Valhalla Legends Archive

Programming => Battle.net Bot Development => Topic started by: Killa on April 21, 2003, 01:52 PM

Title: game list help
Post by: Killa on April 21, 2003, 01:52 PM
can anyone give me a basic outline of what is sent and recieved for a gamelist request for drtl,star,d2.
thanks for any help in advance.
Title: Re:game list help
Post by: tA-Kane on April 21, 2003, 03:23 PM
http://botdev.valhallalegends.com/documents/gamelist.txt
Title: Re:game list help
Post by: Killa on April 21, 2003, 10:05 PM
i send 0x09 and get ip banned...any extra help maybe?
Title: Re:game list help
Post by: Kp on April 22, 2003, 12:04 AM
Quote from: Killa on April 21, 2003, 10:05 PM
i send 0x09 and get ip banned...any extra help maybe?
You must be doing it wrong.  I suggest doing it right.

Hint: if you don't know what's wrong, don't expect us to guess it without a code sample -- or even better, a code sample with a dump of the transmitted data.
Title: Re:game list help
Post by: Killa on April 22, 2003, 11:09 AM
well can somone help me out with what all i need to send to properly revieve the list from bnet.
Title: Re:game list help
Post by: Mesiah / haiseM on April 22, 2003, 05:37 PM
there are 2 ways of requesting 0x09, one being a list of all games for a specified filter "melee, 1v1, etc.", and another being requested by the game name itself. The method for requesting all games can be found on zorm's old forums at: http://zorm.phactorx.com/forum/viewtopic.php?t=5
Title: Re:game list help
Post by: Killa on April 22, 2003, 07:12 PM
thanks   :D
Title: Re:game list help
Post by: Banana fanna fo fanna on April 22, 2003, 07:34 PM
Or you could open up the damn game and look what it sends.
Title: Re:game list help
Post by: l)ragon on April 23, 2003, 08:41 AM
Quote from: Maddox on April 23, 2003, 02:21 AM
IIRC, that "extra null byte" is the game password which will always be NULL. That last DWORD for D2/D2X is the game description.

actually if i remember from looking at this befor it is for the game creators comment's which can be entered when you create the game.