP
6FB235FC |. C2 0400 RETN 4
6FB02A30 . 8B4424 04 MOV EAX, DWORD PTR [ESP+4]
6FB02A34 . 8B4C24 08 MOV ECX, DWORD PTR [ESP+8]
6FB02A38 . 50 PUSH EAX
6FB02A39 . E8 620B0200 CALL D2Client.6FB235A0
6FB02E10 /$ 51 PUSH ECX
6FB02E11 |. A1 10C3BC6F MOV EAX, DWORD PTR [6FBCC310]
6FB02E16 |. 85C0 TEST EAX, EAX
6FB02E18 |. 0F84 83000000 JE D2Client.6FB02EA1
6FB02E1E |. 56 PUSH ESI
6FB02E1F |. 90 NOP
6FB02E20 |> A1 0CC3BC6F /MOV EAX, DWORD PTR [6FBCC30C]
6FB02E25 |. 85C0 |TEST EAX, EAX
6FB02E27 |. 74 36 |JE SHORT D2Client.6FB02E5F
6FB02E29 |. 8B48 0C |MOV ECX, DWORD PTR [EAX+C]
6FB02E2C |. 8B01 |MOV EAX, DWORD PTR [ECX]
6FB02E2E |. FF50 04 |CALL DWORD PTR [EAX+4]
6FB02E31 |. 8B35 0CC3BC6F |MOV ESI, DWORD PTR [6FBCC30C]
6FB02E37 |. E8 248A0300 |CALL D2Client.6FB3B860
6FB02E3C |. A1 0CC3BC6F |MOV EAX, DWORD PTR [6FBCC30C]
6FB02E41 |. 85C0 |TEST EAX, EAX
6FB02E43 |. 8BF0 |MOV ESI, EAX
6FB02E45 |. 74 18 |JE SHORT D2Client.6FB02E5F
6FB02E47 |. 50 |PUSH EAX
6FB02E48 |. E8 43FBFAFF |CALL D2Client.6FAB2990
6FB02E4D |. 6A 00 |PUSH 0
6FB02E4F |. 68 17010000 |PUSH 117
6FB02E54 |. 68 6061B86F |PUSH D2Client.6FB86160 ; ASCII "..\Source\D2Client\WARDEN\WardenClient.cpp"
6FB02E59 |. 56 |PUSH ESI
6FB02E5A |. E8 2D8FFBFF |CALL <JMP.&Storm.#403>
6FB02E5F |> A1 10C3BC6F |MOV EAX, DWORD PTR [6FBCC310]
6FB02E64 |. B9 EC9DBA6F |MOV ECX, D2Client.6FBA9DEC
6FB02E69 |. A3 0CC3BC6F |MOV DWORD PTR [6FBCC30C], EAX
6FB02E6E |. C705 10C3BC6F >|MOV DWORD PTR [6FBCC310], 0
6FB02E78 |. 8D70 0C |LEA ESI, DWORD PTR [EAX+C]
6FB02E7B |. FF50 10 |CALL DWORD PTR [EAX+10]
6FB02E7E |. 8B0D F448B96F |MOV ECX, DWORD PTR [6FB948F4]
6FB02E84 |. 8906 |MOV DWORD PTR [ESI], EAX
6FB02E86 |. 894C24 04 |MOV DWORD PTR [ESP+4], ECX
6FB02E8A |. 8B0E |MOV ECX, DWORD PTR [ESI]
6FB02E8C |. 8B11 |MOV EDX, DWORD PTR [ECX]
6FB02E8E |. 6A 04 |PUSH 4
6FB02E90 |. 8D4424 08 |LEA EAX, DWORD PTR [ESP+8]
6FB02E94 |. 50 |PUSH EAX
6FB02E95 |. FF12 |CALL DWORD PTR [EDX]
6FB02E97 |. A1 10C3BC6F |MOV EAX, DWORD PTR [6FBCC310]
6FB02E9C |. 85C0 |TEST EAX, EAX
6FB02E9E |.^75 80 \JNZ SHORT D2Client.6FB02E20
6FB02EA0 |. 5E POP ESI
6FB02EA1 |> 59 POP ECX
6FB02EA2 \. C3 RETN
Quote from: LivedKrad.fe on August 13, 2005, 08:19 PM
Additionally, the 0x6D ping packet sent to me by Arta (from shadow) seems to be wrong. The data my Diablo 2 sends is:
(DWORD) TC
(DWORD) Unknown - (not null)
(DWORD) NULL
Quote from: LivedKrad.fe on August 14, 2005, 10:37 AM
So you must send the 0x66 packet? I thought 0xAE was received first and then replied to..
Again I'm no sure, because I actually never receive 0xAE, so maybe I'm supposed to send 0x66 first?
Quote from: hi.times on August 14, 2005, 11:09 AMQuote from: LivedKrad.fe on August 14, 2005, 10:37 AM
So you must send the 0x66 packet? I thought 0xAE was received first and then replied to..
Again I'm no sure, because I actually never receive 0xAE, so maybe I'm supposed to send 0x66 first?
You send 0x66 once you have entered a game, and receive compressed content containing 0xAE. You should receive it about every 5 seconds, around about the same interval used for the 0x6D keepalive.
If you are not receiving 0xAE, you have 2 possible problems, either you did not successfully enter the game, or a problem exists with your decoding/parsing routines.
Quote from: -MichaeL- on August 14, 2005, 12:36 PMAs you can see by the screen shot below 22,000 of the 38,000 total games going on at the moment are diablo 2. So I guess majority of battle.net users that still game and don't just sit in chat care about the game...
why do we need to know about d2 game packets? i mean who really wants to play that old crappy game anymore let alone waste time making bots and or hacks for it -.-
Quote from: hi.times on August 14, 2005, 02:51 AMQuote from: LivedKrad.fe on August 13, 2005, 08:19 PM
Additionally, the 0x6D ping packet sent to me by Arta (from shadow) seems to be wrong. The data my Diablo 2 sends is:
(DWORD) TC
(DWORD) Unknown - (not null)
(DWORD) NULL
Thats the new 0x6D format. I have found from packet logging that the first byte of the second DWORD contains a value, and the remaining 3 BYTES are null. So this is the format i use.
(BYTE) 0x6D - ID
(DWORD) Random - Cookie
(DWORD) Random - First byte has a value, the rest are nulls.
(DWORD) Null - Unknown
I believe you have to update the ping format, and send the new 0x66 warden packet to stay in the game.
.text:6FB02A30 sub_6FB02A30 proc near ; DATA XREF: .rdata:6FB86114
.text:6FB02A30
.text:6FB02A30 arg_0 = dword ptr 4
.text:6FB02A30 arg_4 = dword ptr 8
.text:6FB02A30
.text:6FB02A30 mov eax, [esp+arg_0]
.text:6FB02A34 mov ecx, [esp+arg_4]
.text:6FB02A38 push eax
.text:6FB02A39 call loc_6FB235A0 ; This procedure constructs 0x66 packet, ESP+10h is packet start position, it then procedes to call the d2net send function(eventually).
.text:6FB02A3E retn 8
// Added in 1.11
// Assumes buf is a pointer to the data portion of the 0xAE packet
_asm
{
mov ebx , buf ; copy buf pointer into ebx
mov cx , WORD PTR [ebx+0] ; move first word into cx(counter)
movzx edx , cx ; move cx into 32bit register with zero extend
add edx , 2 ; increment length by 2
mov eax , edx ; return size in eax
}
Quote from: hi.times on August 28, 2005, 03:44 PM
I had another look at this 0x66 packet generation, and as far as i can tell this is the entry point procedure for sending 0x66 (does not include the code to generate the packet's data contents, thats somewhere before this in the call stack).
Note - ; DATA XREF: .rdata:6FB86114 ; only referenced through data (odd?)Code Select
.text:6FB02A30 sub_6FB02A30 proc near ; DATA XREF: .rdata:6FB86114
.text:6FB02A30
.text:6FB02A30 arg_0 = dword ptr 4
.text:6FB02A30 arg_4 = dword ptr 8
.text:6FB02A30
.text:6FB02A30 mov eax, [esp+arg_0]
.text:6FB02A34 mov ecx, [esp+arg_4]
.text:6FB02A38 push eax
.text:6FB02A39 call loc_6FB235A0 ; This procedure constructs 0x66 packet, ESP+10h is packet start position, it then procedes to call the d2net send function(eventually).
.text:6FB02A3E retn 8
Now i ran into a problem doing a stack trace from this procedure, at first i thought i was doing something wrong, but it looks like the stack trace didn't work because this procedure isn't directly called by code.
Instead it looks as if a pointer to this procedure is stored as data and called through the data reference. If you use IDA's show xref's command on the procedure above, you will notice it's only called through these data references. I'm hoping maybe someone more skilled than me at debugging/asm could take a look at it and give their opinion.
It makes it extremely hard to trace the call stack when these data based procedure pointers are used. I also have a funny feeling that it's dynamically loading/executing code in some way, because of the way some of the offsets are changing.
Here is some code below to calculate the variable length of the 0xAE packet, which i'm sure we will need when we determine how to decode it's contents.Code Select
// Added in 1.11
// Assumes buf is a pointer to the data portion of the 0xAE packet
_asm
{
mov ebx , buf ; copy buf pointer into ebx
mov cx , WORD PTR [ebx+0] ; move first word into cx(counter)
movzx edx , cx ; move cx into 32bit register with zero extend
add edx , 2 ; increment length by 2
mov eax , edx ; return size in eax
}
Quote from: NetNX on September 02, 2005, 09:50 AM
I finally got around warden although i need a recompression dll :D 9$ for it if anyone wants to take up the task of doing it ;D
http://forum.valhallalegends.com/phpbbs/index.php?topic=12692.0 <- Replys go here
Quote from: dxoigmn on September 02, 2005, 12:00 PMQuote from: NetNX on September 02, 2005, 09:50 AM
I finally got around warden although i need a recompression dll :D 9$ for it if anyone wants to take up the task of doing it ;D
http://forum.valhallalegends.com/phpbbs/index.php?topic=12692.0 <- Replys go here
What do you mean by recompression dll? I'd gladly help if you share your research, now that I have time to investigate warden.
Quote from: NetNX on September 02, 2005, 12:33 PM
D2GS.dll decopresses incoming packets from the D2GS Server i need a program that will allow me to recompress them...
Quote from: Warrior on September 02, 2005, 01:24 PM
...reverse the effects of the decompression code..duh.
Quote from: NetNX on September 02, 2005, 12:33 PMThats un-needed.
D2GS.dll decopresses incoming packets from the D2GS Server i need a program that will allow me to recompress them...
Quote from: Ringo on June 14, 2005, 09:23 PM
D2 1.10 Level ID's/Map sizes
ID = Level's ID
sX = Size X
sY = Size Y
osX = Off Set Size X
osY = Off Set Size Y
Note:
Each set of 4 means that the area in question can be differnt (4 possible sides) in witch the X and Y and offset X and Y will give you an idea of the total square size of the map/level in witch the area sits;
Example;
Town is always right sided (WP on the right)
Bloodmoor has a 4 side dementions (based on sides of the town area that takes you to it) and all of them can go in 2 possible directions.
etc etc
Act 1:Code Select
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 56 40 -1 -1 Town
1 0 80 80 -1 Wilderness
2 0 80 80 1000 Wilderness
3 0 80 80 1000 Wilderness
4 0 80 80 -1 Wilderness
5 0 80 80 -1 Wilderness
6 0 80 80 -1 Wilderness
8 200 200 1500 1000 Cave 1
9 200 200 1500 1300 Cave 2
10 200 200 1500 1600 Cave 3
11 200 200 1500 1900 Cave 4
12 200 200 1500 2200 Cave 5
13 24 24 1500 2500 Cave 2 Treasure
14 24 24 1500 2624 Cave 3 Treasure
15 24 24 1500 2748 Cave 4 Treasure
16 24 24 1500 2872 Cave 5 Treasure
17 40 48 -1 -1 Graveyard
18 200 200 2000 1000 Crypt 1 A
19 200 200 2000 1300 Crypt 2 A
20 8 8 2000 1600 Tower 2
21 200 200 2500 1000 Crypt 3 A
22 200 200 2500 1300 Crypt 3 B
23 200 200 2500 1600 Crypt 3 C
24 200 200 2500 1900 Crypt 3 D
25 30 30 2500 2200 Crypt 3 E
26 64 18 3000 1000 Monastery
27 56 40 0 -40 Courtyard 1
28 200 200 -1 -1 Barracks
29 200 200 3500 1000 Jail 1
30 200 200 3500 1300 Jail 2
31 200 200 3500 1600 Jail 3
32 18 20 4000 1000 Courtyard 2
33 28 34 -4 -34 Cathedral
34 200 200 4500 1000 Catacombs 1
35 200 200 4500 1300 Catacombs 2
36 200 200 4500 1600 Catacombs 3
37 22 31 4500 1900 Catacombs 4
38 43 48 5000 1000 Tristram
39 80 80 5000 1148 Moo Moo Farm
Act 2:Code Select
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
40 56 56 1000 1000 Town
41 80 80 -1 -1 Desert 1
42 80 80 -1 -1 Desert 2
43 80 80 -1 -1 Desert 3
44 80 80 -1 -1 Desert 4
45 32 32 -1 -1 Desert 5
46 80 80 2500 1000 Valley of the Kings
47 200 200 1500 1000 Sewer 1 A
48 200 200 1500 1300 Sewer 1 B
49 200 200 1500 1600 Sewer 1 C
50 16 19 2000 1000 Harem
51 100 100 2000 1119 Corrupt Harem 1
52 100 100 2000 1319 Basement 1
53 100 100 2000 1519 Basement 2
54 100 100 2000 1719 Basement 3
55 200 200 3000 1000 Tomb 1 A
56 200 200 3000 1300 Tomb 2 A
57 200 200 3000 1600 Tomb 2 B
58 200 200 3000 1900 Tomb 3 A
59 200 200 3000 2200 Tomb 1 Treasure
60 200 200 3000 2500 Tomb 2 Treasure
61 200 200 3000 2800 Tomb 3 Treasure
62 200 200 3500 1000 Lair 1 A
63 200 200 3500 1300 Lair 1 B
64 200 200 3500 1600 Lair 1 Treasure
65 200 200 4000 1000 Sewer 2 A
66 200 200 4500 1000 Tomb Tal 1
67 200 200 4500 1300 Tomb Tal 2
68 200 200 4500 1600 Tomb Tal 3
69 200 200 4500 1900 Tomb Tal 4
70 200 200 4500 2200 Tomb Tal 5
71 200 200 4500 2500 Tomb Tal 6
72 200 200 4500 2800 Tomb Tal 7
73 32 47 4500 3100 Duriel's Lair
74 200 200 5000 1000 Arcane
Act 3:Code Select
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
75 64 48 1000 1000 Town
76 64 192 -1 -1 Jungle 1
77 64 192 -1 -1 Jungle 2
78 64 192 -1 -1 Jungle 3
79 80 64 -1 -1 Kurast 1
80 80 64 -1 -1 Kurast 2
81 80 64 -1 -1 Kurast 3
82 48 16 -1 -1 Kurast 4
83 64 64 -1 -1 Travincal
84 200 200 1500 1000 Spider 1
85 200 200 1500 1300 Spider 2
86 200 200 2000 1000 Dungeon 1 A
87 200 200 2000 1300 Dungeon 1 B
88 200 200 2000 1600 Dungeon 2 A
89 200 200 2000 1900 Dungeon 2 B
90 40 40 2000 2200 Dungeon 1 Treasure
91 40 40 2000 2340 Dungeon 2 Treasure
92 200 200 2500 1000 Sewer 1
93 18 22 2500 1300 Sewer 2
94 24 24 3000 1000 Temple 1
95 24 24 3000 1124 Temple 2
96 24 24 3000 1248 Temple 3
97 24 24 3000 1372 Temple 4
98 24 24 3000 1496 Temple 5
99 24 24 3000 1620 Temple 6
100 200 200 3500 1000 Mephisto 1
101 200 200 3500 1300 Mephisto 2
102 41 29 3500 1600 Mephisto 3
Act 4:Code Select
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
103 32 24 1000 1000 Town
104 80 64 -1 -1 Mesa 1
105 64 80 -1 -1 Mesa 2
106 80 64 -1 -1 Mesa 3
107 200 200 -1 -1 Lava 1
108 120 120 1500 1000 Diablo 1
Act 5:Code Select
ID sX sY osX osY Name
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
109 40 40 1000 1000 Town
110 240 48 760 1000 Siege 1
111 -1 -1 -1 -1 Barricade 1
112 -1 -1 -1 -1 Barricade 2
113 200 200 2000 1000 Ice Cave 1
114 64 64 2000 1300 Ice Cave 1A
115 200 200 2000 1464 Ice Cave 2
116 32 32 2000 1764 Ice Cave 2A
117 128 80 2000 1896 Barricade Snow
118 200 200 2000 2076 Ice Cave 3
119 32 32 2000 2376 Ice Cave 3A
120 20 28 2000 2508 Mountain Top
121 22 27 2000 2636 Temple Entrance
122 80 80 2000 2763 Temple 1
123 80 80 2000 2943 Temple 2
124 84 84 2500 1000 Temple Boss
125 200 200 2500 1184 Hell 1
126 200 200 2500 1484 Hell 2
127 200 200 2500 1784 Hell 3
128 200 200 2500 2084 Baal Temple 1
129 200 200 2500 2384 Baal Temple 2
130 200 200 2500 2684 Baal Temple 3
131 40 52 3000 1000 Throne Room
132 55 55 3000 1152 World Stone
Quote from: Ringo on September 16, 2005, 12:49 PM
yay, warden's switched on :-\
Quote from: UserLoser on September 16, 2005, 03:27 PMQuote from: Ringo on September 16, 2005, 12:49 PM
yay, warden's switched on :-\
Someone show some packet dumps of this, please.
