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Messages - Yegg

#1
Quote from: Invert on June 03, 2010, 11:22 PM
Quote from: Sixen on June 02, 2010, 11:05 PM
According to Chris Sigaty, they're planning on porting all Bnet1 games to Bnet2, including DRTL and W2BN. I attended a Press conference at BlizzHQ in April and that was one of the questions I asked during one of the QA sessions.

Reference link please? Blizzard changes their mind a lot. No chat channel. Yes to chat channel. Limited chat channel. No chat channels at release. Blah blah blah hot air hot air.

blizzard.com has a section that states Blizzard will "eventually" port "all" current Battle.net games over to the new Battle.net. They weren't specific at all, but they didn't mention specific games that would or would not be included. They just said "all".
#2
Quote from: l)ragon on June 03, 2010, 08:07 AM
Believe theres been rumors of that since 6.0.

It would be pretty interesting if the rumors came true.
#3
Quote from: BaDDBLooD on May 31, 2010, 09:56 AM
Quote from: Sixen on May 29, 2010, 07:06 AM
Who needs a UI? Console style is fine, :P.

Actually, using a program called MONO http://github.com/koush/androidmono you can develop C# Console Applications on Android.
And for anyone who is interested or curious, you can also create iPhone apps with Mono using C#. I'm more than certain they'll have one for iPad soon enough if not already.

http://monotouch.net/
#4
Quote from: GameSnake on May 26, 2010, 03:59 PM
Is Joykillah a vL Member? I can't find an official vL memberlist
I'm almost 100% sure he was at some point, or still is.
#5
http://www.macrumors.com/2010/05/26/microsofts-steve-ballmer-to-present-during-wwdc-2010-keynote/

I thought this sounded very interesting. Anyone else hear anything about this?



P.S. Before someone jumps in because they think they're a genius, I'm aware this information is unconfirmed.
#6
.NET Platform / Re: TimeZone
May 21, 2010, 08:49 AM
Quote from: l)ragon on May 21, 2010, 06:37 AM
Quote from: Mystical on May 20, 2010, 11:59 PM
maybe the system.timezone class?
If you looked in that class you wouldent be saying maybe.
I looked at that class and similar classes and could not find anything to fit exactly what you're looking for. Hopefully I'm just missing something, because it seems odd that Windows API has something that does exactly what you need and .NET does not.

I found a few sites with .NET code that lead me to believe that the TIME_ZONE_INFORMATION structure is still what you would need to use.
#7
Quote from: Hdx on May 18, 2010, 08:47 PM
From the sounds of it he may be working on a PvPGN server. And wants to change the text that shows up when he sends an announcement.
I started thinking that same thing, and that does seem like it'd make the most sense with what he's saying. But it's hard to find out, lol. And if he is working on a PvPGN server, it's going to be even harder to assist him.
#8
Quote from: Rusem on May 18, 2010, 07:15 PM
I need to change the default name. In the server's chat apears "Blizzard Rep" i want to change it for "admin" and the same with sysop. By the way, thanks for understand that i don't speak in inglish.
If I understand correctly, do you want these changes to occur when you log on to Battle.net using the official game client? For example: you put your game CD in. you load up the game, you connect to a Battle.net server, and instead of the game showing "Blizzard" on the icon for Blizzard reps, you want it to appear as something else? Is that what you are trying to do?
#9
Quote from: Rusem on May 18, 2010, 05:26 PM
I mean
Administrator appears in the default name of administrator> Blizzard Rep

and change from green to red the /ann
I'm having a lot of trouble fully understanding what you're asking. It's fine that English isn't your first language, but I really don't know what you're saying here. Can you explain it more in depth?
#10
Quote from: Rusem on May 17, 2010, 11:30 AM
what programs are used to modify these files?

Why do you need to modify it? The server sends it to the client and the client reads from it to determine a few things, 1 of those things being which icon belongs to which client type.

http://bhfiles.com/files/Battle.net/IconView.exe

This is a small program made by Skywing ages ago and it is the only program I am aware of that does some kind of BNI file editing. However, I don't recall if you can edit the files in the way where you can insert new images into it.
#11
Quote from: Rusem on May 16, 2010, 02:36 PM
how I make changes? what is the file for configure ?
Each time an official client connects to Battle.net, it also connects to Battle.net's "ftp" server and downloads icons.bni (among other files). Each product icon including the blizzard rep icon and the rest of those kinds of icons are located in that file.
#12
In your data hash function, all of your for loops can be rolled into a single loop:

    for (i = 0; i < 80; ++i) {
if (i < 64)
lpdwBuffer [i + 16] = ROL (1, (lpdwBuffer [i] ^ lpdwBuffer [i + 8] ^ lpdwBuffer [i + 2] ^ lpdwBuffer [i + 13]) % 32);
if (i < 20)
g = lpdwBuffer[i] + ROL (a, 5) + e + ((b & c) | (~b & d)) + 0x5a827999lu;
else if (i < 40)
g = (d ^ c ^ b) + e + ROL (g, 5) + lpdwBuffer[i] + 0x6ed9eba1lu;
else if (i < 60)
g = lpdwBuffer[i] + ROL (g, 5) + e + ((c & b) | (d & c) | (d & b)) - 0x70e44324lu;
else
g = (d ^ c ^ b) + e + ROL (g, 5) + lpdwBuffer[i] - 0x359d3e2alu;
e = d;
d = c;
c = ROL (b, 30);
b = a;
a = g;
    }
#13
Probably has something to do with this:
pkt.ProductID = 'D2DV';
pkt.VerByte = 0x00;
pkt.ProductID = 0x00;


ProductID is set twice.
#14
Quote from: Trunning on April 28, 2010, 02:27 AM
It's 0 there.

See what happens if you remove the line with memset.
#15
Quote from: rabbit on April 27, 2010, 05:21 PM
Shouldn't it be inserted as VD2D?

It is. Putting those single quotes around it will take care of the byte order.
If you look at the hex dump of the packet he showed u, where "VD2D" should appear, it is instead filled with nulls.

Trunning: I just noticed you're doing the following in your code
void *data = malloc(0x200);

You're using data as the variable for storing data from the server. First off, even if you never think the response is going to be larger than 0x200 for a given packet, it makes more sense to use a design where you can dynamically allocate the correct amount of memory.
Second, why not declare data as a char* and cast the malloc() response as a char*?