Is it possible to make a stack hack anymore? I know that battle.net has done alot of things to prevent it. I was wondering if anyone knows if its possible still.
Thanks
I believe so, however, I have never done it myself. Battle.net cannot prevent it since games are peer-to-peer. :)
Yeah thats what I thoguht but they do claim that they have stopped it.
Most likely some client fix, nothing you can't get around with some work I assume.
Is making a stack hack possible with Tsearch or will I have to get softICE? Thanks
Stackhack is entirely possible with TSearch. Now, if it still works in 1.12b is beyond me--they may have patched it so that there's a check to make sure you're not unallying / unsharing vision yourself, in which case, it would only work on Use Map Settings maps that use the triggers, which they probably wouldn't patch to avoid pissing off UMSers. Try making one and figure out if it's still possible in Melee games--it's just a matter of unsharing vision with yourself.
So you wait until the shadow is off on you in which case the other players can't see you and desync?
It's also possible that they just made units check for collisions even where you don't have vision.
Last I heard they disabled the melee haxx0r version but left in the UMS one, so that makes me suspicious to that idea. I'll code a stackhax0r later and see if it drops :)
Quote from: Adron on February 27, 2005, 08:19 AM
It's also possible that they just made units check for collisions even where you don't have vision.
I don't think they did that, when I was in a melee game, I could build ontop of where the fog of war was cleared on buildings.
Can anyone send me the addresses to unvision myself? I cant find them Thanks
Debug.
Sorry I bump a really old topic, but this is possible. Apparently theres another exploit which involves another way to allowing stacking without unvisioning yourself. Unvisioning yourself won't work either as they patched it so other detect you doing this I think.
I'm pretty sure you could inject starcraft with a new function for detecting if you can build in that spot.
There's already a function for doing that. What you could do is overwrite their function with one of your own that always returns true (IE: you can build there).
Quote from: rabbit on August 28, 2005, 04:52 PM
There's already a function for doing that. What you could do is overwrite their function with one of your own that always returns true (IE: you can build there).
Thats what I was trying to say.