[22:03:33] Sent Logon
[22:03:33] Unknown D2GS data: 1
01 00 04 08 30 00 01 01 ....0...
[22:03:33] Unknown D2GS data: 0
00 .
[22:03:33] Got 2nd D2GS Startup Packet
[22:03:33] 02 5C
[22:03:33] Entering World..
[22:03:33] 0x59 we are in view
[22:03:34] 0x15 asigned my self to X=4873 Y=4228
[22:03:34] 0xAE - Warden Detected.
AE 25 00 E7 C8 CC F7 BC 0A 6E AA 0A 90 FB B0 78 .%.......n.....X
BB 5C CB 83 85 5A 85 51 3D 09 3E D3 55 4C 54 0C .\...Z.Q..>.ULT.
1B 30 DE 2A 82 D2 21 67 .0.*..!g
Dim newClump$, compressedPacket$, decompressedPacket$, compLength&, decompLength&, decompMax&, packetID As Byte
Dim offset As Integer, indLength As Long, indPacket As String
newClump = data
compLength = GPSize(newClump, offset)
compressedPacket = Mid(newClump, offset, compLength)
decompressedPacket = String$(compLength * 2 + 150, Chr$(0))
decompMax = Len(decompressedPacket)
Call GamePacketDecode(compressedPacket, compLength, decompressedPacket, decompMax, decompLength)
decompressedPacket = Mid(decompressedPacket, 1, decompLength)
While Len(decompressedPacket) > 0
packetID = Asc(Mid$(decompressedPacket, 1, 1))
indLength = D2Parse.GetSize(packetID, decompressedPacket)
If indLength = -2 Then
AddChat vbRed, "Over 179, packet id " & Hex(packetID) & ": " & DebugOutput(decompressedPacket)
Exit Sub
End If
indPacket = Mid(decompressedPacket, 1, indLength)
Call D2Parse.ParseD2GS(packetID, indLength, Mid$(indPacket, 2))
AddChat vbWhite, "New decompressed packet 0x" & Hex(packetID) & ": " & DebugOutput(indPacket)
decompressedPacket = Mid(decompressedPacket, indLength + 1)
Wend
End Sub
Public Function GPSize(ByVal d As String, ByRef Os As Integer) As Long
On Error Resume Next
Dim sD As Long
If Asc(Mid(d, 1, 1)) < &HF0 Then
Os = 2
GPSize = Asc(Mid(d, 1, 1)) - 1
Else
sD = LeftShift(Asc(Mid(d, 1, 1)) And &HF, 8)
Os = 3
GPSize = sD + Asc(Mid(d, 2, 1)) - 2
End If
Public Function GetSize(ByVal ID As Byte, ByVal data As String) As Long
Dim interimVal As Integer
If ID > 179 Then
GetSize = -2: Exit Function
End If
interimVal = PACKET_SIZE(ID)
If interimVal = &HFFFFFFFF Then
Select Case ID
Case &H9C
GetSize = Asc(Mid$(data, 3, 1)): Exit Function
Case &H9D
GetSize = Asc(Mid$(data, 3, 1)): Exit Function
Case &H5B
GetSize = Asc(Mid$(data, 2, 1)): Exit Function
Case &HA8
GetSize = Asc(Mid$(data, 7, 1)): Exit Function
Case &HAA
GetSize = Asc(Mid$(data, 7, 1)): Exit Function
Case &HAC
GetSize = Asc(Mid$(data, 13, 1)): Exit Function
Case &HAE
GetSize = 40
'GetSize = Asc(Mid$(data, 9, 1)): Exit Function
Case &H26
p_data = Mid$(data, 2)
GetSize = Parsechat: Exit Function
Case &H94
GetSize = 6 + (Asc(Mid$(data, 1, 1)) * 3): Exit Function
End Select
End If
GetSize = interimVal: Exit Function 'return interimVal;
End Function
PACKET_SIZE(0) = &H1: PACKET_SIZE(1) = &H8: PACKET_SIZE(2) = &H1: PACKET_SIZE(3) = &HC: PACKET_SIZE(4) = &H1
PACKET_SIZE(5) = &H1: PACKET_SIZE(6) = &H1: PACKET_SIZE(7) = &H6: PACKET_SIZE(8) = &H6: PACKET_SIZE(9) = &HB
PACKET_SIZE(10) = &H6: PACKET_SIZE(11) = &H6: PACKET_SIZE(12) = &H9: PACKET_SIZE(13) = &HD: PACKET_SIZE(14) = &HC
PACKET_SIZE(15) = &H10: PACKET_SIZE(16) = &H10: PACKET_SIZE(17) = &H8: PACKET_SIZE(18) = &H1A: PACKET_SIZE(19) = &HE
PACKET_SIZE(20) = &H12: PACKET_SIZE(21) = &HB: PACKET_SIZE(22) = &HFFFFFFFF: PACKET_SIZE(23) = 0: PACKET_SIZE(24) = &HF
PACKET_SIZE(25) = &H2: PACKET_SIZE(26) = &H2: PACKET_SIZE(27) = &H3: PACKET_SIZE(28) = &H5: PACKET_SIZE(29) = &H3
PACKET_SIZE(30) = &H4: PACKET_SIZE(31) = &H6: PACKET_SIZE(32) = &HA: PACKET_SIZE(33) = &HC: PACKET_SIZE(34) = &HC
PACKET_SIZE(35) = &HD: PACKET_SIZE(36) = &H5A: PACKET_SIZE(37) = &H5A: PACKET_SIZE(38) = &HFFFFFFFF: PACKET_SIZE(39) = &H28
PACKET_SIZE(40) = &H67: PACKET_SIZE(41) = &H61: PACKET_SIZE(42) = &HF: PACKET_SIZE(43) = &H0: PACKET_SIZE(44) = &H8
PACKET_SIZE(45) = &H0: PACKET_SIZE(46) = &H0: PACKET_SIZE(47) = &H0: PACKET_SIZE(48) = &H0: PACKET_SIZE(49) = &H0
PACKET_SIZE(50) = &H0: PACKET_SIZE(51) = &H0: PACKET_SIZE(52) = &H0: PACKET_SIZE(53) = &H0: PACKET_SIZE(54) = &H0
PACKET_SIZE(55) = &H0: PACKET_SIZE(56) = &H0: PACKET_SIZE(57) = &H0: PACKET_SIZE(58) = &H0: PACKET_SIZE(59) = &H0
PACKET_SIZE(60) = &H0: PACKET_SIZE(61) = &H0: PACKET_SIZE(62) = &HFFFFFFFF: PACKET_SIZE(63) = &H8: PACKET_SIZE(64) = &HD
PACKET_SIZE(65) = &H0: PACKET_SIZE(66) = &H6: PACKET_SIZE(67) = &H0: PACKET_SIZE(68) = &H0: PACKET_SIZE(69) = &HD
PACKET_SIZE(70) = &H0: PACKET_SIZE(71) = &HB: PACKET_SIZE(72) = &HB: PACKET_SIZE(73) = &H0: PACKET_SIZE(74) = &H0
PACKET_SIZE(75) = &H0: PACKET_SIZE(76) = &H10: PACKET_SIZE(77) = &H11: PACKET_SIZE(78) = &H7: PACKET_SIZE(79) = &H1
PACKET_SIZE(80) = &HF: PACKET_SIZE(81) = &HE: PACKET_SIZE(82) = &H2A: PACKET_SIZE(83) = &HA: PACKET_SIZE(84) = &H3
PACKET_SIZE(85) = &H0: PACKET_SIZE(86) = &H0: PACKET_SIZE(87) = &HE: PACKET_SIZE(88) = &H7: PACKET_SIZE(89) = &H1A
PACKET_SIZE(90) = &H28: PACKET_SIZE(91) = &HFFFFFFFF: PACKET_SIZE(92) = &H5: PACKET_SIZE(93) = &H6: PACKET_SIZE(94) = &H26
PACKET_SIZE(95) = &H5: PACKET_SIZE(96) = &H7: PACKET_SIZE(97) = &H2: PACKET_SIZE(98) = &H7: PACKET_SIZE(99) = &H15
PACKET_SIZE(100) = &H0: PACKET_SIZE(101) = &H7: PACKET_SIZE(102) = &H7: PACKET_SIZE(103) = &H10: PACKET_SIZE(104) = &H15
PACKET_SIZE(105) = &HC: PACKET_SIZE(106) = &HC: PACKET_SIZE(107) = &H10: PACKET_SIZE(108) = &H10: PACKET_SIZE(109) = &HA
PACKET_SIZE(110) = &H1: PACKET_SIZE(111) = &H1: PACKET_SIZE(112) = &H1: PACKET_SIZE(113) = &H1: PACKET_SIZE(114) = &H1
PACKET_SIZE(115) = &H20: PACKET_SIZE(116) = &HA: PACKET_SIZE(117) = &HD: PACKET_SIZE(118) = &H6: PACKET_SIZE(119) = &H2
PACKET_SIZE(120) = &H15: PACKET_SIZE(121) = &H6: PACKET_SIZE(122) = &HD: PACKET_SIZE(123) = &H8: PACKET_SIZE(124) = &H6
PACKET_SIZE(125) = &H12: PACKET_SIZE(126) = &H5: PACKET_SIZE(127) = &HA: PACKET_SIZE(128) = &H0: PACKET_SIZE(129) = &H14
PACKET_SIZE(130) = &H1D: PACKET_SIZE(131) = &H0: PACKET_SIZE(132) = &H0: PACKET_SIZE(133) = &H0: PACKET_SIZE(134) = &H0
PACKET_SIZE(135) = &H0: PACKET_SIZE(136) = &H0: PACKET_SIZE(137) = &H2: PACKET_SIZE(138) = &H6: PACKET_SIZE(139) = &H6
PACKET_SIZE(140) = &HB: PACKET_SIZE(141) = &H7: PACKET_SIZE(142) = &HA: PACKET_SIZE(143) = &H21: PACKET_SIZE(144) = &HD
PACKET_SIZE(145) = &H1A: PACKET_SIZE(146) = &H6: PACKET_SIZE(147) = &H8: PACKET_SIZE(148) = &HFFFFFFFF: PACKET_SIZE(149) = &HD
PACKET_SIZE(150) = &H9: PACKET_SIZE(151) = &H1: PACKET_SIZE(152) = &H7: PACKET_SIZE(153) = &H10: PACKET_SIZE(154) = &H11
PACKET_SIZE(155) = &H7: PACKET_SIZE(156) = &HFFFFFFFF: PACKET_SIZE(157) = &HFFFFFFFF: PACKET_SIZE(158) = &H7: PACKET_SIZE(159) = &H8
PACKET_SIZE(160) = &HA: PACKET_SIZE(161) = &H7: PACKET_SIZE(162) = &H8: PACKET_SIZE(163) = &H18: PACKET_SIZE(164) = &H3
PACKET_SIZE(165) = &H8: PACKET_SIZE(166) = &HFFFFFFFF: PACKET_SIZE(167) = &H7: PACKET_SIZE(168) = &HFFFFFFFF: PACKET_SIZE(169) = &H7
PACKET_SIZE(170) = &HFFFFFFFF: PACKET_SIZE(171) = &H7: PACKET_SIZE(172) = &HFFFFFFFF: PACKET_SIZE(173) = &H9: PACKET_SIZE(174) = &HFFFFFFFF
PACKET_SIZE(175) = &H1: PACKET_SIZE(176) = &H0: PACKET_SIZE(177) = &H35: PACKET_SIZE(178) = &HFFFFFFFF: PACKET_SIZE(179) = &H5
Quote from: LivedKrad.fe on September 16, 2005, 07:04 PMCode Select
PACKET_SIZE(0) = &H1: PACKET_SIZE(1) = &H8: PACKET_SIZE(2) = &H1: PACKET_SIZE(3) = &HC: PACKET_SIZE(4) = &H1
...snip...
PACKET_SIZE(175) = &H1: PACKET_SIZE(176) = &H0: PACKET_SIZE(177) = &H35: PACKET_SIZE(178) = &HFFFFFFFF: PACKET_SIZE(179) = &H5
Quote from: LivedKrad.fe on September 16, 2005, 07:54 PM
That size table was taken from D2Client.dll from Diablo II v1.10. I guess the packet sizes have all changed now - can someone give me the correct ones?
