Valhalla Legends Archive

General => General Discussion => Topic started by: BaDDBLooD on January 13, 2005, 07:36 PM

Title: Revamping a Phrase
Post by: BaDDBLooD on January 13, 2005, 07:36 PM
We need a different word besides "Local Hashing", we need a word that fits the description better, and that isn't cheesey.  Any ideas?
Title: Re: Revamping a Phrase
Post by: hismajesty on January 13, 2005, 07:42 PM
Non-Remote Hashing
Title: Re: Revamping a Phrase
Post by: R.a.B.B.i.T on January 13, 2005, 07:46 PM
Local CD-Key and Password algorithms.
Title: Re: Revamping a Phrase
Post by: BaDDBLooD on January 13, 2005, 09:02 PM
Quote from: R.a.B.B.i.T on January 13, 2005, 07:46 PM
Local CD-Key and Password algorithms.

Better
Title: Re: Revamping a Phrase
Post by: Stealth on January 13, 2005, 10:09 PM
I don't see what's cheesy about "local hashing" -- it's fairly accurate and concise..
Title: Re: Revamping a Phrase
Post by: warz on January 13, 2005, 10:25 PM
Quote from: BaDDBLooD on January 13, 2005, 07:36 PM
We need a different word besides "Local Hashing", we need a word that fits the description better, and that isn't cheesey.  Any ideas?

Why do we need one?
Title: Re: Revamping a Phrase
Post by: BaDDBLooD on January 13, 2005, 10:34 PM
i don't know, i just thought there might be a *better* phrase, than that.

I Sort of ran out of things to say, so i just rambled a bit...
Title: Re: Revamping a Phrase
Post by: iago on January 13, 2005, 10:37 PM
It depends on the client, really.

On Starcraft/wc2/d2, you could say it's decoded then hashed, because it IS hashed.
On Starcraft/wc2/d2, you could say that your password is hashed, because it IS hashed.
On War3, the cdkey is decoded then hashed.
On War3 the passwords are encrypted into verifiers, then sent.

As you can see, it's mostly hashed.  So that's a good name for it.
Title: Re: Revamping a Phrase
Post by: Banana fanna fo fanna on January 14, 2005, 06:11 PM
local checksumming
Title: Re: Revamping a Phrase
Post by: UserLoser. on January 14, 2005, 07:15 PM
Quote from: iago on January 13, 2005, 10:37 PM
It depends on the client, really.

On Starcraft/wc2/d2, you could say it's decoded then hashed, because it IS hashed.
On Starcraft/wc2/d2, you could say that your password is hashed, because it IS hashed.
On War3, the cdkey is decoded then hashed.
On War3 the passwords are encrypted into verifiers, then sent.

As you can see, it's mostly hashed.  So that's a good name for it.

What about when people say, for example, "where can I download the Starcraft hashes".  Doesn't make any sense, but we all know it means Starcraft.exe, Battle.snp, Storm.dll...
Title: Re: Revamping a Phrase
Post by: Zakath on January 14, 2005, 08:22 PM
I've never quite understood why the files required to calculate the version info for a given client came to be associated with hashing, since no hash is generated based on those files.

I guess saying "hash files" is easier than saying "required files for version checksum," but it's rather inaccurate.

However, there is nothing wrong with the term "local hashing," since there is quite a bit of hashing that does occur during logon. It just is separate from the version calculations.
Title: Re: Revamping a Phrase
Post by: tA-Kane on January 18, 2005, 12:32 AM
Quote from: Zakath on January 14, 2005, 08:22 PM
I've never quite understood why the files required to calculate the version info for a given client came to be associated with hashing, since no hash is generated based on those files.

I guess saying "hash files" is easier than saying "required files for version checksum," but it's rather inaccurate.

However, there is nothing wrong with the term "local hashing," since there is quite a bit of hashing that does occur during logon. It just is separate from the version calculations.
Actually, if you think about it, both "hash" and "checksum" are the same thing: they take either a string or an executable file, turn it into a number, and turn the number down into a much smaller number by doing things to the number with itself (and sometimes other constants as well).