Private m_PacketLengths() As Integer = {&H1, &H8, &H1, &HC, &H1, &H1, &H1, &H6, &H6, &HB, &H6, &H6, &H9, &HD, &HC, &H10, _
&H10, &H8, &H1A, &HE, &H12, &HB, -1, -1, &HF, &H2, &H2, &H3, &H5, &H3, &H4, &H6, _
&HA, &HC, &HC, &HD, &H5A, &H5A, -1, &H28, &H67, &H61, &HF, &H0, &H8, &H0, &H0, &H0, _
&H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, -1, &H8, _
&HD, &H0, &H6, &H0, &H0, &HD, &H0, &HB, &HB, &H0, &H0, &H0, &H10, &H11, &H7, &H1, _
&HF, &HE, &H2A, &HA, &H3, &H0, &H0, &HE, &H7, &H1A, &H28, -1, &H5, &H6, &H26, &H5, _
&H7, &H2, &H7, &H15, &H0, &H7, &H7, &H10, &H15, &HC, &HC, &H10, &H10, &HA, &H1, &H1, _
&H1, &H1, &H1, &H20, &HA, &HD, &H6, &H2, &H15, &H6, &HD, &H8, &H6, &H12, &H5, &HA, _
&H4, &H14, &H1D, &H0, &H0, &H0, &H0, &H0, &H0, &H2, &H6, &H6, &HB, &H7, &HA, &H21, _
&HD, &H1A, &H6, &H8, -1, &HD, &H9, &H1, &H7, &H10, &H11, &H7, -1, -1, &H7, &H8, _
&HA, &H7, &H8, &H18, &H3, &H8, -1, &H7, -1, &H7, -1, &H7, -1, &H0, -1}
Quote from: LivedKrad.fe on September 16, 2005, 10:31 PM
Why is the supposed Warden packet listed as size 0 here, then? (0xAE)
Dim newClump$, compressedPacket$, decompressedPacket$, compLength&, decompLength&, decompMax&, packetID As Byte
Dim offset As Integer, indLength As Integer, indPacket As String
newClump = data
While Len(newClump) > 0
compLength = GPSize(newClump, offset)
compressedPacket = Mid(newClump, offset, compLength)
decompressedPacket = String$(compLength * 2 + 150, Chr$(0))
decompMax = Len(decompressedPacket)
Call GamePacketDecode(compressedPacket, compLength, decompressedPacket, decompMax, decompLength)
decompressedPacket = Mid(decompressedPacket, 1, decompLength)
packetID = Asc(Mid$(decompressedPacket, 1, 1))
indLength = D2Parse.GetSize(packetID, decompressedPacket)
If packetID = &HAE Then
AddChat vbRed, "WARDEN 0x" & Hex(packetID) & ": " & DebugOutput(decompressedPacket)
Exit Sub
End If
If indLength = -2 Then
AddChat vbRed, "What the hell " & Hex(packetID) & " : " & DebugOutput(decompressedPacket)
Exit Sub
End If
indPacket = Mid(decompressedPacket, 1, indLength)
'Call D2Parse.ParseD2GS(packetID, indLength, Mid$(indPacket, 2))
AddChat vbWhite, "New decompressed packet 0x" & Hex(packetID) & ": " & DebugOutput(indPacket)
newClump = Mid$(newClump, compLength + offset)
Wend
Quote from: LivedKrad.fe on September 17, 2005, 04:12 PM
I think I might have fixed it, but I still get some weird things going on. Are you positive the length is the first two bytes after the packet ID?
Quote from: LivedKrad.fe on September 17, 2005, 05:11 PM
Shadow, mind getting on MSN? I need to talk to you. Anyway, my separater is still having issues.
Quote from: LivedKrad.fe on September 17, 2005, 07:55 PMTry think about how the compressed data's incoming to you..
How should I know? The parser interprets invalid packets every time I get into a game. Always different.
Do
'get the compressed packets size
'cut out that lengh of data (compressed packet)
'decompress it
Do
'get the decompressed packets size from your table
'cut it out the decompressed data
'send that bit of data to a parser (D2GS Packet)
'set DecomData as decompressed packet lengh + 1
Loop Untill Len(DecomData) < 1
'set ComData as compressed packet lengh + 1
Loop Untill Len(ComData) < 1
Dim newClump$, compressedPacket$, decompressedPacket$, compLength&, decompLength&, decompMax&, packetID As Byte
Dim offset As Integer, indLength As Integer, indPacket As String
newClump = data
'Process data begin---
While Len(newClump) > 1
compLength = GPSize(newClump, offset) 'get the size of the new message
compressedPacket = Mid$(newClump, 1, compLength) 'cut out that part of the clump
decompressedPacket = DataDecomp(compressedPacket, compLength, offset, decompLength)
'decompressedPacket = String$(compLength * compLength, Chr$(0))
'Call GamePacketDecode(compressedPacket, compLength, decompressedPacket, Len(decompressedPacket), decompLength) 'decompress it
decompressedPacket = Mid$(decompressedPacket, 1, decompLength)
packetID = Asc(Mid$(decompressedPacket, 1, 1)) 'get packet id to identify size
indLength = D2Parse.GetSize(packetID, decompressedPacket) 'get size of decompressed packet
indPacket = Mid$(decompressedPacket, 1, indLength) 'removed from buffer
'Call D2Parse.ParseD2GS(packetID, indLength, Mid$(indPacket, 2))
AddChat vbWhite, "New decompressed packet 0x" & Hex(packetID) & ": " & DebugOutput(indPacket)
newClump = Mid$(newClump, compLength + 1)
Wend
Quote from: LivedKrad.fe on September 23, 2005, 03:53 PMYour still not attempting to split up the decompressed packets.
Not really. Here's what I have, still broken:
Quote from: LivedKrad.fe on October 02, 2005, 02:03 AMI had nothing to do for the last half hour, so i wrote one for you, but i havent tested it at all, so its bound to need debugging.
Right.. but notice as I reassign a new data clump from the PREVIOUS data clump to newClump, and then continue to parse the rest of that clump from there..
Private Declare Function GamePacketDecode Lib "D2GS.dll" _
(ByVal indata As String, _
ByVal insize As Long, _
ByVal outdata As String, _
ByVal outmax As Long, _
ByRef outsize As Long) As Integer
Public Sub DoData(ByVal cData As String)
'used as a tmp buffer for the decompressed packets
Dim tmpBuf As String
'used to store packet lenghs
Dim dLen As Long
'holds any existing broken data
Static sBuf As String
'counts loops to stop crash's
Dim BugCount(1) As Long
BugCount(0) = 0
BugCount(1) = 0
'buffer new data with any existing old data
sBuf = sBuf & cData
'create a loop to brake up each compressed packet
Do
'check this loop hasnt got stuck
If PlusLoop(BugCount(0)) = False Then Exit Sub
'store the compressed packets size in dLen
dLen = GPSize(sBuf)
'compressed packet is broken (will be buffered next time)
If Len(sBuf) < dLen Then Exit Sub
'check sanity
If cR(dLen, 1, 4000) = False Then
'loss the data on error
sBuf = ""
Exit Sub
End If
'create a tmp-buffer to store decompressed packets in
tmpBuf = String(dLen * 2 + 250, Chr(0))
'decompress it (see datadecomp function)
If DataDecomp(sBuf, dLen, tmpBuf) = -1 Then
'error, message will be cut short.
'add more padding!
End If
'create a loop to split up and parse the _
decompressed packets in tmpBuf
Do
'check this loop hasnt got stuck
If PlusLoop(BugCount(1)) = False Then GoTo BrakeDECOMPloop
'get the packets lengh from your packet size array
dLen = D2GS_Packet_Lengh_Array(Asc(Left(tmpBuf, 1)))
'if -1 then calculate the packets lengh
If dLen = -1 Then dLen = Get_Verying_Packet_Size(tmpBuf)
'return -1 on unknown/error
If dLen = -1 Then
'your verying packet lengh function
'should return -1 on unknown
'display packet data?
tmpBuf = "" 'brakes this loop
Else
'dlen holds the decompressed packets lengh
'cut it out the decompressed packet from tmpBuf and parse it
Call Parse(Left(tmpBuf, dLen))
'set tmpBuf to the next possible packet
tmpBuf = Mid(tmpBuf, 1 + dLen)
End If
Loop Until Len(tmpBuf) < 1
BrakeDECOMPloop:
Loop Until Len(sBuf) < 2
End Sub
Private Function GPSize(D As String) As Long
If Asc(Mid(D, 1, 1)) < &HF0 Then
'the lengh is the 1st byte - the lengh header
GPSize = Asc(Mid(D, 1, 1)) - 1
'remove the lengh header from sBuf to be returned
D = Mid(D, 2)
Else
'the lengh if the 1st byte and 16, left shifted by 8 + 2nd byte - the lengh header
GPSize = (LeftShift(Asc(Mid(D, 1, 1)) And &HF, 8) + (Asc(Mid(D, 2, 1)) - 2))
'remove the lengh header from sBuf to be returned
D = Mid(D, 3)
End If
End Function
Private Function DataDecomp(Data As String, ByVal pSize As Long, OutBuf As String) As Long
Dim SizeReturn As Long
If GamePacketDecode(Left(Data, pSize), Len(Left(Data, pSize)), OutBuf, Len(OutBuf), SizeReturn) = -1 Then
'needed more padding
DataDecomp = -1 'return error
Else
DataDecomp = 1
End If
'cut the decompressed data out of are tmpBuf for returning
OutBuf = Left(OutBuf, SizeReturn)
'set sbuf to the next compressed packet
Data = Mid(Data, 1 + SizeReturn)
End Function
Private Function LeftShift(ByVal Value As Long, ByVal Shift As Long) As Double
LeftShift = CDbl(Value * (2 ^ Shift))
End Function
Public Function cR(Bit As Long, Min As Integer, max As Integer) As Boolean
cR = True
If Bit < Min Or Bit > max Then cR = False
End Function
Public Function PlusLoop(AddOn As Long) As Boolean
Const BRAKEAGE As Integer = 100 'brake loops over this number
'add 1 to the loop counter
AddOn = AddOn + 1
'brake if over BRAKEAGE
If AddOn > BRAKEAGE Then
AddOn = 0
PlusLoop = False
Else
PlusLoop = True
End If
End Function
Public Sub DoData(ByVal cData As String)
Dim tmpBuf As String, dLen As Long, BugCount(1) As Long
Static sBuf As String
BugCount(0) = 0
BugCount(1) = 0
sBuf = sBuf & cData
Do
If PlusLoop(BugCount(0)) = False Then Exit Sub
dLen = GPSize(sBuf)
If Len(sBuf) < dLen Then Exit Sub
If cR(dLen, 1, 4000) = False Then: sBuf = "": Exit Sub
tmpBuf = String(dLen * 2 + 250, Chr(0))
If DataDecomp(sBuf, dLen, tmpBuf) = -1 Then
'add more padding!
End If
Do
If PlusLoop(BugCount(1)) = False Then GoTo BrakeDECOMPloop
dLen = D2GS_Packet_Lengh_Array(Asc(Left(tmpBuf, 1)))
If dLen = -1 Then dLen = Get_Verying_Packet_Size(tmpBuf)
If dLen = -1 Then
tmpBuf = ""
Else
Call Parse(Left(tmpBuf, dLen))
tmpBuf = Mid(tmpBuf, 1 + dLen)
End If
Loop Until Len(tmpBuf) < 1
BrakeDECOMPloop:
Loop Until Len(sBuf) < 2
End Sub
Private Function GPSize(D As String) As Long
If Asc(Mid(D, 1, 1)) < &HF0 Then
GPSize = Asc(Mid(D, 1, 1)) - 1
D = Mid(D, 2)
Else
GPSize = (LeftShift(Asc(Mid(D, 1, 1)) And &HF, 8) + (Asc(Mid(D, 2, 1)) - 2))
D = Mid(D, 3)
End If
End Function
Private Function DataDecomp(Data As String, ByVal pSize As Long, OutBuf As String) As Long
Dim SizeReturn As Long
If GamePacketDecode(Left(Data, pSize), Len(Left(Data, pSize)), OutBuf, Len(OutBuf), SizeReturn) = -1 Then
DataDecomp = -1
Else
DataDecomp = 1
End If
OutBuf = Left(OutBuf, SizeReturn)
Data = Mid(Data, 1 + SizeReturn)
End Function
Private Function LeftShift(ByVal Value As Long, ByVal Shift As Long) As Double
LeftShift = CDbl(Value * (2 ^ Shift))
End Function
Public Function cR(Bit As Long, Min As Integer, max As Integer) As Boolean
cR = True
If Bit < Min Or Bit > max Then cR = False
End Function
Public Function PlusLoop(AddOn As Long) As Boolean
Const BRAKEAGE As Integer = 100
AddOn = AddOn + 1
If AddOn > BRAKEAGE Then
AddOn = 0
PlusLoop = False
Else
PlusLoop = True
End If
End Function
Quote from: LivedKrad.fe on October 10, 2005, 01:21 PMCos it needed a very small bit of debugging.
Not at all. That thing is more broken than mine.
Public Sub DoData(ByVal cData As String)
Dim tmpBuf As String
Dim dLen As Long
Static sBuf As String
Dim BugCount(1) As Long
sBuf = sBuf & cData
Do
If PlusLoop(BugCount(0)) = False Then Exit Sub
dLen = GPSize(sBuf)
If Len(sBuf) < dLen Then Exit Sub
tmpBuf = String(dLen * 2 + 250, Chr(0))
Call DataDecomp(sBuf, dLen, tmpBuf)
Do
If PlusLoop(BugCount(1)) = False Then GoTo BrakeDECOMPloop
dLen = D2GS_PACKET_ARRAY(Asc(Mid(tmpBuf, 1, 1)))
If dLen = -1 Then dLen = GET_D2GS_VERYING_SIZE(tmpBuf)
If dLen = -1 Then
'unknown lengh
tmpBuf = ""
Else
'PARSE Left(tmpBuf, dLen)
tmpBuf = Mid(tmpBuf, 1 + dLen)
End If
Loop Until Len(tmpBuf) < 1
BugCount(1) = 0
BrakeDECOMPloop:
Loop Until Len(sBuf) < 2
End Sub
Private Function GPSize(D As String) As Long
On Error Resume Next
If Asc(Mid(D, 1, 1)) < &HF0 Then
GPSize = Asc(Mid(D, 1, 1)) - 2
D = Mid(D, 2)
Else
GPSize = LeftShift(Asc(Mid(D, 1, 1)) And &HF, 8) + Asc(Mid(D, 2, 1)) - 3
D = Mid(D, 3)
End If
End Function
Private Function DataDecomp(Data As String, ByVal pSize As Long, OutBuf As String) As Long
Dim SizeReturn As Long
DataDecomp = GamePacketDecode(Left(Data, pSize), Len(Left(Data, pSize)), OutBuf, Len(OutBuf), SizeReturn)
OutBuf = Left(OutBuf, SizeReturn)
Data = Mid(Data, 2 + pSize)
End Function
Private Function LeftShift(ByVal Value As Long, ByVal Shift As Long) As Double
LeftShift = CDbl(Value * (2 ^ Shift))
End Function
Public Function PlusLoop(AddOn As Long, Optional BRAKEAGE As Integer = 100) As Boolean
AddOn = AddOn + 1
If AddOn > BRAKEAGE Then
AddOn = 0
PlusLoop = False
Else
PlusLoop = True
End If
End Function
'get the packets lengh from your packet size array
dLen = D2Parse.GetSize(Asc(Left(tmpBuf, 1)), tmpBuf)
Public Function GetSize(ByVal ID As Byte, ByVal data As String) As Integer
Dim interimVal As Integer
If ID > 179 Then
GetSize = -2: Exit Function
End If
interimVal = m_PacketLengths(ID)
If interimVal = &HFFFFFFFF Then
Select Case ID
Case &H9C
GetSize = Asc(Mid$(data, 3, 1)): Exit Function
Case &H9D
GetSize = Asc(Mid$(data, 3, 1)): Exit Function
Case &H5B
GetSize = Asc(Mid$(data, 2, 1)): Exit Function
Case &HA8
GetSize = Asc(Mid$(data, 7, 1)): Exit Function
Case &HAA
GetSize = Asc(Mid$(data, 7, 1)): Exit Function
Case &HAC
GetSize = Asc(Mid$(data, 13, 1)): Exit Function
Case &HAE
GetSize = gword(Mid(data, 2, 2)) + 3: Exit Function
Case &H26
p_data = Mid$(data, 2)
GetSize = Parsechat: Exit Function
Case &H94
GetSize = 6 + (Asc(Mid$(data, 1, 1)) * 3): Exit Function
End Select
End If
GetSize = interimVal: Exit Function 'return interimVal;
End Function
m_PacketLengths = Array(&H1, &H8, &H1, &HC, &H1, &H1, &H1, &H6, &H6, &HB, &H6, &H6, &H9, &HD, &HC, &H10, _
&H10, &H8, &H1A, &HE, &H12, &HB, -1, -1, &HF, &H2, &H2, &H3, &H5, &H3, &H4, &H6, _
&HA, &HC, &HC, &HD, &H5A, &H5A, -1, &H28, &H67, &H61, &HF, &H0, &H8, &H0, &H0, &H0, _
&H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, -1, &H8, _
&HD, &H0, &H6, &H0, &H0, &HD, &H0, &HB, &HB, &H0, &H0, &H0, &H10, &H11, &H7, &H1, _
&HF, &HE, &H2A, &HA, &H3, &H0, &H0, &HE, &H7, &H1A, &H28, -1, &H5, &H6, &H26, &H5, _
&H7, &H2, &H7, &H15, &H0, &H7, &H7, &H10, &H15, &HC, &HC, &H10, &H10, &HA, &H1, &H1, _
&H1, &H1, &H1, &H20, &HA, &HD, &H6, &H2, &H15, &H6, &HD, &H8, &H6, &H12, &H5, &HA, _
&H4, &H14, &H1D, &H0, &H0, &H0, &H0, &H0, &H0, &H2, &H6, &H6, &HB, &H7, &HA, &H21, _
&HD, &H1A, &H6, &H8, -1, &HD, &H9, &H1, &H7, &H10, &H11, &H7, -1, -1, &H7, &H8, _
&HA, &H7, &H8, &H18, &H3, &H8, -1, &H7, -1, &H7, -1, &H7, -1, &H0, -1, &H1, &H1)
Quote from: LivedKrad.fe on October 11, 2005, 06:34 PM
First of all, I don't have those functions or that array. Secondly, I used my own.
[8:17:06 PM] DCSitter - v1 - Build: 45 - Copyright LivedKrad 2005.
[8:17:06 PM] Pre-variable-set done.
[8:17:09 PM] Starting connection to 63.240.202.120:6112
[8:17:09 PM] Connected to server 63.240.202.120:6112
[8:17:09 PM] Checking version..
[8:17:09 PM] Accessing account information..
[8:17:09 PM] Logging on to realm..
[8:17:09 PM] Connected to MCP server.
[8:17:09 PM] Character logon successful
[8:17:11 PM] Retrieving IP Address..
[8:17:11 PM] Attempting to idle in game trades with password
[8:17:11 PM] Game IP Address: 63.240.202.73
[8:17:11 PM] Game Server Token: 770
[8:17:11 PM] Game Hash: 270410304
[8:17:11 PM] Connected to D2GS.
[8:17:11 PM] «- [0xAF] Game server requested login.
[8:17:11 PM] Logging into game..
[8:17:11 PM] Send: 0x68
[8:17:11 PM] TEST: LOGON OK
[8:17:11 PM] Send: 0x6D
[8:17:11 PM] «- [0x5C] Game Login Results Received.
[8:17:11 PM] Game login was successful.
[8:17:11 PM] -» [0x6A] Attempting to enter game...
[8:17:11 PM] Game join was successful.
[8:17:11 PM] Dump: GetSize() returned length: 33 : 8F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?...............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 ................
[8:17:11 PM] Dump: GetSize() returned length: 26 : 59 C6 10 BB B6 04 6C 6B 63 6C 6F 6E 65 68 75 6E YÆ.»¶.lkclonehun
74 74 72 65 73 00 00 00 00 00 ttres...........
[8:17:11 PM] Dump: GetSize() returned length: 12 : AA 00 C6 10 BB B6 0C 69 59 F9 FF 1F ª.Æ.»¶.iYùÿ.....
[8:17:11 PM] Dump: GetSize() returned length: 6 : 76 00 C6 10 BB B6 v.Æ.»¶..........
[8:17:11 PM] Dump: GetSize() returned length: 450 : 94 0A C6 10 BB B6 00 00 01 02 00 01 01 00 01 D9 ".Æ.»¶.........Ù
00 01 DA 00 01 DB 00 01 DC 00 01 04 00 01 05 00 ..Ú..Û..Ü.......
01 03 00 01 22 00 26 C6 10 BB B6 D9 00 01 1F 00 ....".&Æ.»¶Ù....
5E 01 00 01 01 01 01 01 01 01 01 01 01 01 01 01 ^...............
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 ................
01 01 01 01 01 00 28 06 00 00 00 00 00 01 00 00 ......(.........
00 00 00 00 00 00 00 00 00 19 00 01 00 01 00 0C ................
00 01 00 05 00 81 01 05 00 25 00 01 00 00 00 00 .....?...%......
00 01 00 00 00 00 00 09 00 01 0A 01 00 01 00 04 ................
00 01 02 00 00 01 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 01 04 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 29 00 00 .............)..
00 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 .€..............
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 0B 00 ................
C6 10 BB B6 5F 01 00 00 00 1D 00 1E 1D 01 0A 1D Æ.»¶_...........
02 14 1D 03 19 1E 07 00 37 1E 09 00 0A 1E 0B 00 ........7.......
5C 1D 0C 01 9C 0E 14 10 C1 B9 7E 12 10 00 A2 00 \...œ...Á¹~...¢.
65 08 00 80 06 17 03 02 9C 0E 14 10 E0 3C 3F 99 e..€....œ...à<?™
10 00 A2 00 65 08 06 80 06 17 03 02 9C 04 14 10 ..¢.e..€....œ...
70 9E 9F 4C 10 00 A2 00 65 00 52 92 36 37 06 02 pžŸL..¢.e.R'67..
9C 04 17 10 38 AF 4F 26 10 00 80 00 65 00 10 22 œ...8¯O&..€.e.."
F6 86 07 02 8E F0 1F 9C 04 16 10 9C B7 27 13 00 ö†..Žð.œ...œ·'..
00 80 00 65 00 00 3A D6 16 03 82 F1 15 9D 06 1E .€.e..:Ö..,ñ.?..
05 CE BB 93 09 00 C6 10 BB B6 11 00 82 00 65 84 .λ"..Æ.»¶..,.e,,
08 80 .€..............
[8:17:11 PM] uh oh! Error processing dump: (Packet: 16): 16 86 07 82 80 C0 C1 E1 3F .†.,€ÀÁá?.......
Quote from: LivedKrad.fe
[8:17:11 PM] Dump: GetSize() returned length: 450 : 94 0A C6 10 BB B6 .................
Case &H94
GetSize = 6 + (Asc(Mid$(data, 1, 1)) * 3): Exit Function
Private Declare Function GamePacketDecode Lib "D2GS.dll" (ByVal indata As String, ByVal insize As Long, ByVal outdata As String, ByVal outmax As Long, ByRef outsize As Long) As Integer
Private Declare Function GamePacketSize Lib "D2GS.dll" (ByVal Data As String, ByRef size As Long, ByRef offset As Long) As String
Public Function DecodePacket(Data As String) As String
Dim size&, offset&, outsize&, outdata$
GamePacketSize Data, size, offset
outdata = String(size + 6, vbNullChar)
GamePacketDecode Mid(Data, offset + 1), size + 5, outdata, size + 5, outsize
DecodePacket = outdata
End Function
Public Sub ParseD2GS(Data As String)
Dim PacketID As Byte
If D2GS.InGame = True Then
Data = DecodePacket(Data)
PacketID = Asc(Left$(Data, 1))
Else
PacketID = Asc(Left$(Data, 1))
End If
Quote from: LivedKrad.fe on October 16, 2005, 01:23 PMHere, try this source code (http://www.geocities.com/ringomail711/D2GSPacketThingyExample.zip) that i made, so you can see it working and splitting up and parseing a very large clump of packets, including big and small.
Ok man, test your code with your parsing/decompression because it sure as hell does not work with mine. This is probably my error BTW, I am not suggesting that it is yours.
Quote from: Elneroth on October 17, 2005, 09:09 AM
Ugh, I've come back from a couple months ago to do a quick update on my huge project I abandoned.
So, what exactly has changed? I read the entire topic and have seen a few things.
As far as I can tell, has every single packet ID used in D2GS increased by one?
&H1AE -> &H67 -> &H6C
I've been looking at other posts and see:
&H1AF -> &H68 -> &H6D
I don't know what &H5C02 changed to though.
Also, what exactly has changed with the arrivle of 'warden'?
Has the sequence changed?
I read somewhere that you have to send 0x66 Right when you connect but other people have said you have to send it in responce to &H1AE (Considering the old &H1AE changed to &H1AF if the above is correct.)
And what is REQUIRED to be sent with 0x66? Can you just send a blank packet or do you have to include nulls?
Quote from: Ringo on October 16, 2005, 09:57 PMQuote from: LivedKrad.fe on October 16, 2005, 01:23 PMHere, try this source code (http://www.geocities.com/ringomail711/D2GSPacketThingyExample.zip) that i made, so you can see it working and splitting up and parseing a very large clump of packets, including big and small.
Ok man, test your code with your parsing/decompression because it sure as hell does not work with mine. This is probably my error BTW, I am not suggesting that it is yours.
Hope this helps!
Quote from: Skywing on August 21, 2003, 11:39 PMAnd indeed there is a bug, one that chops off the last byte or 2 of the packet (or am i the only one to get this?) -- it seems to happen alot in open games.
There are indeed several bugs in the D2 packet decompressor code floating around - and you're right about them not being with the table itself.
You ought to be able to find them without too much trouble if you try to understand what all of the code does.
Private Function DataDecomp(Data As String, ByVal pSize As Long, OutBuf As String) As Long
On Error Resume Next
Dim SizeReturn As Long
DataDecomp = GamePacketDecode(Left(Data, pSize + 1), Len(Left(Data, pSize)) + 1, OutBuf, Len(OutBuf), SizeReturn)
OutBuf = Left(OutBuf, SizeReturn)
Data = Mid(Data, 2 + pSize)
End Function
0x94 skills list
(byte) count
(dword) player_id
for each skill (1 to count) {
(word) skill id
(byte) skill amount
}
=======================================================
0x21 set skill amount
{
//set skill amount
//byte[0] -> player type
//byte[1] -> unknow
//dword[0] -> player id
//word[1] -> skill
//word[2] -> amount
//byte[0] -> unknow
}
tells the amount of skill points that one player haves
=======================================================
27:
This packet comes when a npc talks with you, can be books also.
27 01 1D 00 00 00 02 00 02 00 79 01 02 00 AF 01 00 00... (and all the remaining 0)
it says:
the comp_player 1D is talking to you, amount of dialogs 2,
first dialog id (may be unique) 79 01
second dialog id (may be unique) AF 01
soo a probably packet format is:
(BYTE) type
(DWORD) relator_id
(BYTE) amount of dialogs
(BYTE) unknow, values (0x00, 0x6F)
for each dialog {
(WORD) unknow flags seen: 00, 02
(WORD) unique dialog id
}
if you not replye a 31 packet for each dialog, the server will keep sending 0x8A(player want talk with you) packets and 27 packets each interaction.
=======================================================
28 format:
(BYTE) type
(DWORD) Relator_Id
(BYTE) unknow (only 0 seen)
(WORD) unknow (only 1 seen)
for each quest {
(BYTE) Quest State
(BYTE) Quest Stand
}
Quest States
0x10 = Quest started: go to complete it
0x11 = 2nd mission dones with this
0x12 = comes in 2nd mission
0x15 = 4th mission dones with this
0x19 =
0x1A = Need to return for the reward
Standings
0x20 = It comes when the quest is ending or is if it is done.
0x40 = (¿)
0x80 = I havent seen it at the moment
type:
06 This is the common quest info that does not notifyes new changes
-> Relator_Id is 0
01 a computer player is talking you about the quest (talk info comes with packet 0x27).
=======================================================
0A
(BYTE) Object Type
(DWORD) Object ID
Remove an object, for example a tp that disapears, an item picked from the ground, a moster killed.
0A 02 1B 00 00 00
=======================================================
03
[byte act] (0-4)
[dword unknow] = EE 78 68 18
[word MapArea]
[dword unknow] = DB E7 AF A0
ex 1
[d2gs unpadded+decoded+unpadded 12]
03 02 EE 78 68 18 4B 00 DB E7 AF A0
ex 2
[d2gs unpadded+decoded+unpadded 12]
03 01 EE 78 68 18 28 00 DB E7 AF A0
Usefull message, comes at game start and when your character changes from act.
=======================================================
31
[dword compplayerid]
[dword unknow]
end quest conversation with computer players
31 xx xx xx xx 00 00 00 00
=======================================================
22
(BYTE) unknow
(BYTE) unknow
(DWORD) Player ID
(WORD) seems as skills
(BYTE) unknow
(WORD) unknow
[d2gs unpadded+decoded+unpadded 12]
22 00 DE xx xx xx xx DB 00 01 D7 00 (Scroll of Townportal)
".Þ....Û..×.
[d2gs unpadded+decoded+unpadded 12]
22 00 DE xx xx xx xx D9 00 01 D7 00 (Scroll of Identify)
=======================================================
0x23
D2GS_CurrentSkillinhand
(BYTE) Player Type
(DWORD) Player ID
(BYTE) Hand 0 rigth 1 left
(WORD) Skill
(DWORD) Flags
This packet says what skill have we selected in your hands.
[d2gs unpadded+decoded+unpadded 13]
23 00 02 00 00 00 00 24 00 FF FF FF FF
========================================================
0x76
D2GS_POSTPLAYER
(byte) Unknow
(dword) Player ID
76 00 02 00 00 00
========================================================
7B
D2GS_KEYCONFIG
(BYTE) KeySlot (ie 0 as F1)
(BYTE) Skill
(BYTE) boolean 0x00 for rigth hand or 0x80 for left hand
(DWORD) unknow 0xFFFF
[d2gs unpadded+decoded+unpadded 8]
7B 00 70 80 FF FF FF FF
{.k€ÿÿÿÿ
[d2gs unpadded+decoded+unpadded 8]
7B 03 71 00 FF FF FF FF
{.q.ÿÿÿÿ
Ringo, Heres a few more if you want to add them to the list. They are based on my own findings, and might not be correct, but hey its a few more bits of info. |
S > C [/size] |
0x01 MapInit (If Followed By 0x02) Length = 7 + Header 0x01 - 00 04 00 30 00 01 01 - Normal, Normal 0x01 - 01 04 10 30 00 01 01 - Nightmare, Normal 0x01 - 02 04 20 30 00 01 01 - Hell, Normal 0x01 - 00 04 08 30 00 01 01 - Normal, Hardcore (BYTE) Difficulty (BYTE) Unknown (Always 04) (BYTE) Hardcore & Difficulty (DWORD) Unknown (Always 30, 00, 01, 01) Difficulty, 00=Normal 01=Nightmare 02=Hell HardCore & Difficulty 08=Normal, Hardcore 10=Normal, Normal 18=Nightmare, Hardcore *? 20=Nightmare, Normal 28=Hell, Hardcore *? 30=Hell, Normal Notes: The packet always comes through as the same size, but these values are only true the first time it is sent, at game start. |
0x02 Game Initialized? Length = Header Only 0x02 |
0x05 Game Saved On Battle.Net? Length = Header Only 0x05 |
0x06 Game End, User Quit. Length = Header Only 0x06 Notes: Packet 0x06 will follow Packet 0x05 prior to quitting a game. Mysteriously enough these two packets can be seen together at other times. |
0x21 Skill Granted From Item Length = 11 + Header 0x21 - 00 00 | 61 38 E4 07 | 2F 00 | 00 | 12 | 00 ^ PlayerID ^Skill ^Level (WORD) Unknown (DWORD) PlayerID (WORD) Skill (http://forum.valhallalegends.com/index.php?topic=11756.msg122205#msg122205) (BYTE) Unknown (BYTE) SkillLevel (BYTE) Unknown Notes: This displays the Skill Name, and Level of skill you recieve only from an item. If you have multiple items (a set for example) that give you the skill, this seems to trigger once for each of the items. |
0x41 (Another) PlayerID Recieved Length = 5 + Header 0x42 - 00 | 37 3E 03 A7 Type ^ ^ ID (BYTE) ObjectType (DWORD) ObjectID Notes: This ID is recieved on much rarer occasions than 0x0B |
0x65 Kill Counter Length = 6 + Header | 06 89 9C 79 | 01 00 | 67 27 CC E3 | 03 00 ^ Id ^ Count (DWORD) Player ID (WORD) Current Kills Notes: This counter keeps track of your total number of kills since the new game was created. It should be noted, that if it is sent with an incorrect Player ID, its function changes and it does not display your current kills. |
0x67 D2GS_COMMOVE Length = 16 (DWORD) Computer Player ID (BYTE) Movment Type (0x01=walk, 0x17=run) (WORD) Moving to Location X - Reversed ! (WORD) Moving To Location Y - Reversed ! (WORD) Unknown - 0x01 (BYTE) Unknown (always 0x01/0x07/0x0D/0x0F) (WORD) Unknown (BYTE) Unknown Notes: This code was already posted here by you, but I found I had to manually reverse the LocX and LocY, and thought I should post a note about it in case other users have the same problem. |
0x9E Merc Attribute As Byte Length = 6 + Header 0x9E - 0C | 85 2F 36 1A | 0F Attr ^ Id ^ Value ^ (BYTE) Attribute Type (http://forum.valhallalegends.com/phpbbs/index.php?topic=11756.msg115369#msg115369) (DWORD) MercID (BYTE) Attribute Value Notes: This also seems to trigger for other members of your non player party, and might be used for monsters as well. (Didn't seem to though on testing) |
0x9F Merc Attribute As Word Length = 7 + Header 0x9F - 07 | 85 2F 36 1A | 00 D2 Attr ^ Id ^ Value ^ (BYTE) Attribute Type (http://forum.valhallalegends.com/phpbbs/index.php?topic=11756.msg115369#msg115369) (DWORD) MercID (WORD) Attribute Value Notes: This attribute follows the same format as the player stats packet (0x1E). If the value is below 255 the first byte will be null in the Attribute Value and only the second byte should be used. Using both bytes when one is null can show incorrect values for your stats. This also seems to trigger for other members of your non player party, and might be used for monsters as well. (Didn't seem to though on testing) |
0xA0 Merc Attribute As Dword Length = 9 + Header 0xA0 - 0D | 85 2F 36 1A | 58 B7 06 00 Attr ^ Id ^ Value ^ (BYTE) Attribute Type (http://forum.valhallalegends.com/phpbbs/index.php?topic=11756.msg115369#msg115369) (DWORD) MercID (DWORD) Attribute Value Notes: This also seems to trigger for other members of your non player party, and might be used for monsters as well. (Didn't seem to though on testing) |
Also, Here is a list of a few packets that always seem to contain no data, and are of 0 Length + Header: 0x02 - Game Init? 0x04 - Some Lists Show This As Screen Refresh 0x05 - Blank 0x4F - Blank 0x61 - (BYTE) [my value was 0F] 0x72 - Blank 0x97 - Blank 0xAF - Blank 0xB3 - Blank, Banned Ip? I've got about another 10 that I've been trying to decode today and will post them when progress is made. I'm also working on 0x28 (Quest Log) as it seems to not be as posted for my system. Keep up the good work!! Last Updated July 20th, 2006 - KermEd |
Id |Desc |Token |X |Y |Yoff |Xoff |Xs |Ys |Act |Len |Top |Wth |Hht |OnMap
--------------------------------------------------------------------------------------------------------
0 |Test Data |NU0 |0 |0 |0 |0 |0 |0 |0 |0 |0 |0 |0 |0
1 |Casket #5 |C5 |5 |3 |0 |0 |5 |5 |1 |0 |0 |0 |0 |0
2 |Shrine |SF |3 |3 |0 |0 |0 |0 |1 |3 |84 |0 |0 |310
3 |Casket #6 |C6 |5 |3 |0 |0 |5 |5 |1 |0 |0 |0 |0 |0
4 |Urn #1 |U1 |1 |1 |0 |0 |1 |1 |2 |0 |0 |0 |0 |0
5 |Large Chest R |L1 |1 |2 |0 |0 |0 |0 |7 |15 |0 |0 |0 |0
6 |Large Chest L |L2 |2 |1 |0 |0 |0 |0 |7 |15 |0 |0 |0 |0
7 |Barrel |B1 |1 |1 |0 |0 |2 |2 |1 |0 |0 |0 |0 |0
8 |Tower Tome |TT |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |427
9 |Urn #2 |U2 |1 |1 |0 |0 |1 |1 |2 |0 |0 |0 |0 |0
10 |Bench |BE |7 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
11 |Barrel Exploding |BX |1 |1 |0 |0 |2 |2 |1 |0 |0 |0 |0 |0
12 |Rogue Fountain |FN |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
13 |Door Gate L |D1 |1 |3 |4 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
14 |Door Gate R |D2 |3 |1 |4 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
15 |Door Wooden L |D3 |1 |3 |4 |0 |0 |0 |1 |-20 |-80 |40 |40 |0
16 |Door Wooden R |D4 |3 |1 |3 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
17 |StoneAlpha |S1 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
18 |StoneBeta |S2 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
19 |StoneGamma |S3 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
20 |StoneDelta |S4 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
21 |StoneLambda |S5 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
22 |StoneTheta |S6 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |314
23 |DoorCourtyard L |D5 |1 |7 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
24 |DoorCourtyard R |D6 |7 |1 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
25 |DoorCathedralDouble |D7 |9 |1 |-11 |0 |0 |0 |1 |-20 |-80 |40 |40 |0
26 |Cain Captured |GI |3 |3 |15 |-14 |0 |0 |1 |0 |0 |0 |0 |0
27 |DoorMonestaryDouble R |D8 |7 |1 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
28 |Hole In Ground |HI |5 |3 |1 |1 |0 |0 |1 |0 |0 |0 |0 |0
29 |Brazier |BR |1 |1 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
30 |Inifuss Tree |IT |5 |5 |0 |0 |0 |0 |1 |-40 |-40 |80 |80 |313
31 |Fountain |BF |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
32 |Crucifix |CL |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
33 |Candles1 |A1 |3 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
34 |Candles2 |A2 |1 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
35 |Standard1 |N1 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
36 |Standard2 |N2 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
37 |Torch1 Tiki |TO |1 |1 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
38 |Torch2 Wall |WT |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
39 |RogueBonfire |RB |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
40 |River1 |R1 |0 |0 |-9 |0 |0 |0 |1 |0 |0 |0 |0 |0
41 |River2 |R2 |0 |0 |-9 |0 |0 |0 |1 |0 |0 |0 |0 |0
42 |River3 |R3 |0 |0 |-9 |0 |0 |0 |1 |0 |0 |0 |0 |0
43 |River4 |R4 |0 |0 |-9 |0 |0 |0 |1 |0 |0 |0 |0 |0
44 |River5 |R5 |0 |0 |-9 |0 |0 |0 |1 |0 |0 |0 |0 |0
45 |Ambient Sound |S1 |0 |0 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
46 |Crate |CT |1 |1 |0 |0 |2 |2 |1 |0 |0 |0 |0 |0
47 |Andariel's Door |AD |7 |1 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
48 |RogueTorch |T1 |2 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
49 |RogueTorch |T2 |1 |2 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
50 |CasketR |C1 |5 |3 |9 |0 |0 |0 |1 |0 |0 |0 |0 |0
51 |CasketL |C2 |3 |5 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
52 |Urn #3 |U3 |1 |1 |0 |0 |1 |1 |2 |0 |0 |0 |0 |0
53 |Casket |C4 |5 |3 |4 |0 |5 |5 |1 |0 |0 |0 |0 |0
54 |Rogue Corpse 1 |Z1 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
55 |Rogue Corpse 2 |Z2 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
56 |Rolling Rogue Corpse |Z5 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
57 |Rogue On A Stick 1 |Z3 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
58 |Rogue On A Stick 2 |Z4 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
59 |Town Portal |TP |4 |4 |0 |0 |0 |0 |15 |-40 |-100 |80 |110 |0
60 |Permanent Town Portal |PP |1 |1 |0 |0 |0 |0 |15 |-40 |-100 |80 |110 |0
61 |Invis Object |SS |5 |5 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
62 |Door Cathedral L |D9 |1 |4 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
63 |Door Cathedral R |DA |4 |1 |1 |1 |0 |0 |1 |-20 |-80 |40 |40 |0
64 |Door Wooden L #2 |DB |1 |4 |4 |-1 |0 |0 |1 |-20 |-80 |40 |40 |0
65 |Invis River Sound1 |X1 |0 |32 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
66 |Invis River Sound2 |X2 |32 |0 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
67 |Ripple |1R |1 |1 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
68 |Ripple |2R |1 |1 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
69 |Ripple |3R |1 |1 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
70 |Ripple |4R |1 |1 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
71 |Forest Night Sound #1 |F1 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
72 |Forest Night Sound #2 |F2 |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
73 |Yeti Dung |YD |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
74 |Trap Door |TD |3 |3 |0 |0 |0 |0 |2 |0 |0 |0 |0 |223
75 |Door By Dock |DD |1 |3 |0 |0 |0 |0 |2 |-20 |-80 |40 |40 |0
76 |Sewer Drip |SZ |5 |5 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
77 |Healthorama |SH |3 |3 |0 |0 |0 |0 |1 |1 |84 |0 |0 |310
78 |Invis Town Sound |TA |0 |0 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
79 |Casket #3 |C3 |4 |6 |-4 |0 |6 |8 |1 |0 |0 |0 |0 |0
80 |Obelisk |OB |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
81 |Forest Altar |AF |3 |3 |0 |0 |0 |0 |1 |3 |84 |0 |0 |310
82 |Pool Of Blood |B2 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
83 |Shrine |HS |3 |3 |0 |-20 |0 |0 |1 |3 |84 |0 |0 |310
84 |HealingWell |HW |3 |3 |0 |0 |0 |0 |1 |1 |84 |0 |0 |310
85 |HealthShrine |BC |3 |3 |0 |0 |0 |0 |2 |1 |85 |0 |0 |310
86 |Shrine |SG |3 |3 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
87 |Tombchest 1 Large L |CA |1 |3 |0 |0 |0 |0 |2 |20 |0 |0 |0 |0
88 |Tombchest 2 Large R |CB |3 |1 |0 |0 |0 |0 |2 |20 |0 |0 |0 |0
89 |Mummy CoffinL Tomb |MC |3 |5 |0 |0 |5 |5 |2 |0 |0 |0 |0 |0
90 |Desert Obelisk |DO |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
91 |Tomb Door L |TL |1 |7 |-8 |-11 |0 |0 |2 |-20 |-80 |40 |40 |0
92 |Tomb Door R |TR |7 |1 |2 |18 |0 |0 |2 |-20 |-80 |40 |40 |0
93 |ManaShrine |iz |3 |3 |0 |0 |0 |0 |8 |2 |0 |0 |0 |310
94 |Urn #4 |U4 |1 |1 |0 |0 |1 |1 |2 |0 |0 |0 |0 |0
95 |Urn #5 |U5 |1 |1 |0 |0 |1 |1 |2 |0 |0 |0 |0 |0
96 |HealthShrine |iy |3 |3 |0 |0 |0 |0 |8 |1 |96 |0 |0 |310
97 |MagicShrine |ix |4 |4 |0 |0 |0 |0 |8 |3 |0 |0 |0 |310
98 |Tomb Door L 2 |TS |1 |7 |0 |0 |0 |0 |2 |-20 |-80 |40 |40 |0
99 |Tomb Door R 2 |TU |7 |1 |0 |0 |0 |0 |2 |-20 |-80 |40 |40 |0
100 |Portal To Duriel |SJ |1 |3 |-38 |-14 |0 |0 |2 |-40 |-80 |80 |80 |0
101 |Brazier3 |B3 |1 |1 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
102 |Floor Brazier |FB |1 |1 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
103 |Flies |FL |1 |1 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
104 |Armor Stand 1R |A3 |2 |1 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
105 |Armor Stand 2L |A4 |1 |2 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
106 |Weapon Rack 1R |W1 |2 |1 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
107 |Weapon Rack 2L |W2 |1 |2 |0 |0 |0 |0 |7 |0 |0 |0 |0 |0
108 |Malus |HM |2 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |316
109 |Shrine HealthR |P2 |3 |3 |0 |0 |0 |0 |2 |1 |109 |0 |0 |310
110 |Drinker |n5 |0 |0 |-10 |-35 |0 |0 |0 |0 |0 |0 |0 |0
111 |Fountain 1 |F3 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |309
112 |Gesturer |n6 |0 |0 |10 |0 |0 |0 |0 |0 |0 |0 |0 |0
113 |Fountain 2 Well |F4 |3 |3 |0 |0 |0 |0 |2 |0 |0 |0 |0 |309
114 |Turner |n7 |0 |0 |-5 |-5 |0 |0 |0 |0 |0 |0 |0 |0
115 |Fountain 3 |F5 |3 |3 |0 |0 |0 |0 |1 |0 |0 |0 |0 |309
116 |Snakewoman Shrine |SN |3 |3 |0 |0 |0 |0 |2 |3 |109 |0 |0 |310
117 |Jungle Torch |JT |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
118 |Fountain 4 |F6 |3 |3 |0 |0 |0 |0 |5 |0 |0 |0 |0 |309
119 |Waypoint Portal |wp |5 |5 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
120 |Healthshrine Dungeun |dj |3 |3 |0 |0 |0 |0 |1 |1 |120 |0 |0 |310
121 |Placeholder #1 |ss |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
122 |Placeholder #2 |ss |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
123 |Innershrinehell2 |iw |3 |3 |0 |0 |0 |0 |8 |3 |96 |0 |0 |310
124 |Innershrinehell3 |iv |4 |3 |0 |0 |0 |0 |8 |3 |96 |0 |0 |310
125 |Ihobject3 Inner Hell |iu |1 |1 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
126 |Skullpile Inner Hell |is |1 |1 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
127 |Ihobject5 Inner Hell |ir |4 |4 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
128 |Hobject4 Inner Hell |hg |1 |1 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
129 |Secret Door 1 |h2 |1 |5 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
130 |Pool Wilderness |zw |3 |3 |0 |0 |0 |0 |1 |750 |128 |1 |3 |309
131 |Vile Dog Afterglow |9b |0 |0 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
132 |Cathedralwell Inside |zc |3 |3 |0 |0 |0 |0 |3 |750 |128 |1 |3 |309
133 |Shrine |xx |3 |3 |0 |0 |0 |0 |1 |3 |85 |0 |0 |310
134 |Shrine |zs |3 |4 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
135 |Shrine |zr |2 |2 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
136 |Shrine |zd |6 |3 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
137 |Desertwell Well Desert Tomb |zl |3 |3 |0 |0 |0 |0 |2 |750 |128 |1 |3 |309
138 |Cavewell Caves |zy |4 |4 |0 |0 |0 |0 |1 |750 |128 |1 |3 |309
139 |Chest Large R |q1 |3 |2 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
140 |Chest Tall R |q2 |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
141 |Chest Med R |q3 |3 |2 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
142 |Jug1 Desert |q4 |1 |1 |0 |0 |0 |0 |2 |18 |0 |0 |0 |0
143 |Jug2 Desert |q5 |1 |1 |0 |0 |0 |0 |2 |18 |0 |0 |0 |0
144 |Chest1 L |q6 |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
145 |Waypointi Inner Hell |wi |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
146 |Chest2 R Chest Med L |q9 |3 |1 |0 |0 |0 |0 |3 |18 |0 |0 |0 |0
147 |Chest R Chest Large R |q7 |3 |1 |0 |0 |0 |0 |3 |18 |0 |0 |0 |0
148 |Chest L Tomb Chest L Large |q8 |2 |2 |0 |0 |0 |0 |3 |18 |0 |0 |0 |0
149 |Sun Altar Quest |za |4 |2 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
150 |Shrine1 |zv |5 |5 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
151 |Shrine4 |ze |5 |4 |0 |0 |0 |0 |2 |3 |85 |0 |0 |310
152 |Holder For Horadric Staff |HA |3 |3 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
153 |Tyrael's Door |DX |1 |5 |-18 |-8 |0 |0 |2 |-20 |-80 |40 |40 |0
154 |Guard Corpse |GC |3 |3 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
155 |Rock Wilderness |c7 |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
156 |Waypoint |wm |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
157 |WildernessWaypoint |wn |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
158 |Corpse |cp |3 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
159 |Rockb Wilderness |cq |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
160 |Fire Small |FX |0 |0 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
161 |Fire Medium |FY |0 |0 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
162 |Fire Large |FZ |0 |0 |0 |0 |0 |0 |15 |1 |0 |0 |0 |0
163 |Cliff Wilderness |cf |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
164 |Mana Well1 |MB |3 |3 |0 |0 |0 |0 |1 |2 |85 |0 |0 |310
165 |Mana Well2 |MD |3 |3 |0 |0 |0 |0 |1 |2 |77 |0 |0 |310
166 |Mana Well3 Tomb |MF |3 |3 |0 |0 |0 |0 |2 |2 |85 |0 |0 |310
167 |Mana Well4 Harom |MH |3 |3 |0 |0 |0 |0 |2 |2 |85 |0 |0 |310
168 |Mana Well5 |MJ |3 |3 |0 |0 |0 |0 |8 |2 |85 |0 |0 |310
169 |Log |cz |5 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
170 |Jungle Healwell |JH |3 |3 |0 |0 |0 |0 |4 |1 |170 |0 |0 |310
171 |Corpseb |sx |3 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
172 |Health Well/shrine Desert |Mk |2 |2 |0 |0 |0 |0 |2 |1 |172 |0 |0 |310
173 |Mana Well/shrine Desert |Mi |2 |2 |0 |0 |0 |0 |2 |2 |172 |0 |0 |310
174 |Rockc Wilderness |RY |1 |1 |0 |0 |0 |0 |1 |-18 |-20 |36 |30 |0
175 |Rockd Wilderness |RZ |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
176 |Chest-L-med |c8 |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
177 |Chest-L-large |c9 |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
178 |Guard On A Stick |GS |1 |1 |0 |0 |0 |0 |3 |0 |0 |0 |0 |0
179 |Bookshelf1 |b4 |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
180 |Bookshelf2 |b5 |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
181 |Jungle Chest |JC |3 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
182 |Tombcoffin |tm |1 |1 |0 |0 |0 |0 |2 |18 |0 |0 |0 |0
183 |Chest-L-med Jungle |jz |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
184 |Jungle Shrine2 |jy |3 |3 |0 |0 |0 |0 |4 |3 |184 |0 |0 |310
185 |Jungle Object Act3 |jx |2 |2 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
186 |Jungle Object Act3 |jw |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
187 |Jungle Object Act3 |jv |2 |2 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
188 |Jungle Object Act3 |ju |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
189 |Cain Portal |tP |0 |0 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
190 |Jungle Shrine3 |js |3 |4 |0 |0 |0 |0 |4 |3 |184 |0 |0 |310
191 |Jungle Shrine4 |jr |3 |3 |0 |0 |0 |0 |4 |3 |184 |0 |0 |310
192 |Tele Pad |7h |1 |1 |0 |0 |0 |0 |2 |-30 |-80 |60 |80 |0
193 |Lam Esen's Tome |ab |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |427
194 |Stairsl |sl |6 |10 |0 |0 |0 |0 |15 |0 |0 |0 |0 |694
195 |Stairsr |sv |10 |6 |0 |0 |0 |0 |15 |0 |0 |0 |0 |693
196 |Test Data Floortrap |a5 |1 |1 |-18 |2 |0 |0 |15 |0 |0 |0 |0 |0
197 |Jungleshrine |jq |3 |3 |0 |0 |0 |0 |4 |3 |184 |0 |0 |310
198 |Chest General L |c0 |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
199 |Mafistoshrine |mz |3 |4 |0 |0 |0 |0 |4 |3 |206 |0 |0 |310
200 |Mafistoshrine |my |5 |3 |0 |0 |0 |0 |4 |3 |206 |0 |0 |310
201 |Mafistoshrine |mx |4 |4 |0 |0 |0 |0 |4 |3 |206 |0 |0 |310
202 |Mafistomana |mw |3 |4 |0 |0 |0 |0 |4 |2 |206 |0 |0 |310
203 |Mafistolair |mv |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
204 |Box |mu |1 |3 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
205 |Altar |mt |2 |2 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
206 |Mafistohealth |mr |3 |4 |0 |0 |0 |0 |1 |1 |206 |0 |0 |310
207 |Water Rocks In Wrok |rw |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
208 |Basket 1 |bd |1 |1 |0 |0 |1 |1 |4 |0 |0 |0 |0 |0
209 |Basket 2 |bj |1 |1 |0 |0 |1 |1 |4 |0 |0 |0 |0 |0
210 |Water Logs In Ne Logw |lw |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
211 |Water Rocks Girl In Wrob |wb |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
212 |Bubbles In Act3 Water |yb |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
213 |Water Logs In Logx |wd |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
214 |Water Rocks In Rokb |wc |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
215 |Water Rocks Girl In Watc |we |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
216 |Water Rocks In Waty |wy |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
217 |Water Logs In Logz |lx |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
218 |Web Covered Tree 1 |w3 |3 |9 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
219 |Web Covered Tree 2 |w4 |9 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
220 |Web Covered Tree 3 |w5 |3 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
221 |Web Covered Tree 4 |w6 |3 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
222 |Hobject1 |70 |2 |2 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
223 |Cacoon |CN |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
224 |Cacoon 2 |CC |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
225 |Hobject1 |ib |1 |1 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
226 |Outershrinehell |ia |3 |4 |0 |0 |0 |0 |8 |3 |96 |0 |0 |310
227 |Water Rock Girl Nw Blgb |QX |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
228 |Big Log Sw Blga |qw |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
229 |Slimedoor1 |SQ |7 |1 |5 |20 |0 |0 |2 |0 |0 |0 |0 |0
230 |Slimedoor2 |SY |1 |7 |3 |-23 |0 |0 |2 |0 |0 |0 |0 |0
231 |Outershrinehell2 |ht |3 |4 |0 |0 |0 |0 |8 |3 |96 |0 |0 |310
232 |Outershrinehell3 |hq |4 |4 |0 |0 |0 |0 |8 |3 |96 |0 |0 |310
233 |Hobject2 |hv |3 |3 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
234 |Big Log Se Blgc |Qy |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
235 |Big Log Nw Blgd |Qz |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
236 |Health Wellforhell |ho |3 |3 |0 |0 |0 |0 |8 |18 |0 |0 |0 |310
237 |Act3Waypoint Town |wz |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
238 |Waypointh |wv |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
239 |Burning Town |bz |3 |3 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
240 |Chest1 L |cy |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
241 |Chest2 R |cx |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
242 |Chest3 R |cu |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
243 |Chest3 L |cd |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
244 |Sewers |rn |1 |1 |0 |0 |0 |0 |3 |18 |0 |0 |0 |0
245 |Burning Town |by |1 |1 |0 |0 |0 |0 |1 |1 |0 |0 |0 |0
246 |Sewers |ra |1 |1 |0 |0 |0 |0 |3 |18 |0 |0 |0 |0
247 |Bed |qa |4 |2 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
248 |Bed |qb |2 |4 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
249 |HellManaWell |hn |3 |3 |0 |0 |0 |0 |8 |2 |96 |0 |0 |310
250 |Exploding Cow / Rare |ew |3 |1 |0 |0 |0 |0 |5 |18 |0 |0 |0 |0
251 |Gidbinn Altar |ga |3 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
252 |Gidbinn Decoy |gd |3 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |315
253 |Diablo R Light |11 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
254 |Diablo L Light |12 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
255 |Diablo Start Point |ss |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
256 |Stool For Cabin |s9 |3 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
257 |Wood For Cabin |wg |3 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
258 |More Wood For Cabin |wh |3 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
259 |Skeleton Spawn Hell/nw |QS |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
260 |Holyshrine |HL |1 |1 |0 |0 |0 |0 |1 |3 |77 |0 |0 |310
261 |Spikes For Tombs Floortrap |A7 |1 |1 |-15 |5 |0 |0 |2 |0 |0 |0 |0 |0
262 | Cathedral |s0 |3 |3 |0 |0 |0 |0 |1 |3 |77 |0 |0 |310
263 | Jail |jb |3 |3 |0 |0 |0 |0 |1 |3 |77 |0 |0 |310
264 | Jail |jd |3 |3 |0 |0 |0 |0 |1 |1 |264 |0 |0 |310
265 | Jail |jf |3 |3 |0 |0 |0 |0 |1 |2 |264 |0 |0 |310
266 |Goo Pile |GP |1 |1 |0 |0 |0 |0 |2 |18 |0 |0 |0 |0
267 |Bank |b6 |1 |1 |0 |0 |0 |0 |15 |1 |0 |0 |0 |319
268 |Wirt's Body |BP |1 |1 |0 |0 |0 |0 |1 |18 |0 |0 |0 |0
269 |Gold Placeholder |1g |0 |0 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
270 |Guard Corpse 2 |GF |3 |3 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
271 |Dead Villager 1 |dg |3 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
272 |Dead Villager 2 |df |3 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
273 |Flame / No Damage |f8 |1 |1 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
274 |Tiny Pixel Shaped Thingie |f9 |0 |0 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
275 |Health Shrine |ce |3 |3 |0 |0 |0 |0 |1 |1 |275 |0 |0 |310
276 |Mana Shrine |cg |3 |3 |0 |0 |0 |0 |1 |2 |275 |0 |0 |310
277 |Magic Shrine |cg |3 |3 |0 |0 |0 |0 |1 |3 |275 |0 |0 |310
278 |Mana Shrine |de |3 |3 |0 |0 |0 |0 |4 |2 |120 |0 |0 |310
279 |Magic Shrine |wj |2 |2 |0 |0 |0 |0 |4 |3 |282 |0 |0 |310
280 |Healthwell |wk |3 |4 |0 |0 |0 |0 |4 |1 |282 |0 |0 |310
281 |Manawell |wl |3 |4 |0 |0 |0 |0 |4 |2 |282 |0 |0 |310
282 |Shrine |ws |3 |3 |0 |0 |0 |0 |4 |3 |282 |0 |0 |310
283 |Brazier Celler |bi |1 |1 |0 |0 |0 |0 |1 |1 |0 |0 |0 |0
284 |Anubis Coffin |qc |3 |5 |0 |0 |5 |5 |2 |0 |0 |0 |0 |0
285 |Brazier General Sewers |bm |1 |1 |0 |0 |0 |0 |1 |1 |0 |0 |0 |0
286 |Brazier Tall |bo |3 |3 |0 |0 |0 |0 |1 |1 |0 |0 |0 |0
287 |Brazier Small |bq |2 |2 |0 |0 |0 |0 |1 |1 |0 |0 |0 |0
288 |Waypoint Celler |w7 |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
289 |Bed |ub |5 |5 |0 |0 |0 |0 |1 |-50 |0 |100 |80 |0
290 |IronGrateDoor L |dv |1 |3 |-5 |-8 |0 |0 |1 |-20 |-80 |40 |40 |0
291 |IronGrateDoor R |dn |3 |1 |0 |8 |0 |0 |1 |-20 |-80 |40 |40 |0
292 |Wooden Grate Door L |dp |1 |3 |-5 |-9 |0 |0 |1 |-20 |-80 |40 |40 |0
293 |Wooden Grate Door R |dt |3 |1 |-3 |8 |0 |0 |1 |-20 |-80 |40 |40 |0
294 |Wooden Door L |dk |1 |3 |-3 |-10 |0 |0 |1 |-20 |-80 |40 |40 |0
295 |Wooden Door R |dl |3 |1 |0 |7 |0 |0 |1 |-20 |-80 |40 |40 |0
296 |Wall Torch L |qd |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
297 |Wall Torch R |qe |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
298 |Arcane Portal |ay |5 |2 |0 |0 |0 |0 |2 |-30 |-80 |60 |80 |339
299 |MagicShrine |hb |3 |3 |0 |0 |0 |0 |4 |3 |301 |0 |0 |310
300 |MagicShrine |hc |3 |3 |0 |0 |0 |0 |4 |3 |301 |0 |0 |310
301 |HealthWell |qf |1 |1 |0 |0 |0 |0 |1 |1 |301 |0 |0 |310
302 |ManaWell |qg |1 |1 |0 |0 |0 |0 |1 |2 |301 |0 |0 |310
303 |MagicShrine |hd |3 |3 |0 |0 |0 |0 |4 |3 |301 |60 |80 |310
304 |Telepad |7h |1 |1 |0 |0 |0 |0 |2 |-30 |-80 |60 |80 |0
305 |Telepad |aa |1 |1 |0 |0 |0 |0 |2 |-30 |-80 |60 |80 |0
306 |Telepad |aa |1 |1 |0 |0 |0 |0 |2 |-30 |-80 |60 |80 |0
307 |Arcane Thing |7a |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
308 |Arcane Thing |7b |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
309 |Arcane Thing |7c |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
310 |Arcane Thing |7d |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
311 |Arcane Thing |7e |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
312 |Arcane Thing |7f |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
313 |Arcane Thing |7g |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
314 |Harem Guard 1 |qh |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
315 |Harem Guard 2 |qi |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
316 |Harem Guard 3 |qj |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
317 |Harem Guard 4 |qk |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
318 |Harem Blocker |ss |1 |7 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
319 |HealthWell |ax |2 |2 |0 |0 |0 |0 |2 |1 |282 |0 |0 |310
320 |HealthWell |au |2 |2 |0 |0 |0 |0 |2 |1 |282 |0 |0 |310
321 |Test Data |pp |0 |0 |0 |0 |0 |0 |0 |0 |0 |0 |0 |0
322 |TombWell |hu |3 |3 |0 |0 |0 |0 |2 |750 |128 |1 |3 |309
323 |SewerWaypoint |qm |1 |1 |0 |0 |0 |0 |2 |0 |0 |0 |0 |0
324 |TravincalWaypoint |ql |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
325 |MagicShrine |qn |3 |3 |0 |0 |0 |0 |4 |3 |301 |0 |0 |310
326 |DeadBody |qo |3 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
327 |Torch (sewer) |V1 |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
328 |Torch (kurast) |V2 |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
329 |Maf Chest Large L |xb |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
330 |Maf Chest Large R |xc |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
331 |Maf Chest Mid L |xd |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
332 |Maf Chest Mid R |xe |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
333 |Lair Chest Large L |xf |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
334 |Lair Chestt L |xg |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
335 |Lair Chest Mid R |xh |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
336 |Lair Chest R |xi |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
337 |Steeg Stone |y6 |2 |2 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
338 |Guild Vault |y4 |3 |3 |0 |0 |0 |0 |15 |1 |0 |0 |0 |0
339 |Trophy Case |y2 |2 |3 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
340 |Message Board |y3 |2 |3 |0 |0 |0 |0 |15 |0 |0 |0 |0 |0
341 |Mephisto Bridge |xj |11 |5 |-20 |-45 |0 |0 |4 |18 |0 |0 |0 |0
342 |Hellgate |1y |1 |1 |0 |0 |0 |0 |12 |-40 |-80 |80 |80 |339
343 |ManaWell |xl |2 |2 |0 |0 |0 |0 |4 |1 |282 |0 |0 |310
344 |HealthWell |xm |2 |2 |0 |0 |0 |0 |4 |1 |282 |0 |0 |310
345 |Hellfire1 |e3 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
346 |Hellfire2 |e4 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
347 |Hellfire3 |e5 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
348 |Helllava1 |e6 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
349 |Helllava2 |e7 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
350 |Helllava3 |e8 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
351 |Lightsource1 |ss |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
352 |Lightsource1 |ss |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
353 |Lightsource1 |ss |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
354 |Horadric Cube Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
355 |Horadric Scroll Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
356 |Staff Of Kings Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
357 |Yet Another Tome |TT |1 |1 |0 |0 |0 |0 |1 |0 |0 |0 |0 |427
358 |Hell Brazier |E1 |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
359 |Hell Brazier |E2 |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
360 |Rockpile |xn |2 |2 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
361 |MagicShrine |qo |3 |3 |0 |0 |0 |0 |4 |3 |301 |0 |0 |310
362 |Basket |xp |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
363 |HugeSkeleton |jw |4 |4 |0 |0 |0 |0 |4 |18 |0 |0 |0 |0
364 |Guy For Dungeon |ea |2 |1 |0 |0 |0 |0 |14 |18 |0 |0 |0 |0
365 |Casket |vb |5 |3 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
366 |Sewer Quest Stairs |ve |5 |5 |0 |0 |0 |0 |4 |0 |0 |0 |0 |223
367 |Sewer Quest Lever |vf |3 |5 |0 |0 |0 |0 |4 |0 |0 |0 |0 |304
368 |Start Position |ss |0 |0 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
369 |Trapped Soul |ss |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
370 |Torch |VG |1 |1 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
371 |LargeChestR |L1 |1 |1 |0 |0 |0 |0 |15 |15 |0 |0 |0 |0
372 |Bonepile |y1 |1 |1 |0 |0 |0 |0 |8 |18 |0 |0 |0 |0
373 |Skeleton Spawn, Ne |Qt |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
374 |Fog Water Rfga |ud |1 |1 |0 |0 |0 |0 |12 |0 |0 |0 |0 |0
375 |Not Used |xx |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
376 |Forge Hell |ux |3 |3 |0 |-10 |0 |0 |8 |0 |0 |0 |0 |0
377 |Portal To Guild |PP |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
378 |Hratli Start |ss |0 |0 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
379 |Hratli End |ss |0 |0 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
380 |Burning Guy |uy |2 |2 |20 |-3 |0 |0 |8 |0 |0 |0 |0 |0
381 |Burning Guy |15 |2 |2 |20 |-3 |0 |0 |8 |0 |0 |0 |0 |0
382 |Natalya Start |ss |0 |0 |0 |0 |0 |0 |4 |0 |0 |0 |0 |0
383 |Guy Stuck In Hell |18 |2 |2 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
384 |Guy Stuck In Hell |19 |2 |2 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
385 |Cain Start Position |ss |0 |0 |0 |0 |0 |0 |1 |0 |0 |0 |0 |0
386 |Stairsr |sv |10 |6 |0 |0 |0 |0 |15 |0 |0 |0 |0 |693
387 |ArcanebigchestL |y7 |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
388 |ArcaneCasket |y8 |1 |3 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
389 |ChestBig R |y9 |3 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
390 |ChestSmall L |ya |1 |2 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
391 |ChestSmall R |yc |2 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
392 |Diablo Seal1 |30 |5 |5 |0 |0 |0 |0 |8 |0 |0 |0 |0 |306
393 |Diablo Seal2 |31 |5 |5 |0 |0 |0 |0 |8 |0 |0 |0 |0 |306
394 |Diablo Seal3 |32 |5 |5 |0 |0 |0 |0 |8 |0 |0 |0 |0 |306
395 |Diablo Seal4 |33 |5 |5 |0 |0 |0 |0 |8 |0 |0 |0 |0 |306
396 |Diablo Seal5 |34 |5 |5 |0 |0 |0 |0 |8 |0 |0 |0 |0 |306
397 |Sparklychest |yf |2 |2 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
398 |PandamoniaWaypoint |yg |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
399 |Fissure For Inner Hell |fh |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
400 |Brazier For Hell |he |2 |2 |0 |0 |0 |0 |8 |1 |0 |0 |0 |0
401 |Smoke |35 |0 |0 |0 |0 |0 |0 |8 |0 |0 |0 |0 |0
402 |VallyWaypoint |yi |1 |1 |0 |0 |0 |0 |8 |0 |0 |0 |0 |307
403 |Hell Brazier |9f |2 |2 |0 |0 |0 |0 |8 |1 |0 |0 |0 |0
404 |Compelling Orb |55 |3 |3 |0 |0 |0 |0 |8 |1 |0 |0 |0 |305
405 |Khalim Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
406 |Khalim Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
407 |Khalim Chest |xk |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |318
408 |Fortress Brazier #1 |98 |2 |2 |0 |0 |0 |0 |8 |1 |0 |0 |0 |0
409 |Fortress Brazier #2 |99 |1 |1 |0 |0 |0 |0 |8 |1 |0 |0 |0 |0
408 |Siege Control |zq |1 |1 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
409 |PotOTorch(level 1) |px |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
410 |FirePit(level 1) |py |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
413 |Chest R |6q |2 |2 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
414 |Shrine |6r |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
415 |Shrine |6s |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
416 |HiddenStash |3w |1 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
417 |WildernessFlag |ym |3 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
418 |Barrel |yn |1 |1 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
419 |Barrel2 |6t |1 |1 |0 |0 |2 |2 |16 |0 |0 |0 |0 |0
420 |Wooden Chest L |yp |1 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
421 |Shrine 3 |yq |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
422 |Mana Shrine |yr |3 |3 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
423 |Health Shrine |ys |3 |3 |0 |0 |0 |0 |16 |1 |282 |0 |0 |310
424 |BurialChest L |yt |2 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
425 |BurialChest R |ys |3 |2 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
426 |Well |yv |4 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |309
427 |Shrine2 |yw |3 |3 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
428 |Shrine2 |yx |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
429 |Waypoint |yy |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
430 |Chest L |yz |1 |2 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
431 |Woodchest R |6a |2 |1 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
432 |Chest SL |6b |1 |2 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
433 |Chest SR |6c |2 |1 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
434 |Torch 1 |6d |2 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
435 |Camp Fire |2w |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
436 |Town Torch |2x |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
437 |Torch 2 |6e |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
438 |Burning Bodies |6f |2 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
439 |Burning Pit |6g |3 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
440 |Tribal Flag |6h |3 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
441 |Town Flag |2y |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
442 |Chandeleir |2z |1 |1 |-130 |0 |0 |0 |16 |0 |0 |0 |0 |0
443 |Jar 1 |6i |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
444 |Jar 2 |6j |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
445 |Jar 3 |6k |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
446 |SwingingHeads |6L |5 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
447 |Pole |6m |4 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
448 |Skill W/ Rockpile |6n |5 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
449 |Town Main Gate |2v |1 |7 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
450 |Skull And Rocks |6o |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
451 |Hellgate |6p |3 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
452 |Banner 1 |ao |1 |1 |0 |0 |0 |0 |16 |1 |0 |0 |0 |0
453 |Banner 2 |ap |1 |1 |0 |0 |0 |0 |16 |1 |0 |0 |0 |0
454 |Exploding Chest |6t |1 |3 |0 |0 |2 |2 |16 |0 |0 |0 |0 |0
455 |Special Chest |6u |2 |1 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
456 |DeathPole R |6v |3 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
457 |DeathPole L |6w |3 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
458 |Temple Altar |6x |2 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
459 |Drehya In Town |ss |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
460 |Drehya Outside Town |ss |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
461 |Nihlathak In Town |ss |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
462 |Nihlathak Outside Town |ss |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
463 |Hidden Stash |6y |1 |1 |0 |0 |0 |0 |15 |18 |0 |0 |0 |0
464 |Health Shrine |8a |2 |2 |0 |0 |0 |0 |16 |1 |282 |0 |0 |310
465 |Mana Shrine |8b |2 |2 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
466 |Evil Urn |8c |1 |1 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
467 |IcecaveJar1 |8d |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
468 |IcecaveJar2 |8e |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
469 |IcecaveJar3 |8f |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
470 |IcecaveJar4 |8g |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
471 |IcecaveJar5 |8h |1 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
472 |IcecaveShrine2 |8i |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
473 |Caged Fellow |60 |3 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |310
474 |Statue 3 |60 |3 |3 |-5 |-5 |0 |0 |16 |0 |0 |0 |0 |0
475 |Statue 1 |61 |3 |3 |-5 |-5 |0 |0 |16 |0 |0 |0 |0 |0
476 |Statue 2 |62 |3 |3 |-10 |-8 |0 |0 |16 |0 |0 |0 |0 |0
477 |Dead Barbarian |8j |2 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
478 |Client Smoke |oz |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
479 |IcecaveShrine2 |8k |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
480 |IcecaveTorch1 |8L |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
481 |IcecaveTorch2 |8m |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
482 |Expansion Tiki Torch |2p |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
483 |ManaShrine |8n |2 |2 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
484 |BaalHealthShrine |8o |2 |2 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
485 |Baal's Lair |8p |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
486 |Baal's Lair |8q |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
487 |Baal's Lair |8r |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
488 |BaalMagicShrine |8s |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
489 |Torch1 |8t |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
490 |Torch2 |8u |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
491 |ManaShrine |8v |3 |3 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
492 |HealthShrine |8w |3 |3 |0 |0 |0 |0 |16 |1 |282 |0 |0 |310
493 |Well |8x |4 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |309
494 |BaalWaypoint |8y |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |307
495 |Shrine3 |8z |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
496 |WildernessWaypoint |5a |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |307
497 |Shrine3 |5b |3 |3 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
498 |BaalWell |5c |3 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |309
499 |BaalMagicShrine2 |5d |2 |4 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
500 |Object1 |5e |2 |2 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
501 |Woodchest L |5f |1 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
502 |Woodchest R |5g |3 |1 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
503 |BaalMagicShrine3 |5h |3 |3 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
504 |WoodChest L |5f |2 |3 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
505 |WoodChest 2 |5f |3 |2 |0 |0 |0 |0 |16 |20 |0 |0 |0 |0
506 |SwingingHeads |5k |5 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
507 |Debris |5l |4 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
508 |Pen Door |2q |1 |7 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
509 |TempleMagicShrine |5h |4 |3 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
510 |Pole |5k |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
511 |IcecaveWaypoint |5a |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |307
512 |TempleMagicShrine2 |5t |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
513 |TempleWell |5q |4 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |309
514 |Torch1 |5r |1 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
515 |Torch2 |5s |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
516 |Object1 |5u |1 |1 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
517 |Object2 |5v |2 |2 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
518 |BaalMrBox |5w |3 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
519 |IcecaveWell |5x |3 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |309
520 |TempleMagicShrine3 |5y |2 |2 |0 |0 |0 |0 |16 |3 |206 |0 |0 |310
521 |TempleHealthShrine |5z |3 |3 |0 |0 |0 |0 |16 |1 |282 |0 |0 |310
522 |TempleManaShrine |3a |3 |3 |0 |0 |0 |0 |16 |2 |172 |0 |0 |310
523 | Blacksmith |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
524 |Baal's Lair Tomb1 |3b |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
525 |Baal's Lair Tomb2 |3c |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
526 |Baal's Lair Tomb3 |3d |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
527 |Ice Cave BubblesU 01 |2u |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
528 |Ice Cave BubblesS 01 |2s |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
529 |Redbaal's Lair Tomb1 |3f |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
530 |Redbaal's Lair Tomb1L |3g |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
531 |Redbaal's Lair Tomb2 |3h |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
532 |Redbaal's Lair Tomb2L |3i |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
533 |Redbaal's Lair Tomb3 |3j |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
534 |Redbaal's Lair Tomb3L |3k |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
535 |RedbaalsMrBox |3L |3 |1 |0 |0 |1 |1 |16 |0 |0 |0 |0 |0
536 |Redbaal's Torch1 |3m |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
537 |Redbaal's Torch2 |3n |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
538 |TempleCandles |3o |2 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
539 |TempleWaypoint |3p |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |307
540 |DeadPerson |3q |2 |2 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
541 |GroundTomb |3s |5 |3 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
542 |Larzuk Greeting |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
543 |Larzuk Standard |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
544 |GroundTombL |3t |3 |5 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
545 |DeadPerson2 |3u |2 |2 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
546 |AncientsAltar |4a |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |1467
547 |Worldstone Level1 |4b |5 |8 |-47 |17 |0 |0 |16 |-30 |-100 |70 |100 |0
548 |WeaponrackR |3x |2 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
549 |WeaponrackL |3y |1 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
550 |ArmourrackR |3z |2 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
551 |ArmourrackL |4c |1 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
552 |SummitTorch2 |9g |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
553 |FuneralPire |9h |3 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
554 |BurningLogs |9i |3 |4 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
555 |Ice Cave Steam |2o |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
556 |DeadPerson3 |3v |2 |2 |0 |0 |0 |0 |16 |18 |0 |0 |0 |0
557 |Baal's Lair |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
558 |Frozen Anya |2n |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |1468
559 |BBQ Bunny |29 |3 |3 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
560 |Baal Torch Big |25 |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
561 |Invisible Ancient |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
562 |Invisible Base |ss |5 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
563 |Worldstone Chamber |4x |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
564 |GlacialCaves Level1 |4u |0 |0 |0 |-33 |0 |0 |16 |0 |0 |0 |0 |0
565 |Last Cinematic |pp |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
566 |Harrogath LastPortal |pp |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
567 |Zoo |ss |0 |0 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
568 |Keeper |7z |2 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
569 |ThroneOfDest Portal |4x |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
570 |FireplaceGuy |7y |1 |1 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
571 |DoorBlocker |ss |5 |2 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
572 |DoorBlocker2 |ss |2 |5 |0 |0 |0 |0 |16 |0 |0 |0 |0 |0
0x21 Skill Granted From Item
Length = 11 + Header
0x21 - 00 00 | 61 38 E4 07 | 2F 00 | 00 | 12 | 00
^ PlayerID ^Skill ^Level
(WORD) Unknown
(DWORD) PlayerID
(WORD) Skill
(BYTE) Unknown
(BYTE) SkillLevel
(BYTE) Unknown
Notes:
This displays the Skill Name, and Level of skill you recieve
only from an item. If you have multiple items (a set for
example) that give you the skill, this seems to trigger once
for each of the items.
##### Act 1 ####################
01 00 = Rogue Encampment
02 00 = Blood Moor
08 00 = Den Of Evil
03 00 = Cold Plains
09 00 = Cave Level 1
0D 00 = Cave Level 2
11 00 = Burial Grounds
12 00 = Crypt
13 00 = Mausolem
04 00 = Stony Fields
26 00 = Tristram
0A 00 = Under Ground Passage Level 1
0E 00 = Under Ground Passage Level 2
05 00 = Dark Wood
06 00 = Black Marsh
0B 00 = The Hole Level 1
0F 00 = The Hole Level 2
14 00 = Forgotten Tower
15 00 = Town Cellar Level 1
16 00 = Town Cellar Level 2
17 00 = Town Cellar Level 3
18 00 = Town Cellar Level 4
19 00 = Town Cellar Level 5
07 00 = Tamoe Highlands
0C 00 = Pit Level 1
10 00 = Pit Level 2
1A 00 = Monastry gate
1B 00 = Outer Cloister
1C 00 = Barracks
1D 00 = Jail Level 1
1E 00 = Jail Level 2
1F 00 = Jail Level 3
20 00 = Inner Cloister
21 00 = Cathedral
22 00 = CataCombs Level 1
23 00 = CataCombs Level 2
24 00 = CataCombs Level 3
25 00 = CataCombs Level 4
27 00 = The Secret Cow Level
##### Act 2 ####################
28 00 = Lut Gholein
2F 00 = Sewers Level 1
30 00 = Sewers Level 2
31 00 = Sewers Level 3
29 00 = Rocky Waste
37 00 = Stony Tomb Level 1
3B 00 = Stony Tomb Level 2
2A 00 = Dry Hills
38 00 = Halls Of The Dead Level 1
39 00 = Halls Of The Dead Level 2
3C 00 = Halls Of The Dead Level 3
2B 00 = Far Oasis
3E 00 = Maggot Lair Level 1
3F 00 = Maggot Lair Level 2
40 00 = Maggot Lair Level 3
2C 00 = Lost City
41 00 = Ancient Tunnles
2D 00 = Valley Of The Snakes
3A 00 = Claw Viper Temple Level 1
3D 00 = Claw Viper Temple Level 2
32 00 = Harem Level 1
33 00 = Harem Level 2
34 00 = Palace Cellar Level 1
35 00 = Palace Cellar Level 2
36 00 = Palace Cellar Level 3
4A 00 = Arcain Sanctuary
2E 00 = Canyon Of The Magi
45 00 = Tal Rasha's Tomb FAKE 1
44 00 = Tal Rasha's Tomb FAKE 2
43 00 = Tal Rasha's Tomb FAKE 3
42 00 = Tal Rasha's Tomb FAKE 4
46 00 = Tal Rasha's Tomb FAKE 5
47 00 = Tal Rasha's Tomb FAKE 6
48 00 = Tal Rasha's Tomb
49 00 = Tal Rasha's Chamber
##### Act 3 ####################
4B 00 = Kurast Docks
4C 00 = Spider Forest
55 00 = Spider Cavern
54 00 = Arachnid Lair
4D 00 = Great Marsh
4E 00 = Flayer Jungle
58 00 = Flayer Dungeon Level 1
59 00 = Flayer Dungeon Level 2
5B 00 = Flayer Dungeon Level 3
56 00 = Swampy Pit Level 1
57 00 = Swampy Pit Level 2
5A 00 = Swampy Pit Level 3
4F 00 = Lower Kurast
50 00 = Kurast Bazaar
5E 00 = Ruined Temple
5F 00 = Disused Fane
5C 00 = Sewers Level 1
5D 00 = Sewers Level 2
51 00 = Upper Kurast
60 00 = Forgotten Reliquary
61 00 = Forgotten Temple
52 00 = Kurast Casueway
62 00 = Ruined Fane
63 00 = Disused Reliquary
53 00 = Travincal
64 00 = Durance Of Hate Level 1
65 00 = Durance Of Hate Level 2
66 00 = Durance Of Hate Level 3
##### Act 4 ####################
67 00 = The Pandeminoum Fortress
68 00 = Outer Steppers
69 00 = Plains Of Despair
6A 00 = City Of The Damned
6B 00 = River Of Flame
6C 00 = The Chaos Sanctuary
##### Act 5 ####################
6D 00 = Harrogath
6E 00 = Bloody Foothills
6F 00 = Frigid Highlands
7D 00 = Abaddon
70 00 = Arreat Plateau
7E 00 = Pit Of Acheron
71 00 = Crystalline Passage
72 00 - Frozen River
73 00 = Glacial Trail
74 00 = Drifter Caverns
75 00 = Frozen Tundra
7F 00 = Infernal Pit
77 00 = Ice Cellar
79 00 = Nihlathak's Temple
7A 00 = Hall Of Anguish
7B 00 = Halls Of Pain
7C 00 = Halls Of Vaught
76 00 = The Ancient's Way
78 00 = Arreat Summit
80 00 = Worldstone Keep Level 1
81 00 = Worldstone Keep Level 2
82 00 = Worldstone Keep Level 3
83 00 = Throne Of Destruction
84 00 = The Worldstone Chamber
STATE_NONE
STATE_FREEZE
STATE_POISON
STATE_RESISTFIRE
STATE_RESISTCOLD
STATE_RESISTLIGHT
STATE_RESISTMAGIC
STATE_PLAYERBODY
STATE_RESISTALL
STATE_AMPLIFYDAMAGE
STATE_FROZENARMOR
STATE_COLD
STATE_INFERNO
STATE_BLAZE
STATE_BONEARMOR
STATE_CONCENTRATE
STATE_ENCHANT
STATE_INNERSIGHT
STATE_SKILL_MOVE
STATE_WEAKEN
STATE_CHILLINGARMOR
STATE_STUNNED
STATE_SPIDERLAY
STATE_DIMVISION
STATE_SLOWED
STATE_FETISHAURA
STATE_SHOUT
STATE_TAUNT
STATE_CONVICTION
STATE_CONVICTED
STATE_ENERGYSHIELD
STATE_VENOMCLAWS
STATE_BATTLEORDERS
STATE_MIGHT
STATE_PRAYER
STATE_HOLYFIRE
STATE_THORNS
STATE_DEFIANCE
STATE_THUNDERSTORM
STATE_LIGHTNINGBOLT
STATE_BLESSEDAIM
STATE_STAMINA
STATE_CONCENTRATION
STATE_HOLYWIND
STATE_HOLYWINDCOLD
STATE_CLEANSING
STATE_HOLYSHOCK
STATE_SANCTUARY
STATE_MEDITATION
STATE_FANATICISM
STATE_REDEMPTION
STATE_BATTLECOMMAND
STATE_PREVENTHEAL
STATE_CONVERSION
STATE_UNINTERRUPTABLE
STATE_IRONMAIDEN
STATE_TERROR
STATE_ATTRACT
STATE_LIFETAP
STATE_CONFUSE
STATE_DECREPIFY
STATE_LOWERRESIST
STATE_OPENWOUNDS
STATE_DOPPLEZON
STATE_CRITICALSTRIKE
STATE_DODGE
STATE_AVOID
STATE_PENETRATE
STATE_EVADE
STATE_PIERCE
STATE_WARMTH
STATE_FIREMASTERY
STATE_LIGHTNINGMASTERY
STATE_COLDMASTERY
STATE_SWORDMASTERY
STATE_AXEMASTERY
STATE_MACEMASTERY
STATE_POLEARMMASTERY
STATE_THROWINGMASTERY
STATE_SPEARMASTERY
STATE_INCREASEDSTAMINA
STATE_IRONSKIN
STATE_INCREASEDSPEED
STATE_NATURALRESISTANCE
STATE_FINGERMAGECURSE
STATE_NOMANAREGEN
STATE_JUSTHIT
STATE_SLOWMISSILES
STATE_SHIVERARMOR
STATE_BATTLECRY
STATE_BLUE
STATE_RED
STATE_DEATH_DELAY
STATE_VALKYRIE
STATE_FRENZY
STATE_BERSERK
STATE_REVIVE
STATE_ITEMFULLSET
STATE_SOURCEUNIT
STATE_REDEEMED
STATE_HEALTHPOT
STATE_HOLYSHIELD
STATE_JUST_PORTALED
STATE_MONFRENZY
STATE_CORPSE_NODRAW
STATE_ALIGNMENT
STATE_MANAPOT
STATE_SHATTER
STATE_SYNC_WARPED
STATE_CONVERSION_SAVE
STATE_PREGNANT
STATE_111
STATE_RABIES
STATE_DEFENSE_CURSE
STATE_BLOOD_MANA
STATE_BURNING
STATE_DRAGONFLIGHT
STATE_MAUL
STATE_CORPSE_NOSELECT
STATE_SHADOWWARRIOR
STATE_FERALRAGE
STATE_SKILLDELAY
STATE_PROGRESSIVE_DAMAGE
STATE_PROGRESSIVE_STEAL
STATE_PROGRESSIVE_OTHER
STATE_PROGRESSIVE_FIRE
STATE_PROGRESSIVE_COLD
STATE_PROGRESSIVE_LIGHTNING
STATE_SHRINE_ARMOR
STATE_SHRINE_COMBAT
STATE_SHRINE_RESIST_LIGHTNING
STATE_SHRINE_RESIST_FIRE
STATE_SHRINE_RESIST_COLD
STATE_SHRINE_RESIST_POISON
STATE_SHRINE_SKILL
STATE_SHRINE_MANA_REGEN
STATE_SHRINE_STAMINA
STATE_SHRINE_EXPERIENCE
STATE_FENRIS_RAGE
STATE_WOLF
STATE_BEAR
STATE_BLOODLUST
STATE_CHANGECLASS
STATE_ATTACHED
STATE_HURRICANE
STATE_ARMAGEDDON
STATE_INVIS
STATE_BARBS
STATE_WOLVERINE
STATE_OAKSAGE
STATE_VINE_BEAST
STATE_CYCLONEARMOR
STATE_CLAWMASTERY
STATE_CLOAK_OF_SHADOWS
STATE_RECYCLED
STATE_WEAPONBLOCK
STATE_CLOAKED
STATE_QUICKNESS
STATE_BLADESHIELD
STATE_FADE
GS: 0xAC AssignNPC; UID: 197831368; ID: Rogue2; X: 5253; Y: 6318; Life: 128; Unknown13: 11 60 20 98 00 00 00 08 ac aa bc 09
GS: 0xAC AssignNPC; UID: 495752551; ID: Fallen; X: 5170; Y: 5728; Life: 128; Unknown13: 11 48 00 00
GS: 17 ac 67 95 8c 1d 13 00 32 14 60 16 80 11 11 48 00 00
GS: 0xAC AssignNPC; UID: 991505102; ID: Fallen; X: 5166; Y: 5730; Life: 128; Unknown13: 11 48 00 00
GS: 17 ac ce 2a 19 3b 13 00 2e 14 62 16 80 11 11 48 00 00
GS: 0xAC AssignNPC; UID: 1983026588; ID: Fallen; X: 5168; Y: 5730; Life: 128; Unknown13: 11 c4 00 00
GS: 17 ac 9c 95 32 76 13 00 30 14 62 16 80 11 11 c4 00 00
GS: 0xAC AssignNPC; UID: 3966053176; ID: Fallen; X: 5170; Y: 5726; Life: 128; Unknown13: 11 48 00 00
GS: 17 ac 38 2b 65 ec 13 00 32 14 5e 16 80 11 11 48 00 00
GS: 0xAC AssignNPC; UID: 4174026353; ID: FallenShaman; X: 5167; Y: 5727; Life: 128; Unknown13: 01
GS: 14 ac 71 96 ca f8 3a 00 2f 14 5f 16 80 0e 01
GS: 0xAC AssignNPC; UID: 3516214499; ID: DarkHunter; X: 5164; Y: 5735; Life: 128; Unknown13: 91 02 a2 08 00
GS: 18 ac e3 2c 95 d1 2b 00 2c 14 67 16 80 12 91 02 a2 08 00
GS: 0xAC AssignNPC; UID: 2200607175; ID: DarkHunter; X: 5170; Y: 5732; Life: 128; Unknown13: 91 02 a2 08 00
GS: 18 ac c7 99 2a 83 2b 00 32 14 64 16 80 12 91 02 a2 08 00
GS: 0xAC AssignNPC; UID: 643117967; ID: DarkHunter; X: 5170; Y: 5736; Life: 128; Unknown13: 91 02 a2 08 00